Oh...
Well, I have a GT960 and 24Gb of Ram on my ASUS laptop so I suppose it might run.
My ultimate dream is to get a 60+ inch 4K Flatscreen TV mounted on my wall and play Civ on it.
Anyway, off topic from the spawn problem.
I play on a 55” 4K HDR flatscreen. It is glorious.
I play on a 55” 4K HDR flatscreen. It is glorious.
This has been a problem for me. I've had to give up a couple of maps very early on because there was nowhere attractive to build a second city without running into loyalty problems.I agree. It's just beautiful.
I don't care if they are close as long as my Capitol gets its full use of tiles. It's their second cities cramping me that irritates me.
I'm all set, bring it on!! Good video card & 32gb system ram.. However I rarely see any games use more than 8 gigs of ram (probably due to consoles).
On Topic
Game I started yesterday spawned 2 capitals close together...
In Civ IV it was usually expected if you wanted to have second or third wave expansion you'd need to wipe out a neighbor or two (barring some odd map generation). Seems like VI is the same way.
Something I'm noticing in Firetuner tests is sometimes the AI doesn't settle in place turn 1, which suggests they move their settler. I am curious if this has any impact on how often this happened. I thought the AI always settled in place 100% of the time but it appears not.