In this thread, an unofficial patch can be subscribed to that allows you to play with fewer bugs for that perfect game feel apparent.
Balance complaints concerns are also addressed. Unlike all my other mods, this mod is by the community and changed for the community. Not to my peculiar agenda or whatever. except Corporate Franchises. I still hold true to that idea.
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Spoiler :
(For: September 27th 2017)
Civilizations
Corporations
- Persia
- Achaemenid Legacy+: 50% of your Tourism output converts into Golden Age Points.
- Satrap's Court+: +25% Gold during Golden Ages.
- Satrap's Court+: +2% Golden Age Length.
- Spain
- Reconquista+: Receive +3 Faith in the Capital for every City-State you are allied with, and +1 for each per CS friend. Bonus scales with era.
Technologies (Westernization Effect)
- Franchises now provide some bonuses respective to the city owner.
- Trader Sid's: +1 Tourism, Trade Route to this Franchise produce +1 Gold.
- Centaurus Extractors: +1 Tourism, +1 Production for every 3 Coast and Ocean Tile nearby.
- Hexxon Refinery: +1 Tourism, +10% Production toward Military Units.
- Giorgio Armeier: +1 Tourism, +1 Culture on Giorgio Armeier's Resources.
- Firaxite Materials: +1 Tourism, +10% Production toward Buildings.
- TwoKay Foods: +1 Tourism, +5% Food.
- Civilized Jewelers: +1 Tourism, +10% Great Person Generation.
(For: September 17th 2017)
Buildings
City-States
- Temple of Artemis provides a free Herbalist instead of a Granary when constructed.
Civilizations
- None at the moment.
Corporations
- Are all civs perfectly balanced now?
Policies
- Franchises now provide some bonuses respective to the city owner.
- Trader Sid's: +1 Tourism, Trade Route to this Franchise produce +1 Gold.
- Centaurus Extractors: +1 Tourism, +1 Production for every 3 Coast and Ocean Tile nearby.
- Hexxon Refinery: +1 Tourism, +10% Production toward Military Units.
- Giorgio Armeier: +1 Tourism, +1 Culture on Giorgio Armeier's Resources.
- Firaxite Materials: +1 Tourism, +10% Production toward Buildings.
- TwoKay Foods: +1 Tourism, +5% Food.
- Civilized Jewelers: +1 Tourism, +10% Great Person Generation.
Religions
- Tradition Finisher+: +1 Food to Embassy.
- New Deal+: +5 Great General Points to Citadel.
- Knowledge Through Devotion: Landmarks and Great Person Improvements produce +4 Faith and Science. Great Works produce +2 Culture,
and you can purchase Archaeologists with Faith.
- The technology just isn't there yet.
- Council of Elders: Science and Production bonus increased from +4 to +10 per City.
(For: September 7th 2017)
Buildings
City-States
- None at the moment.
Civilizations
- None at the moment.
Corporations
- Maya
- Atlatlist+: Retain their unique promotion upon upgrade.
- Most other UU retained their unique promotion, let's test with this.
- Franchises now provide some bonuses respective to the city owner.
- Trader Sid's: +1 Tourism, Trade Route to this Franchise produce +1 Gold.
- Centaurus Extractors: +1 Tourism, +1 Production for every 3 Coast and Ocean Tile nearby.
- Hexxon Refinery: +1 Tourism, +10% Production toward Military Units.
- Giorgio Armeier: +1 Tourism, +1 Culture on Giorgio Armeier's Resources.
- Firaxite Materials: +1 Tourism, +10% Production toward Buildings.
- TwoKay Foods: +1 Tourism, +5% Food.
- Civilized Jewelers: +1 Tourism, +10% Great Person Generation.
For: August 23rd 2017
Buildings
City-States
- Taj Mahal+: +0.20 Golden Age Point to +1 Golden Age Point per citizen in the City.
- There are a large sources of Golden Age Point that could easily get a Golden Age faster than this.
- All Wonders: Tourism is now converted into a yield
- You needed their pre-requisite tech to get the yield, but this change just makes the tourism available regardless of tech
Civilizations
- Rewards are less randomized; passive quests reward less now (meaning minimum rewards should be higher, maximum rewards should be lower).
- Too much concerns when randomized numbers gave too much of a buff(you were surprised at huge numbers rather than the little numbers)
- Assyria
- Royal Library: Properly provides +20% Science during Golden Age.
- Arabia
- One Thousand and One Nights+: Completing a Historic Event increases your science and culture from +1 to +2.
- Bazaar+: +1 Faith to Merchants.
- A buff to its UB should make up for the market buffs and the UA should make up for the reworks to the Medieval Trees.
- Austria
- Hussar: Upgrades to its respective Cavalry instead of the Light Tank as due to its replacement.
Japan
- Sakoku: All Melee, Gun, Mounted, and Armored units trained by city gain the Eight Virtues of Bushido Promotion. Civs without Trade Routes from you cannot send you Trade Routes and have a -50% Tourism penalty with you. (The first UA relies on a Lua system, very experimental!)
- Dojo+: When units from their origin city with a Dojo promote, gain Culture and Science based on their current level.
- Dojo-:
All Melee, Gun, Mounted, and Armored units trained in the city gain the Eight Virtues of Bushido Promotion
Tested out what users suggested in future Japan.AI actually underperformed with this change, change reverted.
- Indonesia
- Candi: Provides +2 Gold to Oasis like its replacement
- Maya
- Atlatlist+: Retain their unique promotion upon upgrade.
- Most other UU retained their unique promotion, let's test with this.
Corporations
- Portugal
- Mare Clausum+: When your Trade Units move, receive Science, Gold, and Great Admiral Points (for Cargo Ships), or Great General Points (for Caravans) from +5 to +6.
- A minor buff, shouldn't hurt make them too strong.
Policies
- Franchises now provide some bonuses respective to the city owner.
- Trader Sid's: +1 Tourism, Trade Route to this Franchise produce +1 Gold.
- Centaurus Extractors: +1 Tourism, +1 Production for every 3 Coast and Ocean Tile nearby.
- Hexxon Refinery: +1 Tourism, +10% Production toward Military Units.
- Giorgio Armeier: +1 Tourism, +1 Culture on Giorgio Armeier's Resources.
- Firaxite Materials: +1 Tourism, +10% Production toward Buildings.
- TwoKay Foods: +1 Tourism, +5% Food.
- Civilized Jewelers: +1 Tourism, +10% Great Person Generation.
- Fealty (Default Revision)
- Opener+: -10% Boredom
- Scaler+: -5% Boredom
- Scaler-:
+1 Gold, +1 Production, and +1 Food in every City.- Serfdom+: +3 Food in every City.
- Divine Right+: +3 Gold in every City.
- Divine Right-:
-25% Boredom.- Burghers+: +3 Production in every City.
- Finisher-: Cities that follow your Majority Religion produce from +3 to +1 of every Yield.
- Fealty is promoted as a wide tree and needs to be promoted as one. The scaler was reworked to supplement Wide's weakness in which boredom would overcome them to lose a Cultural Victory and its old scaler moved to other aspect of the tree would make Divine Right less appealing and automatic to pick right away.
- Fealty (Alternative Revision, delete original file and rename to the deleted file to have this change)
- Scaler-:
+1 Production and +1 Food in every City.- Burghers+: +2 Production in every City.
- Statescraft
- Opener: +50% to +75% Yields from City-State Rewards.
- Scaler+: Every World Congress Session, gain 1 Culture, Science, and Gold based on the number of Delegates you control, scaling with Era.
- Exchange Markets+: +2 Happiness for every Trade Route. (Venice might be too happy with this...)
- Was proposed and well-received while the opener received a buff to compensate for the rewards reduction.
- Industry
- Mercantilism+: +2% Science and Culture from Markets, Caravansaries, Customs Houses, Banks, and Stock Exchanges.
- Mercantilism-:
+2 Science and +2 Culture from every Customs House, Bank, and Stock Exchange.- Division of Labor+: +5% Production and Gold from Windmills, Workshops, and Factories.
- Divison of Labor-:
+2 Production and +1 Gold from Windmills, Workshops, and Factories.
- This is Gazebo's intended changes.
- Imperialism
- Scaler+: Your military forces are 10% more effective at intimidating City-States
- Martial Law+: Occupied cities receive a +25% Production.
- Exploitation+: Fishing Boats gain +1 Food and +1 Production.
- Exploitation-:
Your military forces are +25% more effective at intimidating City-States.
- Industry would be too good for warmongering empires as they can easily start purchasing stuff in their conquered cities, so Imperialism gets a minor buff to their tree to compensate.
- Rationalism
- Enlightenment+: +10% Science and Growth in Cities during "We Love the King Day"
- Rationalism relied too much on happiness and needed at least one source of bonus that wasn't dependent on such.
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