The Immortal Alphabet Game #17 - Genghis Khan

stormtrooper412

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Welcome to The Immortal Alphabetical Game Series

Map #17 a.k.a Catch them if you Khan

Since pretty much all of us are descendants of the Khan, we pay tribute to our great ancestor.

Map type and settings:
Spoiler :
NQ Pangaea, Standard size, Standard speed. Hand picked opponents.


Tweaks:
Spoiler :
Location and quantity of resources slightly altered. Starting locations of the AIs altered (props to Consentient for showing me how to do that)


Achievements:
Spoiler :

The Legacy of Khan - 1 point per city state ally at the end of the game
Khan the Educator - 1 point per staffed University in non-puppet cities
Khan the Just - 1 point per liberated city or city state. 2 Points per resurrected civ. It only counts once per city/civ, no farming allowed.
Khan the Immortal - 1 point per existing Khan at the end of the game. That means you have to
Spoiler :

think of another way to deal with the civ who builds the Great Wall or build it yourself

Khan the Legend - Finish the game before you enter:
a. Atomic era or later - 1 point
b. Modern era - 2 points
c. Industrial era - 3 points


Starting location:
Spoiler :





Word about strategies and gameplan. Read at own risk
Spoiler :

Do not expect a walk in the park. Khan is mighty but not all will roll over. All openings are viable, but in my experience, Liberty should work best.


Important: There may be an issue with the map if you use Enhanced User Interface. If it happens to you and you'll know it when you see it, just load the map again
 

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Looks fun! I haven't had much time to play lately, and decided to go DomV on the Indonesia game - it is taking forever!
 
Not sure how to do the liberating achievement. I doubt in my game any AI will be able to get much done if I hit them hard to begin with. Not sure about this but I might be able to make it happen by conquering myself and gifting to other AI just to liberate them when time comes.

Edit: Ok, if I took the city first then gift it away, I can't liberate.
 
T146 Victory

Liberty-Commerce
5 city NC
Caravans for science leech
Liberty finisher for Khan
Finished with 6 Khans, including Genghis! :)

Details:

Spoiler :
Sweep order:

Northern Army: Aztecs (fell quickly), Zulus (took a while), Songhai
Southern Army: Warsaw (fell quickly), Attila's Court (walkover), Greece

Then both converged on China and it ended very quickly. Keshiks with Kilimanjaro meant that the last few capitals fell in such a short space of time. The Zulus put up the most resistance, everyone else just had Pikes and maybe Knights. Keshiks are brutal against units from their own Era or earlier.
 

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Spoiler :

Delayed victory in order to see how many khans I can spawn before industrial era. Ended up with 10 khans including Genghis. Started 2 city liberty, chariot rushed Poland, Huns. Started a new army of Keshiks to kill Aztecs army which I paid Zulus to take his capital. 1st army continued to Greece picking up Mt Kili buff and upgrade to Keshiks. Part of the gold was 900g from peace deal with Songhai. They were paying that much even though all I had was a scout and they were busy fighting with Shaka. After paying Songhai to take out Greece, continued to kill China with the great wall, but no problem due to range logistic keshiks and that the city was wide open. Meanwhile other army liberated Tenochtitlan from Shaka, resurrected Poland, and killed off Shaka although impis made it a bit slow. Both army converged on Songhai which fell very quickly and Revived Greece. Every city that was garbage was razed and sold to Poland since I got open borders by default from resurrection. It also allowed building roads through his territory to connect cities. The end was just endless cycle of killing units, razing/selling cities, killing barbs until I got to Industrial era since I built universities in every city and ran specialists in them.

Achievements:
The Legacy of Khan - 1 point per city state ally at the end of the game (16 pts)
Khan the Educator - 1 point per staffed University in non-puppet cities (18 pts)
Khan the Just - 1 point per liberated city or city state. 2 Points per resurrected civ. It only counts once per city/civ, no farming allowed.
7 liberated city/CS, 3 resurrected civs: (13 pts)
Tenochtitlan (from Zulu, resurrected Aztecs)
Lodz (from Zulu, resurrected Poland)
Wellington (from Zulu)
Cahokia (from Songhai)
Ephesus (from Songhai, resurrected Greece)
Knossos (from Poland)
Mycenae (from Poland)

Khan the Immortal - 1 point per existing Khan at the end of the game. (10 pts)
Genghis, Temur Khagan, Kublai, Batu, Hulegu, Mongke, Mongke Temur, Guyuk, Berke, Ogedei

Khan the Legend - Finish the game before you enter:
c. Industrial era - 3 points

Total: 60 points


Spoiler :
 
I Recalled a civ in a seaside city with the GrLHouse, and suddenly my naval units get +1 movement! Has anyone seen this before? T190
Spoiler :
I did a 6 city Liberty start, and used the GE for the GW. I wasn't sure if I would even go DomV, as there was a lot of room and lots of islands to explore. I started into Honor just in case. Then of course decided to go DomV late! Finished Honor, about to open Commerce.

GrLHouse is in Bydgoscsz, and Alex's Mycenae has Machu - yes! I guess I will take Athens and then decide whether to continue CCW or go Clockwise. Shaka took Monte's cap a while ago and has 9 cities, but is busy with Askia now, both are my BFFs lately. I didn't even find Kili until late - I used 3 Scouts to block Monte and Cas forward settling, but Cas still snuck a city on the Marble (and built Petra - thanks!).

Cas DOW'd me t97, so I got some early xp along with fighting island barbs. There are still lots of ruins out there. I have resurrected Cas and Attila so far - I delayed E push on Attila about 6 turns until he killed off Cas' last city, which actually helped get Alex in position vs Attila.

Judaism has Rel Idols, InRites, Pagodas, Divine Insp, and Itin Preach. My cap has Sistine, GW, HS, Himeji, Oracle, and Pyramids. Cas built me Petra, Ahlambra, MoH, ND, SoZ(!), SH, and Petra. Attila gave me LToP.

Gold was a huge issue for a long time. I had to beeline TR techs and entered Renn with Banking. Running almost all external routes, and have had to work Gold tiles all game. Workshops before Unis, which was mostly unnecessary. Got Chemistry for WF, will go for Factories soon. Likely to finish with Arty. I should have more units, but I am also building a civilization that will stand the test of time! :rolleyes: #1 in all other demos even before the wars, and only 200 points behind Shaka in military now. :lol:
Spoiler :
 

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Hey guys, I'm a long time civ4 player trying to make the switch to civ5, better late than never I guess. This is my first attempt at an early domination on immortal and I'm having lots of trouble. I've read the guides, watched youtube, etc. If I'm going for a chariot rush on this map, do I still get pottery and calendar before the wheel? I need mining to link the gold asap right? On my first few attempts I stole workers from Monte and Casimir but since Monte won't make peace, I've had to kill him first, and when I circle my army back, Casimir either has too much defense already or even the great wall. How many units did you guys have when you first started rush, and on what turn? And also, did you approach Warsaw from the NE direction since the western side has lots of hills? Thanks.
 
Build as many units as you can afford, and if an AI has the Great Wall, you can use your Khans to punch through it.

I came from the North of Warsaw.
 
Turns out I got the GrLHouse bonus on all my current naval units just because I owned it for a moment between capturing and Recalling Attila...

t231 DomV - 58 pts
Spoiler :
I think it's funny I finished the same turn as Sclb! I could have had a lot more points had I waited about six more turns, as I still had some cities in Resistance which didn't have Unis when captured. Plus if I had waited maybe 3-4 more turns before DOWing Shaka, I could have let him eliminate Monte - just didn't want to sit around again like with Attila. As it was, I sold a ton of units, and my Aqueducts the last turn - had I started selling buildings earlier I could have rush bought a couple more Unis. Seems cheesy, but I guess that's how you wrack up points! :lol: Funny how I ended up at exactly 0 happy with 8 cities Occupied...

Full 6 city Liberty, Full Honor, 3 Commerce, 6 Autocracy, 4th in Commerce. This map was unusual in that some very juicy wonders were captured early. The last 3 caps (Ulundi, Gao, Tenochtitlan) only had 3. Typically there are some culture whores at the end of the fighting.

This is the first game ever in which I had no Guilds in the capital (I rarely build any outside of it, even with Liberty). I wanted Old Sarai to get some river tiles, and wanted Karakorum to work as many tiles as possible.

Achievements:
Spoiler :
The Legacy of Khan - 1 point per city state ally at the end of the game (16 pts)
Khan the Educator - 1 point per staffed University in non-puppet cities (19 pts)
Khan the Just - 1 point per liberated city or city state. 2 Points per resurrected civ. It only counts once per city/civ, no farming allowed. (10 pts - 6 Liberated cities, Cas Resurrected from Attila, and Attila Resurrected from Alex. Alex, Askia, and Monte were eliminated by me. Sold/gave so many cities to Attila, what a great guy.)
Khan the Immortal - 1 point per existing Khan at the end of the game. (11 pts)
Khan the Legend - Finish the game before you enter: Modern Era (2 pts)
= 58 pts
Spoiler :
 

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This map is challenging for me. I took 5 capitals pretty easily with keshiks, but when I got to the 6th - the north central AI - things ground to a halt. And I haven't even started on the far NE AI, who build the great wall.

I will definitely need artillery to win, so it will take a while.
 
The thing is this game can last forever if I wanted to farm points by spamming cities (for university) but that requires industrial era so I lose 1 point for doing that. I just placed an artificial cap by never entering industrial, otherwise it might turn out like my India game and end up with huge number of points. Also there is one AI that is always going to resurrect dead civ, and there is another AI that will always raze cities, so some strategy can be made to play with that for advantage.
 
T146 Victory

Liberty-Commerce
5 city NC
Caravans for science leech
Liberty finisher for Khan
Finished with 6 Khans, including Genghis! :)

Details:

Spoiler :
Sweep order:

Northern Army: Aztecs (fell quickly), Zulus (took a while), Songhai
Southern Army: Warsaw (fell quickly), Attila's Court (walkover), Greece

Then both converged on China and it ended very quickly. Keshiks with Kilimanjaro meant that the last few capitals fell in such a short space of time. The Zulus put up the most resistance, everyone else just had Pikes and maybe Knights. Keshiks are brutal against units from their own Era or earlier.

I'm really struggling with Domination. Could you tell me how large of an army you use to take a city?

I just get shot to pieces when I try to take a city early. Once an archer gets shot once I try to pull it out before it gets killed but it never works. I just can't seem to take any cities unless they are in open plains and I can move around.

Thanks
 
How large an army you need depends on difficulty level and on the combat strength of city, which is related to which era the AI is in and whether city is built on a hill or not, and also whether it has a garrison in it. When you say an archer gets shot once and it dies before you can pull it out, that means archer is not advanced enough unit to take the city. You need something better like CB. But on this map, it is better to get chariot archers in place of the CB so that you can upgrade them into keshiks. CB has similar ranged strength to chariots.
It also helps to have an slightly injured spearman or warrior bait the city fire. Notice that the city will tend to shoot at injured units instead of fully healed ones. So always keep your ranged unit fully healed and rotate in injured melee units to bait the fire.
Finally if the city has a garrison, you can bait it out of the garrison by putting a worker close by. If the garrison can't shoot at another unit, it will try to come out and capture the worker, and if you have ranged units ready, you can kill the garrison, and use your melee units to recapture the worker and repeat if necessary. But for it to work, remember to pull all your ranged units so that it can't be shot by the garrison, otherwise the garrison might not come out when it can just shoot.
 
The simple answer to your question is: as large as possible.

My advice: watch some Domination videos. That way you can see it all on camera.

Everything Scib says is spot on, but it may help you to see it for yourself.

One thing I'd add: warmongers don't build Walls very often, so if you're clever and quick, you can take down a warmonger's cities quite easily, provided you've already killed his army before you got to the city, or his army is away fighting someone else.

A few players, myself included, took down Shaka with Archers on DCL #4. Never rule out a good Archer rush.
 
Thanks for the answers!

I'm actually reading your Dom guide to try and get better at it.

I'm guessing My army isn't large enough or I don't have enough melee units.

I'll keep at it even though I keep rage quitting..... :sad:
 
Had a try with HCA. Those warmongers man...I severely underestimated this map and I'm probably going to have to reset.
 
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