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The Great War

Discussion in 'Civ3 - Completed Scenarios' started by Sarevok, Jan 25, 2004.

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What do you think of this scenario?

  1. Its Great! one of the best out there!

    257 vote(s)
    54.2%
  2. Its a good scenario

    119 vote(s)
    25.1%
  3. Its ok

    40 vote(s)
    8.4%
  4. I dont like it

    58 vote(s)
    12.2%
  1. Carl_0914

    Carl_0914 Warlord

    Joined:
    Jan 29, 2004
    Messages:
    103
    Location:
    QC, Philippines
    sorry, what im trying to say is i hope my ideas are not too much..... :) hehe
     
  2. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Carl_0914

    Thank you for the positive words.

    Looking forward to playtest-reports.

    Best Regards

    Rocoteh
     
  3. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    ...which we havent gotten. Either no1 is playing this anymore, or everyonehates us now and dosent want to contribute anything to the "Sarevok-Rocoteh Empire" :lol:
     
  4. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Sarevok,

    My theory is that most people only play a scenario
    a couple of hours, then try a new one and so on.

    There are exceptions of course, but not so many.

    Best Regards

    Rocoteh
     
  5. Carl_0914

    Carl_0914 Warlord

    Joined:
    Jan 29, 2004
    Messages:
    103
    Location:
    QC, Philippines
    ei..... new graphics for the militarized border between germany and france would add a new depth in the game. this frontline is important not until the germans broke thru belgium.....
     
  6. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Carl_0914,

    I guess Sarevok will take care of that in TGW 1.2.

    However I do not know when he plans to release
    that.

    Best Regards

    Rocoteh
     
  7. DeceasedHorse

    DeceasedHorse Prince

    Joined:
    Nov 25, 2003
    Messages:
    535
    Location:
    O.C. in the Summer,WU in the winter
    Perhaps the British would be more willing to fight if you upped their aggressiong level? I'm not sure how aggression level works thought; it may just affect how a civ settles, makes demands, declares war, ect. I don't know if it has any effect on the AI's actions once a war has already started.

    Consider having the BEF start in France as well.
     
  8. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    I think you have a VERY good point there.

    Best Regards

    Rocoteh
     
  9. CellKu

    CellKu Emperor

    Joined:
    Feb 13, 2004
    Messages:
    1,139
    Location:
    Europe
    Rocoteh and Sarevok, I totally understand your need for play reports. Until now, I could only play a few turns as I was very busy these days. Since I have already put down some notes during the first turns, I will provide them here, along with some questions. :)

    I am playing the German Empire on Emperor level – I think it would be helpful if all players provided the level of their games, as well, when reporting about their game. That would make it easier to assess their comments. :)

    1.) I cannot agree with what was mentioned in a previous post that the Russians are not very aggressive. Although they advanced slowly, they sent quite a huge force to my eastern border.

    2.) On the other hand the Belgians seem to be "irrationally" aggressive. Although they had only about 20 or so units in total, they piled up at least half of them in front of Essen right after the first turn. Despite the fact that I had sent a massive force (at least 50-60 units) to Liege already! I thought they would defend their city at all cost! However, their “strategy” left Liege almost defenseless with only about two units – it made me wondering why I had sent so many troops to Belgium. :confused:

    3.) Did you change the defense bonus for hills? I was able to defeat 10 French Infantries that stood on a hill. Although fighting uphill – with infantries – I lost only one infantry myself. With a normal hill defense bonus I think I should have lost more. If you did not change anything then it might have been a problem of C3C and you shouldn't worry about it. :)

    4.) While playing I noticed that I didn’t have the technology to build zeppelins and planes. However, I have some of these units to use. Since I haven’t seen any comments about this before in this thread, I would like to ask what the idea was behind that. :confused:

    I will try to get some more time to play further as it is real fun!! :) :)

    CellKu
     
  10. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
    Messages:
    8,407
    Location:
    Vancouver, WA
    considering the BEF:

    I was thinking of putting the BEF in france, but they came 2-3 weeks into the war...

    1) russia is highly agressive in my game as well
    2) I havent seen them do that, but the french I have seen to do that. They have lots of units in southern Belgium while im camping outside of Paris.
    3) No I didnt, do you have some suggestions?
    4) Techs are already planned to be fixed in 1.2
     
  11. froglegs

    froglegs Chieftain

    Joined:
    Mar 13, 2003
    Messages:
    59
    Rocoteh,

    It sound like yu may be a war games from way back too! I bought Tactics II in 1961 when I was 13 years old. I bought most of the Avalon Hill war games and subscribed to SPI from 1970 until they went belly-up ~ 1980. I also knew all the founders and management at Ral Partha if you ever heard of them. They made the leaded figures and other miniatures from 1976 until they folded a few years ago. I live in the Cincinnati area.
     
  12. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    froglegs,

    Yes I started with wargames 40 years ago when
    die roll 1 1-1 -6-1 always resulted in D elim.

    Like you I also saw the rise , decline
    and fall of S.P.I.

    Yes I have heard about Ral Partha. I think its always
    positive when wargamer-veterans post here in the
    forums. We really share memorys of the old days.

    I live in Europa but my family name is much more
    known in US and in fact very known in Cincinnati.

    Best Regards

    Rocoteh
     
  13. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    CellKu,

    Thank you for your very interesting
    playtest-report.

    As I have said earlier they are of crucial value for
    further development of the scenario.

    Best Regards


    Rocoteh
     
  14. Sarevok

    Sarevok Civ3 Scenario Creator

    Joined:
    Dec 27, 2002
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    8,407
    Location:
    Vancouver, WA
    indeed. I hvent wargamed though, and If I have I wouldnt know really what I did. This scenario is the product of the most intense last 4 years of my life.
     
  15. Rocoteh

    Rocoteh Deity

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Sarevok,

    Its a very good product!

    Best Regards

    Rocoteh
     
  16. Sarevok

    Sarevok Civ3 Scenario Creator

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    Location:
    Vancouver, WA
  17. Sarevok

    Sarevok Civ3 Scenario Creator

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  18. Rocoteh

    Rocoteh Deity

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    Sarevok,

    Yes, all the major powers (with the exception of The Ottoman
    Empire) should be able to build all ship-types from start.

    Best Regards

    Rocoteh
     
  19. CellKu

    CellKu Emperor

    Joined:
    Feb 13, 2004
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    1,139
    Location:
    Europe
    Sarevok, is there any chance to implement a “Russian Revolution”? (If you have implemented something like that already ans I should have overlooked it then don’t bother. However I can’t remember having seen something like that.)

    As the Russians are quite strong and have such a huge amount of cities to build units, it would be nice to have something that reduces Russian forces at a certain time. (It would be the opposite of the “American war entry”-tech.)

    As I know that C3C has no event trigger or something like that, I thought of a wonder or a tech.

    a.) As a wonder it start producing “revolutionary” (anti-Russian) units or, even better – if that is possible which I don’t know –, the wonder could instead of increasing power or speed of units actually decrease the power of (Russian) units. Thus Russian units get weaker. Well, I am not sure if that is possible. When I had a look at the editor I was not quite sure how it could be implemented.

    b.) Another option could be to have it as a tech and make it stop Russian reinforcements as soon as it is researched.
    Well that is just a suggestion. :)

    CellKu
     
  20. CellKu

    CellKu Emperor

    Joined:
    Feb 13, 2004
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    1,139
    Location:
    Europe
    Oh, I forgot the BEFs in my previous post.
    Does it matter that they came to France only 2-3 weeks into the war? After all, if I remember correctly, Italy joined the war in 1915 - siding with the Entente - and it is in a locked alliance in the game from the start.

    CellKu
     

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