Introduction
This thread will the main thread for a Fall From Heaven Divine Intervention game. If you would like to join, please post in the thread which god you would like to play. Sign ups are open until all the slots are filled. It's recommended that you try to get a bit of understanding about the Fall From Heaven Mythlogy. You can do this by reading a bit of lore on your god in the Fall From Heaven -> Lore forum.
There will also be a Off Topic thread for gods to discuss thier plans and ask questions about the lore which is linked here.
Considering the heavily narrative nature of this DI game it is recommended you go there to see what all the other gods are currently plotting in case you have a similer idea or wish to become a antagonist to one of them.
There have been many attempts at a FFH-DI game but none of them managed to finish. I hope through perseverance and probably some good luck, to change that. However I would also love if a player would be willing to play as a backup human. Not a classy position I know, but you would be able to contribute to the story from the perspective of any of the mortal characters. You'd just be under the same limitations as myself i.e. no peeking at God only spoilers or threads.
The other games will give you an idea how this sort of thing is done;
FFH-DI I - (Amurite Analogies)
FFH-DI II - (Mercenary of the gods)
FFH-DI III - (The Gods Horde)
FFH-DI IV - Main Thread (The Divine Blood of Heroes)
FFH-DI IV - God only thread (Hermatic lore)
FFH-DI V - Main Thread (The Dragon Cult of Erebus)
FFH-DI V - God only thread (Hermetic lore)
FFH-DI VI - This game
Contents
1) Introduction & Contents
2) Rules
3) Gods & Mythology
- Summery of Gods nature
- The Ancient History of Erebus
- The Compact
4) History: The Age of Ice
- Kylorin and Cassiel
- Amurite creation
- Defeat of the God of Ice
5) History: The Age of Rebirth
- Links to each update
6) Divine Affairs
- Religions and Cults
- Divine Interventions
- Quests & Geas
7) Foreign Affairs
- Each met nation
- First Meetings, known history, current plans and affairs
8) Domestic Affairs - Mundane
- Civics
- Military
- People
- Religious Cults
9) Domestic Affairs - Magical
- Elder Council
- Magical Cults
10) First update
Game Settings
Civ: Cassiel of the Amurites
Map type: Erebus Continent, Large
Time: Normal
Difficulty: Immortal
Opponents: 23, pre-set
Every single nation has been included to give the gods more flexibility in their plans. The First Intervention in turn 0/1 will involve removing some of the Civs to clear up space. They can also be used later. I also included extra Amurite, Clan and Doveillo nations.
Other settings: No Technology Brokering, Permanent Alliances, Vassal States, Living World, All Unique Features
Mods: Fall from Heaven II
Modmod: Magister Modmod
Mod Explanation
Fall From Heaven is a fantasy type mod for Civilization IV. While the original project has been wrapped up by its creator a number of spin-offs are still going. Magisters version makes the game more historically correct for those who enjoyed the history and like stories. The version of the modmod is slightly out of date but is included in this post. Or HERE , It is simple to install If you have a clean up to date version FFH downloaded, it should just install itself. I've provided some handy links below if you need more;
Magister Modmod Thread: http://forums.civfanatics.com/showthread.php?p=11296875#post11296875
Information for the frequently asked questions of FFH: http://forums.civfanatics.com/showthread.php?t=190988
You can download Base FFH and the patchs here: http://forums.civfanatics.com/showthread.php?t=308020
There is also a Fall from Heaven Wiki although it is out of date: http://fallfromheaven.wikia.com/wiki/Main_Page
The Gods
Lugus - Angel of Light (Sun) = Selrahc
Sirona - Angel of Wisdom (Spirit)
Nantosuelta - Angel of Faith (Enchantment)
Sucellus - Angel of Growth (Life)
Amathaon - Angel of Fertility (Creation)
Junil - Angel of Justice (Law)
Kilmorph - Angel of Responsibility (Earth)
Oghma - Angel of Knowledge (Metamagic)
Cernunnos- Angel of Gradual Change (Nature)
Arawn - Angel of Death (Death) = Lplate
Dagda - Angel of Balance (Force) = Acecack
Tali - Angel of Irresponsibility (Air) = Apenpaap
Danalin - Angel of Serenity (Water)
Camulos - Angel of War (Chaos) = Derf
Aeron - Angel of Hate (Body) = Zbelg
Ceridwen - Angel of Stars (Dimensional)
Mammon - Angel of Greed (Mind) = Bad Player
Esus - Angel of Deception (Shadow)
Mulcarn - Angel of Stasis (Ice)
Agares - Angel of Despair (Entropy)
Bhall - Angel of Passion (Fire)
Remember, if you don't want the player or another god to see something, use spoilers. And if possible, keep out of character information in spoiler tags labeled as such.
This game will be updated by me once a week but may get stretched to once every two weeks as the game progresses and more stuff happens in each turn. The gods will have five days (Monday-Friday) to update the game save. I will take it Friday afternoon, play over the weekend, and post the new save on Monday morning. My time zone is Australia, so bear that in mind.
(it is currently 3pm on Tuesday, so if you arn't used to time conversion, check your own time stamps on this post to see how it differs).
Each turn is two months. The first few updates will be 60 turns long equivalent to 10 years.
I will hopefully be posting the first save at the weekend, giving a few days to give people time to sign up and discuss! Enjoy. Remember to ask if you need anything.
EDIT: The position of backup mortal has been filled
This thread will the main thread for a Fall From Heaven Divine Intervention game. If you would like to join, please post in the thread which god you would like to play. Sign ups are open until all the slots are filled. It's recommended that you try to get a bit of understanding about the Fall From Heaven Mythlogy. You can do this by reading a bit of lore on your god in the Fall From Heaven -> Lore forum.
There will also be a Off Topic thread for gods to discuss thier plans and ask questions about the lore which is linked here.
Considering the heavily narrative nature of this DI game it is recommended you go there to see what all the other gods are currently plotting in case you have a similer idea or wish to become a antagonist to one of them.
There have been many attempts at a FFH-DI game but none of them managed to finish. I hope through perseverance and probably some good luck, to change that. However I would also love if a player would be willing to play as a backup human. Not a classy position I know, but you would be able to contribute to the story from the perspective of any of the mortal characters. You'd just be under the same limitations as myself i.e. no peeking at God only spoilers or threads.
The other games will give you an idea how this sort of thing is done;
FFH-DI I - (Amurite Analogies)
FFH-DI II - (Mercenary of the gods)
FFH-DI III - (The Gods Horde)
FFH-DI IV - Main Thread (The Divine Blood of Heroes)
FFH-DI IV - God only thread (Hermatic lore)
FFH-DI V - Main Thread (The Dragon Cult of Erebus)
FFH-DI V - God only thread (Hermetic lore)
FFH-DI VI - This game
Contents
1) Introduction & Contents
2) Rules
3) Gods & Mythology
- Summery of Gods nature
- The Ancient History of Erebus
- The Compact
4) History: The Age of Ice
- Kylorin and Cassiel
- Amurite creation
- Defeat of the God of Ice
5) History: The Age of Rebirth
- Links to each update
6) Divine Affairs
- Religions and Cults
- Divine Interventions
- Quests & Geas
7) Foreign Affairs
- Each met nation
- First Meetings, known history, current plans and affairs
8) Domestic Affairs - Mundane
- Civics
- Military
- People
- Religious Cults
9) Domestic Affairs - Magical
- Elder Council
- Magical Cults
10) First update
Game Settings
Civ: Cassiel of the Amurites
Map type: Erebus Continent, Large
Time: Normal
Difficulty: Immortal
Opponents: 23, pre-set
Every single nation has been included to give the gods more flexibility in their plans. The First Intervention in turn 0/1 will involve removing some of the Civs to clear up space. They can also be used later. I also included extra Amurite, Clan and Doveillo nations.
Other settings: No Technology Brokering, Permanent Alliances, Vassal States, Living World, All Unique Features
Mods: Fall from Heaven II
Modmod: Magister Modmod
Mod Explanation
Fall From Heaven is a fantasy type mod for Civilization IV. While the original project has been wrapped up by its creator a number of spin-offs are still going. Magisters version makes the game more historically correct for those who enjoyed the history and like stories. The version of the modmod is slightly out of date but is included in this post. Or HERE , It is simple to install If you have a clean up to date version FFH downloaded, it should just install itself. I've provided some handy links below if you need more;
Magister Modmod Thread: http://forums.civfanatics.com/showthread.php?p=11296875#post11296875
Information for the frequently asked questions of FFH: http://forums.civfanatics.com/showthread.php?t=190988
You can download Base FFH and the patchs here: http://forums.civfanatics.com/showthread.php?t=308020
There is also a Fall from Heaven Wiki although it is out of date: http://fallfromheaven.wikia.com/wiki/Main_Page
The Gods
Spoiler :
Lugus - Angel of Light (Sun) = Selrahc
Sirona - Angel of Wisdom (Spirit)
Nantosuelta - Angel of Faith (Enchantment)
Sucellus - Angel of Growth (Life)
Amathaon - Angel of Fertility (Creation)
Junil - Angel of Justice (Law)
Kilmorph - Angel of Responsibility (Earth)
Oghma - Angel of Knowledge (Metamagic)
Cernunnos- Angel of Gradual Change (Nature)
Arawn - Angel of Death (Death) = Lplate
Dagda - Angel of Balance (Force) = Acecack
Tali - Angel of Irresponsibility (Air) = Apenpaap
Danalin - Angel of Serenity (Water)
Camulos - Angel of War (Chaos) = Derf
Aeron - Angel of Hate (Body) = Zbelg
Ceridwen - Angel of Stars (Dimensional)
Mammon - Angel of Greed (Mind) = Bad Player
Esus - Angel of Deception (Shadow)
Mulcarn - Angel of Stasis (Ice)
Agares - Angel of Despair (Entropy)
Bhall - Angel of Passion (Fire)
Remember, if you don't want the player or another god to see something, use spoilers. And if possible, keep out of character information in spoiler tags labeled as such.
This game will be updated by me once a week but may get stretched to once every two weeks as the game progresses and more stuff happens in each turn. The gods will have five days (Monday-Friday) to update the game save. I will take it Friday afternoon, play over the weekend, and post the new save on Monday morning. My time zone is Australia, so bear that in mind.
(it is currently 3pm on Tuesday, so if you arn't used to time conversion, check your own time stamps on this post to see how it differs).
Each turn is two months. The first few updates will be 60 turns long equivalent to 10 years.
I will hopefully be posting the first save at the weekend, giving a few days to give people time to sign up and discuss! Enjoy. Remember to ask if you need anything.
EDIT: The position of backup mortal has been filled
