Just went up against Alaric playing as Denmark, and the Gadraughts felt kinda insane to fight against. My Berserkers were unable to go toe-to-toe with them. He had almost no ranged units and didn't need them; just carpets of Gadraughts that were able to one-round fortified, full HP Berserkers consistently. Even getting them up to 25 CS on pillaged tiles wasn't enough to keep them safe. I had no way of moving ranged units in to start damaging them since my front-line units couldn't hold the line at all.
From playing the Goths, I find their classical power spike very strong. Not that the Gadraught is that much stronger against units than other swordsmen, but it feels much easier to mass than Legions or other civ's swordsmen. The Goths get the stainskip at bronze working and their unique forge at iron working and can get both of them online before mass producing Gadraughts. They can also get statue of Zeus on the way. And if you have too little iron, you can build them using loot. The power spike feels stronger than Rome's because I can have more of my UU earlier.
Loot4Gold, is this supposed to be a thing? It's not like I was planning on selling and I don't think it offers any kind of bonus to them or anything. It wasn't just Venice offering, it's all of them wanting to buy my loot. I'm not asking them if they want to buy it, they are offering me to purchase it from me.
It's like every turn or so someone asks (it usually takes like 10 turns or so for the same AI to ask again), it's starting to be a tad annoying. I assume it's some kind of unintended consequence that can't be helped. They see something, they want it, they offer. Or can they make the Gadrahut to somehow (i don't think so)? It offers no bonus to anything to have as far as I can tell and it doesn't have any monopoly- or strategic- bonus either.
They seem to be willing to pay as much for it as they do for iron.
Can it somehow be made invisible to the AI or uninteresting or non-desirable?
Is there some way to see how many XP are stored up in each city by the Gulthsmitha? Since it now becomes sort of interesting to spread the unit production around then to the city with the highest amount of stored XP or to know when it's time to build a unit and such.
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Is there some way to see how many XP are stored up in each city by the Gulthsmitha? Since it now becomes sort of interesting to spread the unit production around then to the city with the highest amount of stored XP or to know when it's time to build a unit and such.
Is there some way to see how many XP are stored up in each city by the Gulthsmitha? Since it now becomes sort of interesting to spread the unit production around then to the city with the highest amount of stored XP or to know when it's time to build a unit and such.
A few more turns, or a hundreds, and some long wars this sort of comes of as even more essential. The value is there somewhere but hidden. Can it be inserted into like the tooltip of the building or something? It's kind of amusing building a unit and have it come out as level 6-7 (enough to get extra range directly on a ranged unit etc). As I do it now I just every now and then go and buy a round of units at random. I guess it really helped picking zealotry so you can just dump some faith into it. Knowing would just offer a bit more control.
Also does conscripts (if you have authority, and with this civ you probably should) steal the stored xp when they spawn? Very annoying since they are mostly guard-units.
Also is there a way to see if a Gad* unit was build using loot or iron? I guess you can sort of see if you try and upgrade at 0 zero iron, if it can upgrade it was built with iron, if not it was built with loot. But beyond that.
Just wanted to put here a proposal I made to pineappledan when we were discussing a possible rework for the civ's UU2 on discord.
Basically, there are four problems right now with the Groethungi Cavalry :
It is a Knight replacement, even though the events it represents happened during the 4th century AD (so a big anachronism), but we can't make it a Horseman (too big of a powerspike in the early game, for a civ that is meant to scale) nor an early Knight (that would be too powerful for the Classical Era).
Its performance as a UU isn't very impressive, especially for a Militarist civ like the Goths, who needs to have something reliable to establish their domination
No true synergie with the rest of the kit. It is just an attack-focused Knight.
Makes the comparison with France even stronger (French UA in Goths UA + French CS bonus in Goths UU2)
+ The fact that there is already a conqueror with a infantry and a melee cavalry UU (Sweden).
SpoilerThusundi (Gothic for "a regiment of a thousand") :
Thusundi (replaces Crossbowman) Unlocked at Steel (instead of Machinery)
130 Production cost 11 CS / 15 RCS (-4 CS / RCS)
Cannot melee attack
Naval malus Cover I
Adoption by Arms - Gain +1 CS / RCS per level. At level 5, gains the Stalwart promotion. Lost with upgrade.
The idea is to have a unit that scales in power with conquest, is reliable (with potentially a very good defense for a ranged unit) and synergizes well with the Gulthsmitha, since it can acquire the necessary power to be usefull immediatly from it. At the same time, it wouldn't be the core unit of the civ (the Gadraugth already does the job), but would show its ability to take grindy fights better than most other conquerors.
Of course, some number tweaking would need to be discussed, but I think in principle that could be an interesting alternative. I leave that here, in any case. Have a good week.
Also does conscripts (if you have authority, and with this civ you probably should) steal the stored xp when they spawn? Very annoying since they are mostly guard-units.
I actually find the Groethungi cavalry is a good complement to the Gadrauht. The infantry always goes for drill into stalwart to be blockers and city attackers, the cav can go for shock and become strong unit killers.
I don't find cover and stalwart that useful on an archer. Maybe against humans, but the AI mostly damages my melee units. I would rather have more range or damage output on an archer. Or medic, as a supplement for my already very tough infantry. Tough archers would make sense if you go for an archer heavy army with few or no melee in front. But Goths won't do that.
The best use of the Goths bonus xp for me is getting ranged siege weapons. That covers most of my ranged needs if I'm playing offensively.
Just wanted to put here a proposal I made to pineappledan when we were discussing a possible rework for the civ's UU2 on discord.
Basically, there are four problems right now with the Groethungi Cavalry :
It is a Knight replacement, even though the events it represents happened during the 4th century AD (so a big anachronism), but we can't make it a Horseman (too big of a powerspike in the early game, for a civ that is meant to scale) nor an early Knight (that would be too powerful for the Classical Era).
Its performance as a UU isn't very impressive, especially for a Militarist civ like the Goths, who needs to have something reliable to establish their domination
No true synergie with the rest of the kit. It is just an attack-focused Knight.
Makes the comparison with France even stronger (French UA in Goths UA + French CS bonus in Goths UU2)
+ The fact that there is already a conqueror with a infantry and a melee cavalry UU (Sweden).
SpoilerThusundi (Gothic for "a regiment of a thousand") :
Thusundi (replaces Crossbowman) Unlocked at Steel (instead of Machinery)
130 Production cost 11 CS / 15 RCS (-4 CS / RCS)
Cannot melee attack
Naval malus Cover I
Adoption by Arms - Gain +1 CS / RCS per level. At level 5, gains the Stalwart promotion. Lost with upgrade.
The idea is to have a unit that scales in power with conquest, is reliable (with potentially a very good defense for a ranged unit) and synergizes well with the Gulthsmitha, since it can acquire the necessary power to be usefull immediatly from it. At the same time, it wouldn't be the core unit of the civ (the Gadraugth already does the job), but would show its ability to take grindy fights better than most other conquerors.
Of course, some number tweaking would need to be discussed, but I think in principle that could be an interesting alternative. I leave that here, in any case. Have a good week.
To add to my other post, I like the proposed unlock at steel. That's the perfect tech path for the Goths. If you give them some offensive or melee buff instead of cover/stalwart, it could be an interesting unit.
Or what is your idea behind these defensive promotions? How would they come into play with the Goths?
This is more or less what I try to do to but now it's sort of guesswork if you have enough accumulated xp, but I use zealotry to push out ranged or siege weapons with faith that can go directly to lv6-7 so they get the range promotion instantly.
To add to my other post, I like the proposed unlock at steel. That's the perfect tech path for the Goths. If you give them some offensive or melee buff instead of cover/stalwart, it could be an interesting unit.
Or what is your idea behind these defensive promotions? How would they come into play with the Goths?
Basically, the Goths are the only militarist civilization that benefits more from every form of warmongering :
Thanks to the Loot system, they gain more when clearing barbarian camps and pillaging
The Gulthsmitha gives additionnal xp from killing
The UA and the Loot give benefit from conquering (whatever you do with the city later)
In addition, their tech path is one of the most direct for a militarist civ : everything at the bottom. That is ideal to gain power, but it is at the price of culture, gold and science. Thus, what they gain from following this path must be as reliable as possible. The Gadrauht exemplifies this, the Loot / Iron division and the anti-city focus, combined with the Swordsman high CS, makes it a good unit for every situation you would usually find it (rough terrain fighting, anti-city, screening).
That's the idea I would like to keep for the Thusundi : a unit that can provide range support for the Gothic army, while still being able to take hits without having to retreat immediatly. Plus, the more you use it, the more efficient it becomes (don't forget that at lvl 6 and higher, that would be a pure CS / RCS benefit for the unit). There is nothing stopping you from creating Knights (which are still very good units anyway) to flank, but the Gadrauht / Thusundi can be the slow-moving but polyvalent force that acts as the center point of the Gothic push.
+ Don't forget that you can thus have a Medic Ranged Unit that can still defend (Medic I can be taken at level 3, which is the level you'll have for your units at that point of the game).
Also, there is a chance classical warfare will be changed soon (at least it's a WIP) : Catapult moved at Mathematics, CBowman one tech tier later and the Swordsman losing 1 CS (and other changes). This means the current Gothic bottom tech rush you know will be weakened, and so will need something more to be viable.
Is there some way to see how many XP are stored up in each city by the Gulthsmitha? Since it now becomes sort of interesting to spread the unit production around then to the city with the highest amount of stored XP or to know when it's time to build a unit and such.
No, this is simply impossible. There's no indication except for the text on XP buildings like Barracks. You can't change help text on the fly, only the UI text and yields updates. In order to do what you are asking I could need 100+ different Gulthsmitha buildings with 100+ text blurbs that are otherwise identical except for how much XP they give, and then hot-swap them in all cities. That's a monumental ask and would slow down everything in the game.
I could name them different since they are different units in the database, but I fail to see the point of that. They function identically and you will get your loot or iron back when you're done with them
No, this is simply impossible. There's no indication except for the text on XP buildings like Barracks. You can't change help text on the fly, only the UI text and yields updates. In order to do what you are asking I could need 100+ different Gulthsmitha buildings with 100+ text blurbs that are otherwise identical except for how much XP they give, and then hot-swap them in all cities. That's a monumental ask and would slow down everything in the game.
I could name them different since they are different units in the database, but I fail to see the point of that. They function identically and you will get your loot or iron back when you're done with them
That is unfortunate. It would really help things or take away the guessing game factor. But how is the xp per Gulda stored now then if it is not 100+ different buildings as it is from what I gather not a common xp pool shared among all Guldas (as I have been able to push out multiple higher level units on the same turn but from different cities). Isn't there some way to display that number? Even if it was just a visible dummy building in each city or something?
The other part is not really important, it's just that sometimes I wish to know. Sometimes I just need to know how many iron I needed to upgrade all the Gad* to Longswordmen, for the once that are made of Iron it's just "upgrade" and you are done since they use or recycle their own Iron but the Loot Gads* need a new source of Iron. So for that reason I sort of would like to know if it's an Iron Gad or a Loot Gad. As long as I have spare Iron it doesn't matter or as noted if it was made with Iron but otherwise it's sort of interesting or important. I guess if they are two distinct units in the db they could have a name difference just to separate the two. But that might just be me and my preference. That said I don't have any suggestion for a good naming convention, Iron Gadrauht vs Loot Gadrauht? Not sure I like the look of that. But it's a passing problem.
That is unfortunate. It would really help things or take away the guessing game factor. But how is the xp per Gulda stored now then if it is not 100+ different buildings as it is from what I gather not a common xp pool shared among all Guldas (as I have been able to push out multiple higher level units on the same turn but from different cities). Isn't there some way to display that number? Even if it was just a visible dummy building in each city or something?
The other part is not really important, it's just that sometimes I wish to know. Sometimes I just need to know how many iron I needed to upgrade all the Gad* to Longswordmen, for the once that are made of Iron it's just "upgrade" and you are done since they use or recycle their own Iron but the Loot Gads* need a new source of Iron. So for that reason I sort of would like to know if it's an Iron Gad or a Loot Gad. As long as I have spare Iron it doesn't matter or as noted if it was made with Iron but otherwise it's sort of interesting or important. I guess if they are two distinct units in the db they could have a name difference just to separate the two. But that might just be me and my preference. That said I don't have any suggestion for a good naming convention, Iron Gadrauht vs Loot Gadrauht? Not sure I like the look of that. But it's a passing problem.
We could name them Hansa Gadrauht (Soldier Cohort) for the ones with Iron (more professionnal), and Lething Gadraught (Soldier Band) for the ones with Loot. If that helps people distinguish between them, then it's for the best, don't your think, @pineappledan ?
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