Sephi
Deity
- Joined
- Jan 25, 2009
- Messages
- 3,285
Hi friends,
in this thread I want to talk about the artdesign the standalone version of Master of Mana will use and how it is applied to the Red Desert of Cruoris. Feel free to give some feedback and let me know what you would like to see in the game. The screenshots you see here are work in progress, the final version will look a bit better.
Well, the formula I follow is kinda easy.
1.) Most graphic elements should be intuitive to understand. You should know what it is without mousover. aka no scifi alien planet made on drugs.
2.) Don't be boring. 95% of all fantasy games look like europe in the middleages. Why make a fantasy game if everything looks like france? Examples of non boring fantasy terrain are hell terrain, lava rivers, volcanos, ancient forests, haunted or misty forests, deep jungle, etc. Of course the normal terrain like grasslands, mountains, etc. should also be there, but it should not be the only terrain.
The Red Desert of Cruoris was created by the heavy use of magic and is less than 500 years old. It's name comes from the red sandstone hills you can see from far away. The desert is very toxic to life so the only settlements that exist there are in sandstone caves below the surface. I have added some roads between the caves as a visual indicator that this is a settlement.
I have attached two screenshots, the difference between them are the shadows from the normal dunes. Which desert version do you like more?
What game/mod has the most beautiful deserts in your opinion?
What do you think is the black thingy in the desert on the screenshots?
in this thread I want to talk about the artdesign the standalone version of Master of Mana will use and how it is applied to the Red Desert of Cruoris. Feel free to give some feedback and let me know what you would like to see in the game. The screenshots you see here are work in progress, the final version will look a bit better.
Well, the formula I follow is kinda easy.
1.) Most graphic elements should be intuitive to understand. You should know what it is without mousover. aka no scifi alien planet made on drugs.
2.) Don't be boring. 95% of all fantasy games look like europe in the middleages. Why make a fantasy game if everything looks like france? Examples of non boring fantasy terrain are hell terrain, lava rivers, volcanos, ancient forests, haunted or misty forests, deep jungle, etc. Of course the normal terrain like grasslands, mountains, etc. should also be there, but it should not be the only terrain.
The Red Desert of Cruoris was created by the heavy use of magic and is less than 500 years old. It's name comes from the red sandstone hills you can see from far away. The desert is very toxic to life so the only settlements that exist there are in sandstone caves below the surface. I have added some roads between the caves as a visual indicator that this is a settlement.
I have attached two screenshots, the difference between them are the shadows from the normal dunes. Which desert version do you like more?
What game/mod has the most beautiful deserts in your opinion?
What do you think is the black thingy in the desert on the screenshots?