I am interested in making a mod for the Great Library. This mod would be an addition to the current Great Library and would add another interesting dynamic, much like religion does (but smaller in effect). The idea is to allow the Great Library to be a place of learning, where people can go to learn and exchange knowledge. Ill put it in game terms:
When civs discover Literature and someone builds the Great Library, a unit becomes available to all who have Literature except the builder of the Great Library. This unit is built by the other civs and is sent to the city with the Great Library to exchange research with them. The owner of the unit will receive an immediate, once off amount of research whereas the owner of the Great Library will receive one research beaker per turn for each unit that has learned there (so it will accumulate, much like a Shrined Holy City).
The unit for all intensive purposes behaves much like the missionary (there can be only three of them built at any one time per civ and they go to another city to perform a function). The unit then goes to the Great Library and learns (much the same way as a missionary spreads their religion).
When this unit learns, the civ that made the unit gets some research. The research they get is given immediately. The amount they get is not much but should be enough to entice people (and the AI) to want to do it and do it frequently, but at the same time, not give the civ a big research advantage. It should have a sense of balance about it, whereby the hassle to build it/send it away equals what you get for it, but in amounts that encourages the civ to do it (it is free beakers after all). Distance should be irrelevent. The further away the civ is (and thus have longer to travel), the more research you get for each learning. Civs closer to the Great Library dont receive as much, but make up for it by being able to make more of these units because they travel less distance. The two extremes in distance should ultimately result in the same net amount of research. The difficulty in dealing with barbarians/enemies over long distances need to be factored in. So the research received may be more favourable towards civs with a long distance to travel (so as to entice them to deal with the hassel of escorting them, etc).
For the civ that has the Great Library, they cannot make the unit. Instead, the Great Library gets one research beaker per turn for every unit that learns from their city (much the same way a Shrined Holy City gets one gold per turn per their religion in a city). The Great Library will still maintain its original function and it will obsolete as normal. However after the Great Library is obsolete, units will still be able to learn from the Great Library and the research accumulated will still be in effect. As techs gets more and more expensive, the advantage of making these units may or may not loose its appeal, depending on the civ in question on whether they need the research or not. In that way, it becoming obsolete would be of a more natural thing as opposed to a pre-defined tech.
The civ that has the Great Library doesnt have to do anything to increase the research. They get less but it accumulates over time. It is a longterm strategy. Unlike civs who do not have the Great Library, the accumulated research can also be increased with other improvements like the Library and the University.
The other civs get more research up front, but they have to put in time, effort, energy and initiative into making and sending the units out in order to get this upfront research. The AI has to know of the scientific value of this unit and know how to use it.
It should be balanced and be like an addition to the game, much like religion is, but not be a requirement to win, nor should it give the civs (any or all) an unfair advantage; it should just make it an interesting dynamic, much like religion is.
Your thoughts?
I am not a modder myself, but I am interested in making this mod. If this interests you, let me know.
Watiggi
When civs discover Literature and someone builds the Great Library, a unit becomes available to all who have Literature except the builder of the Great Library. This unit is built by the other civs and is sent to the city with the Great Library to exchange research with them. The owner of the unit will receive an immediate, once off amount of research whereas the owner of the Great Library will receive one research beaker per turn for each unit that has learned there (so it will accumulate, much like a Shrined Holy City).
The unit for all intensive purposes behaves much like the missionary (there can be only three of them built at any one time per civ and they go to another city to perform a function). The unit then goes to the Great Library and learns (much the same way as a missionary spreads their religion).
When this unit learns, the civ that made the unit gets some research. The research they get is given immediately. The amount they get is not much but should be enough to entice people (and the AI) to want to do it and do it frequently, but at the same time, not give the civ a big research advantage. It should have a sense of balance about it, whereby the hassle to build it/send it away equals what you get for it, but in amounts that encourages the civ to do it (it is free beakers after all). Distance should be irrelevent. The further away the civ is (and thus have longer to travel), the more research you get for each learning. Civs closer to the Great Library dont receive as much, but make up for it by being able to make more of these units because they travel less distance. The two extremes in distance should ultimately result in the same net amount of research. The difficulty in dealing with barbarians/enemies over long distances need to be factored in. So the research received may be more favourable towards civs with a long distance to travel (so as to entice them to deal with the hassel of escorting them, etc).
For the civ that has the Great Library, they cannot make the unit. Instead, the Great Library gets one research beaker per turn for every unit that learns from their city (much the same way a Shrined Holy City gets one gold per turn per their religion in a city). The Great Library will still maintain its original function and it will obsolete as normal. However after the Great Library is obsolete, units will still be able to learn from the Great Library and the research accumulated will still be in effect. As techs gets more and more expensive, the advantage of making these units may or may not loose its appeal, depending on the civ in question on whether they need the research or not. In that way, it becoming obsolete would be of a more natural thing as opposed to a pre-defined tech.
The civ that has the Great Library doesnt have to do anything to increase the research. They get less but it accumulates over time. It is a longterm strategy. Unlike civs who do not have the Great Library, the accumulated research can also be increased with other improvements like the Library and the University.
The other civs get more research up front, but they have to put in time, effort, energy and initiative into making and sending the units out in order to get this upfront research. The AI has to know of the scientific value of this unit and know how to use it.
It should be balanced and be like an addition to the game, much like religion is, but not be a requirement to win, nor should it give the civs (any or all) an unfair advantage; it should just make it an interesting dynamic, much like religion is.
Your thoughts?
I am not a modder myself, but I am interested in making this mod. If this interests you, let me know.
Watiggi