After playing few multiplayer games I came to an idea to make one large multiplayer champaign. I see that there are players who are interested so here are the basic rules:
1. I envision a game with at least 8 players. If there will be more interested we can play with more. Map size will be scaled accordingly.
2. Since we wont be able to finish it in one sitting, we will play in sessions. Time at which sessions will be played will be known in advance.
At this point correct time is to be determined.
Proposed time: Once a week, Sundays, 19:00 - 22:00 GMT
http://wwp.greenwichmeantime.com/
3. If you can't play next session, you are supposed to find your replacement for next session. It should be someone in who you have your confidence (At least concerning playing skills ). In all fairness replacement should follow main players instructions on how to play, which goals to pursue etc. After you arrange your replacement name it here, in this thread.
If you can't find replacement you should then state whether you would prefer your civ to be AI'ed or played by anyone who might apply for session.
4. Sessions will be played in predetermined length (3 hours?) So we can plan our time and to avoid cases where some players want to drop and some to keep on playing. If you need to leave, it's ok, but your civ will either be AI-played until end of session or you need to find substitution to jump in.
5. We should role play at least a little bit. So good players should help other good players instead of killing them off at first sign of weakness. Players should help 'their brothers and sisters in faith' and be ready to help them in war, at least economicaly. Roleplaying isn't strictly enforced but I think it would make game much more fun and allow few interesting turnovers in a game. If one player starts mindlessly taking cities from other players other players then he should face serious gang-up. Also evil-vs-good battles are encouraged! Isn't that what we all want to see in our SP games?
6. You need Hamachi, that's how we will organize ourselves.
7. Since AI isn't best, especially in battle, you MUSTN'T declare war to AI'ed civ. If you are forced to do so for some reason you should ask other players for quick vote. If AI attacks you you can defend but you can't take much (just enough so that you don't end up economically defeated), terms of peace deal must be approved by other players quick vote.
Enlist here, if you are interested. All problems will be easily solved as long as we remember it is all for fun. Also name your civ and leader and state what time would be fine for you, as arranging time is hardest part of this all
PLAYERS:
TheJopa - Flauros - Calabim
Claire - Balseraph - Prepentach
Black Whole - Luchuirp - Garrim Gyr
TheGreenLink - Ljosalfar - Arendel
Much2Much - Doviello - Mahala
Brainpan - Grigori - Cassiel
Jono - Hippus - Tasunke
1. I envision a game with at least 8 players. If there will be more interested we can play with more. Map size will be scaled accordingly.
2. Since we wont be able to finish it in one sitting, we will play in sessions. Time at which sessions will be played will be known in advance.
At this point correct time is to be determined.
Proposed time: Once a week, Sundays, 19:00 - 22:00 GMT
http://wwp.greenwichmeantime.com/
3. If you can't play next session, you are supposed to find your replacement for next session. It should be someone in who you have your confidence (At least concerning playing skills ). In all fairness replacement should follow main players instructions on how to play, which goals to pursue etc. After you arrange your replacement name it here, in this thread.
If you can't find replacement you should then state whether you would prefer your civ to be AI'ed or played by anyone who might apply for session.
4. Sessions will be played in predetermined length (3 hours?) So we can plan our time and to avoid cases where some players want to drop and some to keep on playing. If you need to leave, it's ok, but your civ will either be AI-played until end of session or you need to find substitution to jump in.
5. We should role play at least a little bit. So good players should help other good players instead of killing them off at first sign of weakness. Players should help 'their brothers and sisters in faith' and be ready to help them in war, at least economicaly. Roleplaying isn't strictly enforced but I think it would make game much more fun and allow few interesting turnovers in a game. If one player starts mindlessly taking cities from other players other players then he should face serious gang-up. Also evil-vs-good battles are encouraged! Isn't that what we all want to see in our SP games?
6. You need Hamachi, that's how we will organize ourselves.
7. Since AI isn't best, especially in battle, you MUSTN'T declare war to AI'ed civ. If you are forced to do so for some reason you should ask other players for quick vote. If AI attacks you you can defend but you can't take much (just enough so that you don't end up economically defeated), terms of peace deal must be approved by other players quick vote.
Enlist here, if you are interested. All problems will be easily solved as long as we remember it is all for fun. Also name your civ and leader and state what time would be fine for you, as arranging time is hardest part of this all
PLAYERS:
TheJopa - Flauros - Calabim
Claire - Balseraph - Prepentach
Black Whole - Luchuirp - Garrim Gyr
TheGreenLink - Ljosalfar - Arendel
Much2Much - Doviello - Mahala
Brainpan - Grigori - Cassiel
Jono - Hippus - Tasunke