The Great Race: 1560-1701

Hey everyone(sorry..double post), but I have some good-news!

I have uploaded the file to the Civfanatics server, so the scenario WILL be avaible for play this weekend!

EDIT: Nevermind this weekend, the scenario link is NOW up in the first post. ENJOY EVERYONE!
 
Drake - what's the deal with Treasure? It says in the civlopedia that it needs an escort and whatnot, but I can't get the thing to move anywhere.....
 
Bring a unit to the treasure and click "Capture Princess", then carry the treasure back to your capital for VP and money. The unit to carry the treasure has to be something like a musketman.
 
This is a really excellent scenario I'm playing it as France and i'm having a awesome game. BTW I made several modifications to my version of the scenario. Maybe I could send you the file and you could test it out to see if you want to include the changes in your version?
 
Or you could post your changes here silver and we could alter a biq if we want if Drake is busy. I'd love to see what changes you made to this sweet sceanrio.
 
The cities are mostly inaccurately placed, and Why are the Portugese in India (which was colonized by the British) and Indonesia (Colonized by Dutch) You should also put a civ in Central Asia.
 
lol...

india was colonized by indians, and idonesia by indonesians...
the brithish and the dutch occupied those lands, but when they did that the portuguese were already there long time ago...

and mozambique should be renamed as Lourenço Marques
 
Fox Mccloud said:
The cities are mostly inaccurately placed, and Why are the Portugese in India (which was colonized by the British) and Indonesia (Colonized by Dutch) You should also put a civ in Central Asia.

Portoguese were there first....
 
Fox Mccloud said:
The cities are mostly inaccurately placed, and Why are the Portugese in India (which was colonized by the British) and Indonesia (Colonized by Dutch) You should also put a civ in Central Asia.


India was colonized by just about everyone...Portugal was first, then Dutch, French, and English. Everyone wanted a piece of India.

Indonesia was colonized by the portuguese first too.

In other news, since when did the French colonize Florida? And you should add more furs to north america, especially Canada and Alaska. And remove the ones in Europe, so they pursue them. This would also have the Europeans rely on 'the Church' (temples, cathedrals) for order, like it was in real life

France only having four cities to start kinda makes it wimpy, especially for the position that it's in (England starts with seven, even though the pop of England was around 5 mil, while France was like 18 mil.) The port of Nantes (just north of Bordeaux) was particularly important to overseas trade. Also throwing in one more to make it six would be nice, maybe Lyons? And I'd probably just get rid of the southern two towns in Ireland. Maybe even pushing France's number of cities to seven or eight would be in order actually.

Making Dyes a unique thing to the Eastern world would add more to the game, and doing the same for wines and Saltpeter for Europe would help too.

This was also about the time that Spain founded Santa Fe in present day Arizona, it was a isolated settlement around a lot of hostile natives, you could add that in for fun.

Except for Brasil, all of the Portuguese colonies were more or less just small sections of land, not actuall country-sized places like on your map, maybe you should reduce the culture on some of portugal's eastern colonies down to like zero or at the most ten.

And the Golden Horde in southern Russia is kinda meaningless...
 
Nevertheless, I had fun playing this as Rus.
Not starting made it interesting for me.
Wanted to beat up the Poles with the Deutsch
but they went and got married.

Got a Black Sea port but figured the Med exit (and Baltic too)
would be blocked by ai as usual. Would probably be too late
to get in on Africa and East America anyway so my only
option was to settle across Siberia and make a Pacific port
and go after Alaska/California which I did eventually.
Married the Chinese to be safe but had lots of skirmishes
with the Ottomans who somehow had a big lead in points
as time ran out.

Nyvin said:
And the Golden Horde in southern Russia is kinda meaningless...

Not if you played this as Russia. They were a pain at the start.
 
I'm kind of a late comer to this little party, but it looks great! Dling it right now, and tomorrow I will play.

Keep up the fantastic work!
 
Well, decided to give it a go, taking a break from modding myself.

There are some strange things such as too easy contact trading, weird units for Zimbawe and sorts (no extra units AFAIK) but I must say this is a very good scenario (I mean if you like playing on a world map) that went by hardly noticed it seems and that's too bad. Some nice work on the script too.

Malacca (spelling) and France should have more cities as someone said are some obvious but very limited "bugs". Some extra job could make it real nice !
 
Thanks for the comments.

In other news, since when did the French colonize Florida? And you should add more furs to north america, especially Canada and Alaska. And remove the ones in Europe, so they pursue them. This would also have the Europeans rely on 'the Church' (temples, cathedrals) for order, like it was in real life. - France had a Huguenot settlement in Florida around this time. It was crushed by the Spanish, but it did exsist. I'll do the thing with furs.

France only having four cities to start kinda makes it wimpy, especially for the position that it's in (England starts with seven, even though the pop of England was around 5 mil, while France was like 18 mil.) The port of Nantes (just north of Bordeaux) was particularly important to overseas trade. Also throwing in one more to make it six would be nice, maybe Lyons? And I'd probably just get rid of the southern two towns in Ireland. Maybe even pushing France's number of cities to seven or eight would be in order actually. - I'll give France so more cities.

Making Dyes a unique thing to the Eastern world would add more to the game, and doing the same for wines and Saltpeter for Europe would help too. - I'll do the thing with dyes and wines, but Saltpeter will remain universal.

This was also about the time that Spain founded Santa Fe in present day Arizona, it was a isolated settlement around a lot of hostile natives, you could add that in for fun. - Will do.

Except for Brasil, all of the Portuguese colonies were more or less just small sections of land, not actuall country-sized places like on your map, maybe you should reduce the culture on some of portugal's eastern colonies down to like zero or at the most ten. - Will do.

And the Golden Horde in southern Russia is kinda meaningless... - This keeps Russia from expandig rapidly. It keeps them tied down.

There are some strange things such as too easy contact trading, weird units for Zimbawe and sorts (no extra units AFAIK) but I must say this is a very good scenario (I mean if you like playing on a world map) that went by hardly noticed it seems and that's too bad. Some nice work on the script too. - I think I'll get rid of contact trading.
 
Glad to see this coming together. I had fun with China first time. Siam were delt with but I agree that Portugal's territories are a little, well, bloated. I hope you'll continue to work on this. Going to have a look at the latest...
 
An updated Biq has been uploaded to the first post. Portugal's bloated colonies have been dealt with, and France has more cities. If there are any other glaring errors, I'll try to fix them.
 
This upgrade is impressive. You've got some great bits of map detail, which lend themselves well to the unfolding gameplay. I random rolled and got the English. I've found the northern reaches of the Hudson to be an interesting area and the French and Dutch AI are behaving according to plans you'd expect of them there. I wait to see how the HP bonus' on the units work out in warfare. This is all a side of the (world and) first version I didn't see playing as China. BTW - You've got the contacts trading pretty good. I did a round and there were no notable nasty surprises. I'm already engrossed in a battle for the North American VPLs (nice touch with the slave barbarians). The leaderheads are new i think - well done there - very nice. There are lots of minor cosmetic things I could point out but this scenario is playing really well. It's an impressive geographical scope for sure. Nice work! :goodjob:
 
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