OrionVeteran
Deity
The Health Care Mod for BTS 3.19
Ever had a city conquest effort delayed because your units take too long to heal? Now you can heal units faster using 3 different field medics. Introducing the Health Care Mod! The download now includes both the standard and WoC formats.
Download Here: http://forums.civfanatics.com/downloads.php?do=file&id=15078
Known issues: None. The specialist stacker problem has been resolved.
New Units Include:
1. The Healer
A. Required Tech: Priesthood
B. Strength: 3
C. Movement: 2
D. Promotions: Starts with Herbal Cures
2. The Apothecary
A. Required Tech: Education
B. Strength: 7
C. Movement: 2
D. Promotions: Starts with Herbal Cures and Medic 1
3. The Medic
A. Required Tech: Medicine
B. Strength: 10
C. Movement: 2
D. Promotions: Starts with Herbal Cures, Medic 1 and Medic 2
4. The Great Doctor
A. Can Start a Golden Age
B. Can Discover a Technology
C. Can Join city as a Great Doctor
D. Can Construct National Wonder: Universal Health Care
E. Promotions: Starts with Heal
F. Provides City with +2 Food, +3 Research
5. The Doctor city specialist
A. Provides City with +1 Food, +1 Research and +3 Birth Rate
B. Required Building: Healers Hut or Apothecary Shop or Hospital
New Buildings Include:
1. The Healer's Hut
A. Provides city with +1 Health
B. Heals Units extra 5% Damage/Turn
C. Can turn 1 citizen into Doctor
D. Required to train the Healer
E. Obsolete with Education
2. The Apothecary Shop
A. Provides city with +2 Health
B. Heals Units extra 8% Damage/Turn
C. Can turn 2 citizens into Doctor
D. Required to train the Apothecary
E. Obsolete with Medicine
3. The Hospital (Not new, Just some changes)
A. Provides city with +3 Health
B. Heals Units extra 10% Damage/Turn
C. Can turn 3 citizens into Doctor
D. Required to train the Medic
New National Wonder: Universal Health Care
A. Provides city with +2 Research and +2 Birth Rate
B. Provides +2 Health in ALL cities
C. Can turn 4 citizens into Doctor
D. Can be built by the Great Doctor
E. City more likely to generate Great Doctor
F. Provides a one time +1 population growth in ALL cities.
G. Required Tech: Liberalism
H. Has a fantastic video
This mod pack takes the Great Doctor Mod to a new level and should become another popular addition to any mod.
Enjoy,
Orion Veteran
Ever had a city conquest effort delayed because your units take too long to heal? Now you can heal units faster using 3 different field medics. Introducing the Health Care Mod! The download now includes both the standard and WoC formats.
Download Here: http://forums.civfanatics.com/downloads.php?do=file&id=15078
Known issues: None. The specialist stacker problem has been resolved.
New Units Include:
1. The Healer
A. Required Tech: Priesthood
B. Strength: 3
C. Movement: 2
D. Promotions: Starts with Herbal Cures
2. The Apothecary
A. Required Tech: Education
B. Strength: 7
C. Movement: 2
D. Promotions: Starts with Herbal Cures and Medic 1
3. The Medic
A. Required Tech: Medicine
B. Strength: 10
C. Movement: 2
D. Promotions: Starts with Herbal Cures, Medic 1 and Medic 2
4. The Great Doctor
A. Can Start a Golden Age
B. Can Discover a Technology
C. Can Join city as a Great Doctor
D. Can Construct National Wonder: Universal Health Care
E. Promotions: Starts with Heal
F. Provides City with +2 Food, +3 Research
5. The Doctor city specialist
A. Provides City with +1 Food, +1 Research and +3 Birth Rate
B. Required Building: Healers Hut or Apothecary Shop or Hospital
New Buildings Include:
1. The Healer's Hut
A. Provides city with +1 Health
B. Heals Units extra 5% Damage/Turn
C. Can turn 1 citizen into Doctor
D. Required to train the Healer
E. Obsolete with Education
2. The Apothecary Shop
A. Provides city with +2 Health
B. Heals Units extra 8% Damage/Turn
C. Can turn 2 citizens into Doctor
D. Required to train the Apothecary
E. Obsolete with Medicine
3. The Hospital (Not new, Just some changes)
A. Provides city with +3 Health
B. Heals Units extra 10% Damage/Turn
C. Can turn 3 citizens into Doctor
D. Required to train the Medic
New National Wonder: Universal Health Care
A. Provides city with +2 Research and +2 Birth Rate
B. Provides +2 Health in ALL cities
C. Can turn 4 citizens into Doctor
D. Can be built by the Great Doctor
E. City more likely to generate Great Doctor
F. Provides a one time +1 population growth in ALL cities.
G. Required Tech: Liberalism
H. Has a fantastic video
This mod pack takes the Great Doctor Mod to a new level and should become another popular addition to any mod.
Enjoy,
Orion Veteran