I just played most of a Huns game, King level, small, continents, with the latest versions of the mods, no Civ4 diplomacy or health and plague. I ended up conquering the three other civs on my continent by about turn 120, and taking out five CS as well. I only had brief unhappy issues when annexing my new conquests as I was too poor to buy courthouses, but the Ekis everywhere made producing pretty fast (2-6 turns). I had discovered the other continent (instantly declared war on the two remaining civs) but it was pretty obvious I was just in for a clean up mission at this point. I razed all non-capitals as soon as I captured them. Does the faster raising trait still stand as it seemed to only take a couple of turns even for larger cities. The interesting thing was that I was still waging war very successfully around turn 200 with highly experienced brutes, archers and other free units from capturing barbarian camps. I had so many units relative to money that I upgraded very few of them. I think this captures the idea of the barbarian horde quite nicely. The only disappointment was that the end game was still a non-event. The AI still needs some mechanism to make it less passive in the face of a looming domination victory. Just making my troops weaker as I get closer doesn't seem to be enough.....difficulty is one thing, active engagement is another. At least if the AI had a decent navy that would make getting onto their continent more difficult, and actually allow them to come harass my cities when I declare war.