Update 14 June 2012
Work continues slowly on the production model. I spent the last few days having to revisit old code and correct various calculation errors as well as streamline the data being captured for easier reporting purposes.
The rest of my time has been spent on getting prototypes together for the various info panels that are required to present all this new production information.
Anyhow, the saying a picture is worth a thousand words is probably best suited to this update.
Pic 1 shows the scenario top panel area which has been heavily modified to display raw resources, production resources and just below it the equipment production counters. All the numbers shown are live and correspond to the various parameters and map resources being used.
Icons from left to right (top line) are: gold (unchanged), iron ore, coal, bauxite, oil, steel, aluminum, fuel, food and power.
Info from left to right (equipment) are: personnel, field guns, vehicles, rocket launchers, light tanks, medium tanks, heavy tanks, light assault guns, medium assault guns, heavy assault guns, medium tank destroyers (USSR only has one dedicated design!), fighters, ground attack aircraft, fast bombers and medium bombers.
Pic 2 shows the first info popup screen, in this case Metals Production, and the amount of information that goes into the production system for producing resources and equipment. Unfortunately some of the counters in the Stock Flows & Industry Use section are not live yet as I have to still write more code. The totals at the bottom have yet to be linked to their relevant data as I am busy typing this update! Also, typos need to be fixed ('insufficent'!)
On a side note, I am waiting on the new patch in order to complete these new popup screens and take advantage of the new font_icon functionality which should improve the info text shown (thanks to whoward for the heads-up
).
As usual, I hope those few souls following this project enjoyed this update.