capman said:
I played version 1.01 for 15 turns, conquered Ireland, trashed the spanish and league navy ... and stopped.
Before I started as the English though I changed the colours, sorry LouLong. English as blue and Spanish as red wasn't acceptable... brrr
Yep lol I can understand. There are historical reasons for giving these colors to England and Spain but it looks weird. I have changed that too in the latest MP version.
capman said:
What bothered me more though is that you have taken out the fun of research and terraforming. 9 turns for min research time is too long for a 100 turns game... especially if at the start of the game you already start with 9 turns. Building libraries and universities doesn't have any effect.
And making the worker so expensive is not realistic. You might aswell take that unit out of the game.
Research : I agree partly. I know I have to finetune tech costs. On the other hand I don't consider them too expensive. You have only played 15 turns and I guess you haven't really tried to exchange techs. I have tested all civs at monarch level and I garantee the tech-tree is actually too short. Because you have allies and can exchange techs with them. And for Scotland, they can easily sell their services to one alliance or the other for techs once they have discovered Late XIth century. Many civs have different tech leads so they can easily follow their own path and exchange with others.
But the minimum of 9 turns for most techs looks a bit stupid, I agree. And it prevents libraries and universities from playing their role.
Terraforming : the scenario covers a short period and to be quite accurate, the whole of England did not get perfectly terraformed over that period. Workers have their utility but they won't change dramatically an area within 15 turns because it is a scenario, not an epic. But I will keep workers because they have their use. I hated the Rome Civ2 scenario where you could get musketeers and railroad everything. Mine attempts at recreating a time and special events, not giving you a base to recreate your own epic.
capman said:
The governor house takes too long to build. I think that was mentioned already.
Sure. It is not really supposed to be built. Spanish start with one but the others must probably use a leader if they want to create one within reasonable time.
Why ? Because most armies could not build new troops in recently conquered cities which is shown here by corruption. To overextend is a pb except if you succeed in getting a leader to rush the governor's house.
capman said:
Bombard effect for musketmen with zero range. Didn't know that was possible. Works too. I liked that.
Many range units in Conquests have that option (first done by Kal-El in DYP I think).
capman said:
Another point, the map is too big. Gametime is too long.
I admit its not easy to set the average unit move distance in proportion to the landmass. It's already difficult with time.
That's a point of view. But the map is smaller than for Rise of Rome for instance, albeit "fuller" and not too different from the Napoleonic scenario. The scenario plays fairly fast which is the proof it is not too big. At a larger scale I would lose much interesting detail. But of course the detail is important mostly for people who really enjoy the topic and want to play it, and not just like a beginning of any other epic.
capman said:
The problem with Civ III is that you can change so much, but there is no indicator for "playability" when changes have been made.
One change will have an impact on other factors. The butterfly effect
Regards
capman
As much as I agree on the "butterfly" effect and acknowledge some things can be wrong, I truly feel your critics are coming from an "epic" player. In which case there is not much I could do to make you like the scenario as they are truly two different things and I was not trying to do that.
What matters more for me is whether luxuries are appropriate, powers balanced, whether Spain tries to bring back its treasuries which leads to pirate attacks or tries to land on England ... because these are the aims of the scenario. And the scenario is mostly about war (in which techs play a large role) and not building up a civilization for supremacy (in which terraforming would play a role).
Are you usually a scenario player ?
And if you kicked the Irish within 15 turns I advise you to go up one level !
BTW v 1.1 with patch is up (albeit it won't answer most of your needs I am afraid).