Discussion in 'Civ3 - Completed Scenarios' started by Sarevok, Jan 25, 2004.
ouch, I wont even go into WW2... or Stalingrad's ratio.
WWII took much more lives than WWI, then there
is hard so to see any reason in the senseless
butchering during WWI.
indeed. Back to the scenario, how are people enyoing it?
To all who have downloaded TGW:
All feedback and comments are welcome.
Battle and Playtest-reports are very interesting.
I am preparing to condust the schlieffen plan in my game, im tearing into northern france at the moment, and ive beat up the russians a little bit.
I wished I could allocate more time to
playtest The Great War, but I also work hard
to deliver the historical version of The Old Empires
on target date March 15.
indeed, I hope were not the only ones to comment on this page BTW.
I am reading 15 other scenario-threads each day,
and its same thing there:
10 posts or more in row from the main posters and the
other posters will be silent for some reason.
So maybe we should be silent for a while.
except that sometimes makes it worse.
Yes many scenarios only have 2 posters.
Rocoteh and Sarevok, I'm not "keeping silent" I've just not come up with more ideas yet
As for playtesting, I've just begun on a Ph.D so I'm a bit busy 'till I get settled and into the rutines.... but I promise to stay tuned and as soon as I've any ideas or get some proper playtesting done, I'll report back to you
I'm happy if I'm able to contribute to this great scenario!!
We are very glad that you are posting here,
and you have not been silent.
I am really looking forward to more ideas, comments
and playtests-report from you in the future.
My comment on the main-posters (Sarevok and me)
maybe posting to much, was self-critique since I know
from all the scenarios I follow it can result in other
posters going silent.
In my opinion a strong scenario-thread is a thread
with many posters and a broad discussion.
Should the thread become to narrow in terms of
posters the thread-starters (scenario-creators)
should do some self-critique, and ask themselves
what have went wrong.
True.... then again, if people have something to contribute they shouldn't ever keep silent (this applies to life in general hehehe)...
With the spirit and tone in this thread so far I think there's nothing wrong And I'm sure ppl will start to post more when they have something to add to the discussion or have more ideas
Yes I agree with you, and I also think/hope
there will be more posts when some playtesting
have been done.
Features of TGW 1.1:
- Re-named cities to correct names
- Re-placed cities to correct locations
- Mountain roads eliminated
- Many terrain changes
- Additional resources
- Culture borders fixed
- Ships Re-named
- Tech's re-allocated
- and much more!
The changes sounds very good.
Will War Weariness also be removed?
as I said, many more changes are made, war weariness will be removed as well.
That is very good, since WW will show up
after 10-12 turns with very strange effects.
Again the concept may work in the general CIV,
but it will not work on scenario-level.
Phoenix has also given me suggestions, but they will have to wait till 1.2 for a new feature: Plague. He suggested putting in the 'Spanish influenza' as an epidemic to hit in 1918. what does everyone think of this idea?
My personal opinion is that you should abstain from
Plague in scenarios unless its have been VERY and I
mean VERY playtested.
Separate names with a comma.