ElliotS
Warmonger
You're right, ElliotS, I temporarily indulged myself, but I can see that leads to cluttering this Huns thread.
To get back on track -> Elliot, would you make any changes to the Huns, and if yes, what kind?
I can actually agree the Huns are problematic (not because of the sample game given, just because capturing almost every enemy unit is way too strong)
You could make it a % chance, but that has two issues. Even at 50% it would be really strong, but at lower amounts its so random it could be frustrating (maybe not though)
I don't like a % chance to capture, really messes up combat math. If we're to do away with the capture mechanic, I like the idea of Luka's UA. Here's my take:
"Gain a random of-era UU whenever you clear a barbarian encampment, capture a city or finish razing a city. Each pop burned when razing a city grants +30/, scaling with era." (Maybe restrict it to each pop level so you can't stop razing at 1 and repeat at 1 for a culture/gold farm. I don't think it would be worth it with science/culture scaler mechanic though.)
I know it's new code and therefore @Gazebo will probably shoot it down, but the current mechanic would be super unfun at anything other than 100%.
The potential easier to code solution would be to make captured units start at 1 hp and/or require more strict conditions. (Killed by ranged while flanked by horsemen or flanked by 2 or more horse units.)
I personally haven't played Huns in a while, so my feelings aren't very strong other than that a non-100% chance is really unfun and annoyingly hard to plan around. Even moreso in a game not designed for it like civ, compared to one like XCom where the whole point is to mitigate 'bad luck'.