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The Immortal Gathering (FFH DI 6)

Ravus_Sol

God-Emperor of Mankind
Joined
Nov 26, 2009
Messages
1,597
Location
Cruithne
Introduction
This thread will the main thread for a Fall From Heaven Divine Intervention game. If you would like to join, please post in the thread which god you would like to play. Sign ups are open until all the slots are filled. It's recommended that you try to get a bit of understanding about the Fall From Heaven Mythlogy. You can do this by reading a bit of lore on your god in the Fall From Heaven -> Lore forum.
There will also be a Off Topic thread for gods to discuss thier plans and ask questions about the lore which is linked here.
Considering the heavily narrative nature of this DI game it is recommended you go there to see what all the other gods are currently plotting in case you have a similer idea or wish to become a antagonist to one of them.

There have been many attempts at a FFH-DI game but none of them managed to finish. I hope through perseverance and probably some good luck, to change that. However I would also love if a player would be willing to play as a backup human. Not a classy position I know, but you would be able to contribute to the story from the perspective of any of the mortal characters. You'd just be under the same limitations as myself i.e. no peeking at God only spoilers or threads.

The other games will give you an idea how this sort of thing is done;

FFH-DI I - (Amurite Analogies)
FFH-DI II - (Mercenary of the gods)
FFH-DI III - (The Gods Horde)
FFH-DI IV - Main Thread (The Divine Blood of Heroes)
FFH-DI IV - God only thread (Hermatic lore)
FFH-DI V - Main Thread (The Dragon Cult of Erebus)
FFH-DI V - God only thread (Hermetic lore)
FFH-DI VI - This game

Contents
1) Introduction & Contents
2) Rules
3) Gods & Mythology
- Summery of Gods nature
- The Ancient History of Erebus
- The Compact
4) History: The Age of Ice
- Kylorin and Cassiel
- Amurite creation
- Defeat of the God of Ice
5) History: The Age of Rebirth
- Links to each update
6) Divine Affairs
- Religions and Cults
- Divine Interventions
- Quests & Geas
7) Foreign Affairs
- Each met nation
- First Meetings, known history, current plans and affairs
8) Domestic Affairs - Mundane
- Civics
- Military
- People
- Religious Cults
9) Domestic Affairs - Magical
- Elder Council
- Magical Cults
10) First update


Game Settings
Civ: Cassiel of the Amurites
Map type: Erebus Continent, Large
Time: Normal
Difficulty: Immortal
Opponents: 23, pre-set
Every single nation has been included to give the gods more flexibility in their plans. The First Intervention in turn 0/1 will involve removing some of the Civs to clear up space. They can also be used later. I also included extra Amurite, Clan and Doveillo nations.
Other settings: No Technology Brokering, Permanent Alliances, Vassal States, Living World, All Unique Features
Mods: Fall from Heaven II
Modmod: Magister Modmod

Mod Explanation
Fall From Heaven is a fantasy type mod for Civilization IV. While the original project has been wrapped up by its creator a number of spin-offs are still going. Magisters version makes the game more historically correct for those who enjoyed the history and like stories. The version of the modmod is slightly out of date but is included in this post. Or HERE , It is simple to install If you have a clean up to date version FFH downloaded, it should just install itself. I've provided some handy links below if you need more;

Magister Modmod Thread: http://forums.civfanatics.com/showthread.php?p=11296875#post11296875
Information for the frequently asked questions of FFH: http://forums.civfanatics.com/showthread.php?t=190988
You can download Base FFH and the patchs here: http://forums.civfanatics.com/showthread.php?t=308020
There is also a Fall from Heaven Wiki although it is out of date: http://fallfromheaven.wikia.com/wiki/Main_Page

The Gods
Spoiler :

Lugus - Angel of Light (Sun) = Selrahc
Sirona - Angel of Wisdom (Spirit)
Nantosuelta - Angel of Faith (Enchantment)
Sucellus - Angel of Growth (Life)
Amathaon - Angel of Fertility (Creation)
Junil - Angel of Justice (Law)

Kilmorph - Angel of Responsibility (Earth)
Oghma - Angel of Knowledge (Metamagic)
Cernunnos- Angel of Gradual Change (Nature)
Arawn - Angel of Death (Death) = Lplate
Dagda - Angel of Balance (Force) = Acecack
Tali - Angel of Irresponsibility (Air) = Apenpaap
Danalin - Angel of Serenity (Water)

Camulos - Angel of War (Chaos) = Derf
Aeron - Angel of Hate (Body) = Zbelg
Ceridwen - Angel of Stars (Dimensional)
Mammon - Angel of Greed (Mind) = Bad Player
Esus - Angel of Deception (Shadow)
Mulcarn - Angel of Stasis (Ice)
Agares - Angel of Despair (Entropy)
Bhall - Angel of Passion (Fire)


Remember, if you don't want the player or another god to see something, use spoilers. And if possible, keep out of character information in spoiler tags labeled as such.

This game will be updated by me once a week but may get stretched to once every two weeks as the game progresses and more stuff happens in each turn. The gods will have five days (Monday-Friday) to update the game save. I will take it Friday afternoon, play over the weekend, and post the new save on Monday morning. My time zone is Australia, so bear that in mind.

(it is currently 3pm on Tuesday, so if you arn't used to time conversion, check your own time stamps on this post to see how it differs).

Each turn is two months. The first few updates will be 60 turns long equivalent to 10 years.

I will hopefully be posting the first save at the weekend, giving a few days to give people time to sign up and discuss! Enjoy. Remember to ask if you need anything.

EDIT: The position of backup mortal has been filled :)
 

Attachments

Rules
Spoiler :

What Is a Divine Intervention Game?
Spoiler :
One person is the player. (Me.) They pick a civilization and a map, then begin playing. They then upload the map on turn 1 to the forums. Other members of the community request to be gods. The gods take the map and edit it as they see fit, creating quests and helping or hindering the player. Each god can edit the map once per break, and then they post changes (hidden from the player) and any quests they might have. Writing a story is firmly encouraged.

Next, the player plays for 50 turns, writes a story about what happened, uploads the save, and the gods get a hold of it again. Rinse and repeat.

The player and the gods should all act in character. For example, Agares will probably want the player to head for Ashen Veil. (An apocalyspe religion) Cerdwinn may request the player start heading down the path to Knowledge of the Ether, granting the player a magic wielding adept if they do. Unfortunately, this can lead to all of the gods wanting to help the player and trying to outshine the other gods by giving out better stuff. Helping out the AI usually balances it out. But some Gods will have to be prepared to play antagonist to the player. Every good story needs a good Villan.

The Compact (the rules)
Spoiler :
I.Thou shalt announce your intentions.

-Be sure to "got it" so we don't run into continuim errors. We reserve the right to ignore not announced updates.

II. Thou shalt not Intervene if you were the last deity to intervene, and thou shalt only intervene once per waking.

-You may only intervene once per my update, and you must wait for another God to intervene before intervening again.

III. Thou shalt not reveal the secrets of knowledge or the heavens to mortals.

-Be prudent in giving out free units and technologies, make sure they are at the current level. For instance, do not add Champions if I yet have to discover Bronze Working.

IV. Thou shalt not use your powers for cataclysmic destruction.

-Remember, less is more. Be subtle. It is far more interesting for everyone if you make subtle, interesting changes like forming a choke with mountains than if you just tear giant swathes of ice through my cities. I reserve the right to reject saves I think are unnecessarily apocalyptic.

V. Thou shalt reveal yourself to the mortal with grace.

-Everyone loves a good story, and if you decide to contribute to it, be creative! Act as you think your god would act!

VI. Thou shalt not be vindictive, and thou shalt not halt progress.

-You are not allowed to strip techs away from me. Anything I research is mine permanently.

VII. Thou shalt not be unnecessarily nice to the puny mortal.

-I do not need a stack of thirty Level 9 Vampires to win my fights. You do not need to fill my BFC with flood-plain grassland goldmine hills next to rivers. The only exception to this is if you genuinely make me work my ass off to get it, and even then it not ought to be as good as the dream city outlined above.

VIII. Thou shalt reward him for piety, and thou shalt offer him redemption for his punishments.

-If you give me a quest and I succeed, reward me! If it was easy don't give me a big bonus, and if it was hard I am going to be miffed if I get another Great Prophet for all my hard work. Likewise, if you punish me, tell me how I can fix it!

IX. Thou shalt not directly undo another god's changes.

-Gods are not allowed to reverse the effects of an intervention without waiting for the update after the effects have been felt. This includes quests. In fact, you would do well to leave the other god's quests alone entirely. If you want me to do yours instead, make it more interesting or more lucrative

X. Thou shalt obey the natural order of things, and of time, and of destiny.

-There is a storyline going on here. Do try and fit in. Do not take great lengths to completely detract from it. Be smart. Also be sure that it fits with the world of Erebus.

XI. Thou shalt not abuse your architectural omniscient nature.

-Don't add wonders that don't already exist.

XII: Thou shalt not tamper with the mortal heroes.

-No fiddling with World Units or any other named units, unless you were the one to give them in the first place.

XIII: Thou shalt keep to thy precept and thy place in Erebus.

-The various gods should keep to their own domain. While little steps outside your precept are allowed if it serves your greater purpose, don't go too far. The same goes for the various religions of Erebus. (If you don't know whom the Religions belong to, ask.)


Ravus's Additional Rules (Stolen mainly from Verdian)
Spoiler :
1) Please don't give me a reward unless I do something you like. This could be based on my civics, how I treat my allies, techs I choose to get, quests I complete, or just how I act in my write ups. But getting something for nothing isn't fun.

2) Help out the AI, too. I have no problem with a god taking their chosen people under their wing and helping them out... as long as it doesn't let them steamroll over me. Heck, I will probably go out of my way to make enemies with a few of the gods just to make things interesting. In that regard some gods should be prepared that when they issue a quest I might tell them NO.

3) Don't give me units that can cast magic before I research Knowledge of the Ether (or whatever the appropriate tech is). Relious units should only be given through the appropriate god.

4) I want to limit the number of units that each god can give out overtly (or edit) to two. Too often I see gods giving out units after each break just as something to do. I'd much rather see a god do something with what they have already given me than ignore the people they sent down to represent them. There are exceptions to this (for example, if the god of war buffs up my army by giving them combat I, or an elemental Bhall punishes the unit that pillage the Pyre of Seraphic with weakness to fire, my favourite recolection is Arawn the God of Death melting the bones of a heratic Swordsman and turning him into a skeleton, technically no extra units but LOTS of drama), but in general, keep the strong units you want to gift out to 1 or 2.

5) Gods, please work together to make sure my economy can support whatever units you give me.

6) Be reasonable in how you punish my units. If they can't heal or are ineffective, I cannot do anything else that the other gods want me to do. Story wise I may try but we can all tell a quest is doomed to fail if a 3 strength debuffed swordsman is sent up against a Dragon...

7) If you create barbarian units for the map, bear in mind that normal barbarian units cannot spawn if there are too many already present. With so many Additional unused nations in the game you can probably find a use for some of them in liue of needing a Barbarian nation.

8) Stick to your precepts. I'd like someone willing to oversee this play as Dagda.
 
Gods and Mythology

The Gods
Spoiler :
The Good Gods
Spoiler :

Amathaon: God of Creation. His domain is that of novel concepts and ideas, and his Archangel is Maponos the Young. Amathaon doesn’t have a large priesthood, but is revered by artists, architects, inventors, and others who seek his inspiration. They are known as The Architects.
Followers of Amathaon celebrate new life, but less so for its own sake as for the creation of a new personality capable of novel thoughts and ideas. While sages will tend to follow Oghma, teachers will revere Amathaon. Unlike Nantosuelta, Amathaon isn’t concerned with perfect things, but with novel things that fill in a distinct niche in the world. Those who revere him are expected to be pushing themselves in new ways. They prize free exchange of ideas and being open and honest, especially with themselves. There is sometimes tension between Amathaon’s church and that of Kilmorph, who teaches holding fast to what is has proven good over the generations.

Sucellus: God of Life. Sucellus was formerly the god of nature. He was chosen to battle Mulcarn single handedly when Mulcarn broke the compact, in order to prevent a full scale renewal of the Gods' War. When Sucellus was dead he traveled the underworld with Arawn and convinced him to allow him to return to creation with the power of Life. This allowed him to be resurrected and to revitalize the world. In the process, he changed from a neutral god to a good god.
Basium was the Archangel of Life under Arawn, but he rebelled with the signing of the compact to continue waging war against the demons of the evil gods wherever they would go.
Sucellus’ church is known as the Unblemished. Among them are the most powerful healers and scholars of medicine. They teach a reverence for all life, especially young, but are not strictly pacifists.

Lugus: God of Sun. Lugus’ Archangel is Baelious, or Fortune. His domain is light, revelation, and redemption.
Lugus is worshiped widely, especially among the Malakim. His followers are known as the Empyrean. They emphasize mercy and consensus. Lugus’ followers sometimes have trouble discerning the details of his revelations; he communicates more in overwhelming insights, rather than carefully spelled out instructions as Sabathiel gives in Junil’s name, and the Empyrean prophets are usually more mystical in outlook than those of the other good gods. This influences their councils, as one vision may be given to all the temple priests, but they must discuss and contemplate it to understand beyond the immediate implications.
Lugus despises vampires, as the first vampires slew an early prophet of his to gain her powers. He is the enemy of deceptions and lies, and Esus followers must sue every trick they have to avoid being found and revealed by Empyrean priests. But few enemies of truth and light will not be given a second chance by the Empyrean. Redemption isn’t an easy path to walk, and full trust is not given easily, but some of the most ardent supporters of Lugus come from those once enthralled by his adversaries.

Junil: God of Law. Junil’s domain is that of loyalty, obedience, and justice. His Archangel is Sabathiel who is said to lead the Bannor Empire from a sealed vault between Junil’s heaven and Erebus.
The church of Junil is widespread in the Bannor Empire, and has branches in many nations. It is known as The Order, and emphasizes justice and discipline. Junil is the most rigid in his interpretation of the Compact. In fact, he has never set foot upon or spoken to a mortal in Erebus since the end of the godswar, and it was only once the Bannor people had become trapped in Agares’ Hell that he sent his Archangel Sabathiel to intervene on their behalf. When Sabathiel followed them back through the portal to Erebus, Junil intervened and created a vault just adjacent to Erebus for his servant to advise his people from, keeping their voices from impacting creation directly. If not for the devotion of their priesthood, who meet with Sabathiel in this vault, the commands of Junil would have no way to spread into the world.
Junil and his followers are relentless in preaching justice—a proper consequence for every action, be it reward or punishment—not because they lack compassion, but because they see law as the glue that allows a society of any size to function, and any special dispensation abrogating that law as a step towards entropy and chaos, in which man perpetually must be on guard against each other. In this way the order sees itself as allowing civilization to stand in a world where trust, hope, and foresight are broken beyond repair.

Nantosuelta: Goddess of Enchantment. Her domain is that of bringing out the truest essence of things and people. Her archangel is Splendor is always clad in blue and yellow, and typically carries a golden lantern. He pursues his own agenda and is rarely on missions for Nantosuelta. Unlike the other Angels who have split from their lords Nantosuelta has no problem with his independence. Nantosuelta was the good goddess Kylorin betrayed Ceridwen to follow. Nantosuelta is said to be the lover of Sucellus and she was the one who helped make sure all the pieces were gathered in place so that the Godslayer could be reforged, as well as gathering his body so he could be reborn after being slain by Mulcarn.
Nantosuelta is worshipped in many lands, often alongside Kilmorph among craftsmen and alongside Oghma among wizards and alongside Lugus among the Empyrean, due to her focus in perfection.

Sirona: Goddess of spirit and wisdom. Her Archangel is Pelian the Suffering.
Where Oghma’s followers seek information for its own sake and Lugus’ followers eliminate secrets which cause discord in communities, Sirona’s preserve ancient knowledge to bring to those who would need it most. Sirona has many different orders that cooperate to ease the suffering of broken people and spread wisdom. There are the Sisters of Sirona, priestesses who tend to widows and orphans and the Order of the Elohim, a monastic order that guards sacred sites and provides healing, among others.
Sirona is a gentle and empathic goddess, and even among her own followers she tries to convince rather than command. Her priests are dedicated to leading by example, and even cities or provinces run by despots have let in organizations of her followers to minister to their people, only to later have their army converted and desert rather than conqueror.

The Neutral Gods
Spoiler :
Cernunnos: God of nature. He was formerly the Archangel of this sphere, but was promoted after Sucellus was killed by Mulcarn. He is known as the Great Horned One, and is revered by elves and satyrs especially.
His religion, the fellowship of the leaves, is widespread in human lands as well, though very diverse, with no unified creed save reverence and study of the natural world. Some sects are tender and caring, some devious and vicious. For example, the Fellowship in Elohim lands works to guide and protect alongside the monks who tend to the sacred sites in the world, while the Fellowship among the Calabim is a group of savage hunters who run down their own people in the dense tangle of woods around their cities. Neither group would care much for the other, but both would recognize the aspect of nature the other was emulating and would accept them as fellow priests.

Kilmorph: Goddess of Earth. Her Archangel is Goibniu. Her domain is stability, though not the stasis of Mulcarn, but a nurturing stability found in soil or a healthy tradition passed on generation to generation. Kilmorph created the Dwarves, when she gave life to the creations of an unjustly imprisoned sculptor. They revere her the most, but many human lands follow the teachings of her priests, scriptures known as the Runes of Kilmorph. It stresses fidelity to tradition, hard work and excellence in craft, and steadfast honesty, but is usually unconcerned with those outside the particular community or nation.

Dagda: God of Balance/Force. His Archangel was Cassiel, who grew disillusioned with the level of manipulation that the Compact allowed. He abandoned Dagda and travels creation trying to protect humanity from the wars of the gods.
It was Dagda who convinced the gods to cooperate on the creation of Erebus, rather filling the cosmos with worlds designed and created independently, and Dagda who brought them to the table to discuss a cease-fire. He is the most trusted among the gods, seemingly without an agenda of his own. He regrets Cassiel’s desertion, but did not disagree on principle. The compact didn’t go as far as he wished, but he knows that it is the strongest code that would be likely to be followed, Mulcarn’s breaking of it not withstanding.
Good gods, wishing to see evil’s influence minimized, often resent Dagda’s support of evil underdogs, of keeping balance in the affairs of men as well as the universe. Dagda realizes that evil gods have influence beyond their conscious actions and the work of their followers; they have twisted their domains, corrupting the divine spark inside man himself slightly. Evil nations and religions are required as an example for good ones to recoil away from, lest they in their power slide into the same position.

Oghma: God of metamagic and knowledge. His Archangel is Embarr, imagination. His domain emphasizes esoteric knowledge and study. His church focuses little on behavioral codes and more on research methodology and assistance, but they stress honesty, though not complete openness.
Oghma doesn’t grant inspiration the way that Amathaon does, new concepts or approaches to problems. He rewards careful research and synthesis, collaboration, and dedication with insightful connections that advance a field of knowledge further as a whole, rather than showing off the work of a particular genius.

Tali: Goddess of Air. Her Archangel is Leucetious (Bringer of Storms). Tali is impulsive and often wild.
Her church is the Foxmen. They favor self-sufficiency, though not to the extent of the agnostic Grigori. They seek to push the bounds of human experience not in search of philosophical enrichment, but out of an impulsive joy of life.

Arawn: God of Death. Until the Age of Rebirth he presided over the Life and Death spheres and was uncontested in his realms. Even now he ignores creation and consumes himself only with tending souls of those who have died or who have not yet been born. Gyra is his Archangel, the twin of Basium who was another of Arawn’s Archangels when he had both spheres. Both were created in same instant by Arawn to guard over his two dominions at the time. Basium was directed to guard the gateway through which all life comes into creation, and Gyra the gateway that souls take passing between creation and the netherworld. The twins were given different gifts and it is said that Arawn removed all compassion from Basium, as he never wanted any soul to return to the source of life no matter the cause. That compassion was instead gifted to Gyra and stories abound of the living entering the netherworld or souls returning for poetic causes.
There are many who worship Arawn, but since he pays them no heed until they die, and grants no special favors then, an organized priesthood has never developed.

Danalin: God of Water. Archangel is Condatis. Danalin was formerly a peaceful patron of sailors and farmers, but recently, since late in the Age of Magic, the seas have been largely unresponsive to the cries of his priests, and have brought froth great beasts.
Danalin is worshipped by two groups; the Undertow, who worship Danalin’s new more violent side through the intermediaries of the great undersea kraken. They have strange dreams in their sea-water filled temples, and search these prophecies for hidden meanings. Another group is called the Children of Condatis, who petition his archangel and seek the tranquility Danalin is alleged to have provided in ancient times. These groups are very much in conflict, with the Undertow in ascendancy since early in the Age of Rebirth. They are able to draw more power, and some suspect that Danalin has followed Bhall and fallen into Agares’ cohort, leaving the seas to be forever in the grip of the tempest.

The Evil Gods
Spoiler :
Bhall: Goddess of Fire. Bhall was the most recent god to fall to evil at the end of the age of magic. Her domain is that of rapid change and passionate emotions, epitomized by fire. Her fall twisted her closest followers, of which there were many throughout Patria battling wicked mages, into orcs and goblins. Her Archangel, Brigit the Shining, remained holy and lead a small group against Bhall when Bhall fell. Bhall couldn't bring herself to kill her most beautiful creation. Instead she trapped Brigit within the northern wastes, far from where any creature of fire could reach her. The strange colors in the northern sky are said to be the reflection of Birgits light.
Bhall is little worshipped outside the orc lands. Her worshipers are known as the Ember Legion, and have been known to sacrifice people by burning them alive.

Aeron: God of Body. Aeron’s domain is strength, rage, and desires of the flesh. His Archangel was Odio, who refused the truce of the Compact, and so was trapped in the earth by Kilmorph.
Aeron is worshipped widely in highly sexualized cults, and in much more secretive guilds of assassins known as Aeron’s Bounty.

Mammon: God of mind. Mammon’s domain is foresight and greed. His Archangel is Hastur, lord of nightmares.
Mammon is worshiped by merchants and corrupt rulers, but has few priests or church. He wishes to encourage selfishness, not community. Still, a few gather in his name to plot and scheme under the name Stewards of Inequity. Many commercial guilds are infiltrated by these merchant priests, who use underhanded tactics to drive away competition, often employing thugs and assassins. After a few years, the cartels tend to turn on themselves in bloody feuds, with survivors fleeing to start the destructive process elsewhere.
There is no formal ordination for priests of Mammon; after a particularly selfish and short-sighted act, he may bestow his blessing upon a chosen instrument of avarice, usually via material gainst that come at great cost to close friends or family, such as an opportunity to sell a son or daughter into slavery. Once the man or woman has started down this path they find it very hard to turn away, and the blessing Mammon sends their way ensure that. Followers of Mammon will often donate to other evil gods’ temples for protection after being hunted for cheating or swindling.

Camulos: God of Chaos. Archangel is Wrath. His domain is war and discord, formerly peace.
His church is the Harbingers, which only promote from battle hardened warriors who have lost body parts in battle. His worshippers are scarce in peacetime, but most armies will have soldiers muttering prayers to him before battles. Camulos is seemingly a simple god with simple goals, similar to a those of a small child—build things up just to watch them collapse spectacularly.

Cerdiwen: Goddess of dimensions and connections between people. The gods has agreed not to teach man how to use magic. That was to be the province of the gods alone. And through all of the Age of Dragons that was true. But the defining moment of the Age of Magic was when she broke that and taught Kylorin how to use magic. Cerdiwen alone has no heaven or vault, but exists in the spaces between worlds with her angels. Her Archangel is Kanna, Mistress of Pain.
Her worshippers are known as the Emyrs, who focus on manipulating others and fomenting petty misery.

Esus: God of Shadow and deception, formerly of trust. Archangel is Iaegus. Esus’ vault is a shadowy copy of Erebus known also as the Shadowfell. Those trying to escape the lower hells often get trapped here, and broken down by its cruel lies.
Esus has no temples and no known priests. It is unknown if he has spoken or acted on Erebus since the Compact whatsoever, but the Council of Esus acts in his name; it is a shadowy organization of the ambitious and the shameful who seek a cover of darkness to their actions. They employ assassins and often work with Aeron’s bounty.

Agares: God of Entropy. The former god of hope is now the lord of entropy and despair. His Archangel is Hyborem, a dark copy of Cernunnos from a time when he attacked Agares directly as an Archangel.
Agares is worshipped by the Ashen Veil, a secretive and somewhat rare cult. The initiate seeks power, more quickly than through the council, and of course with fewer restrictions than any good religion. Later, they have gotten their power, taken their revenge, but it is quickly coming time to pay the piper, and lest they be taken by the demons they bargained with, they need to find others to fill the ranks. Finally, the very upper echelon serve the same cause as their god—corrupting the world. So they seek to justify themselves by damning the rest of creation.
Needless to say, they aren’t very nice to be around, feeling no remorse for any sort of cruelty or coercion; but this isn’t to say that they can’t work together towards their goals, even civilly. Most do not pursue cruelty for its own sake, though it would certainly not offend them if their peers were.

Mulcarn: God of Winter. His domain was stasis and cold. He was slain at the close of the Age of Ice by the Godslayer weapon. His Archangel is Taranis the Unchanging, who was also slain in the Age of Ice by one of Kylorin’s children.
Mulcarn’s worshipers were known as the White Hand. They emphasized stasis, abhorring technology. There are a few such still around the lands of the old Illian empire, but they have no divine powers.


The Ancient History of Erebus
Here is a Summery but remember that for us there is a change during the Age of Ice causing a different Current Age of Rebirth.

The Compact
This is the Divine agreement signed by all the gods. It limits the direct power the gods can wield while allowing them to use mortal proxies to continue their wars. It does however grant a measure of control and influence within Erebus as long as that Intervention is linked to the Gods Precept. That is the God of Fire will always be able to have a say over fire if she so wishes too.
 
History - The Age of Ice

Kylorin_Finish.png


Or at least that is the Legend. But Kylorin was not alone. Cassiel walked with him into Letum Frigate and Cassiel walked back to the Amurites with the tale of what happened. There had been many tales and legends from the Age of Ice, passed on by word of mouth through chattering teeth and white lips. From the legend of Belenus, to the tales of Caerbulin, the tragedy of Azer and the Adventures of Seraph and Salvador.

Whether each is true or not is up to the listener. But here we will recount tales from the Age of Ice.

The Immortal Gathering - Kylorin and Cassiel
Spoiler :

Kylorin_in_the_city.png


Reborn of Purpose
Spoiler :

The white was exhausting.

Snow had fallen and the world had fallen with it. I had warned them about interfering. I had warned my old master about leaving the compact with too many exploits. Now they were trapped outside the world, while we are trapped inside. Helpless against the endless winter.

The white was endless.

The first hint of colour I take to be a mirage. Before I look with more then my eyes, and then I see him. A part of me wishes to ignore it, I shouldn't get involved in whatever is going on. Especially with one so touched by the gods as him. But I have no choice, I fell to this land for a reason. To help mankind shun the wars of the Gods. To not be puppets on strings and chains. But with Mulcarn walking the land...

The Journey is long but each new colour quenches hopes for the future long since dried up. Greens of grass melt beneath my feet, the Golden glow of flowers shine in the sun. The air sings with bird call and the earth hums with life.

He is waiting for me when I arrive. The Village is nestled into a natural basin, protected on all sides by mountains and heated by a Volcano and whatever magic is wielded by their founder.

"Kylorin." I nod.

"Cassiel." He returns, coldly I note.

We study each other for a time. Him, once a ruler of a vast Human Empire, wielder of dark magics, before he repented and broke his own empire. Me, once an Archangel of the gods, inspiration for the Compact and a philosopher in his land when I fell.

What was he doing in this little hamlet, the only one I had seen for years. Was he trying to survive, or was he merely dancing to another gods strings. Would such a thing be so bad If it ended the Ice age? I realised Kylorin looked older then I remembered, no not older, more world weary.

I was so tired. We both were.

"Why are you here angel?" he asked, breaking the silence.

"To see." I replied.

"And what is it you see?"

I looked at him again, then back to the small collection of huts. The people hiding in the shadows were frail, weak, naught but savages. But some were stronger then others, not just physically, but in spirit too. His blood ran through their veins. Had he done all this by himself?

"I see hope." I told him, and when he nodded I knew there would be a purpose for me here. Later, he told me of his quest to reforge the Godslayer.

I smiled, and rested. Warm for the first time in years.



The Life of Kylorin
Spoiler :

At my hand the first empire of man was won
For me long faithful men bled and died
Yet I was the one to which this treachery was done
This truth I knew but my timid lips denied
That a disloyal heart each night beside me lied
My queen who spent her love upon another man
That heart, which I desired most, I could not command

To flee that gilded hell I sacrificed my life
From the tower into empty night I’d fly
What pain is death compared to a faithless wife?
What hope exists to one who’d rather die?
So I stood upon the parapet and cried
“Come death, rend my flesh, gather my soul
Tear from me, this tragedy, this gaping hole”

No answer came from the chill November night
Only wind and echoes from a city far below
Until from deep within the pale moonlight
Came a goddess wreathed in a pallid glow
“Answer me, most mortal king, for I would know
If I returned your love and you weren’t dead
Would you forget your oaths and follow me instead?

”I’m not mad enough to think that burning spirits can
Remake this loss, restore my past undone
And you cannot make us understand
That with even the most silvered tongue
Loves remains can never love become
Or heart won through cheat is ever truly got
Or that this pain would cease if mind forgot

If you’ve no hope left then leap to death
Else hear my words and enter this shadowed door
But I promise even if you don’t draw breath
This pain will follow you to Arawn’s shores
And in death you will possess hatred even more
For I know the dead; they are wounds unhealed
And if you leap now, to this your fate is sealed

So came I to learn from the Goddess of Pain
Ceridwen, breaker of men, maiden of the mask
Many aspects she has and more vile names
She taught me how to avenge my past
And have my wife reborn so that our love might last
Sorcery, her gift to me, would sustain my life
And instead of death would reincarnate my wife

Born anew I could find and woo my wife again
Her mistake erased I’d have my perfect queen
With her death and newfound life she’d make amends
And I would remain forever as a king
In time the happiness she’d bring
Would make worthwhile this twisted sacrifice
For Ceridwen’s gift had come at a price

Two hundred years I stayed as undying king
My lands, once fair, ruled now by arcane might
Through generations of my people and my queen
I alone remained and changed to Ceridwen’s delight
A cruel terror who commanded flame, death and night
I demanded that e very man should come to obey
The least of my desires, which grew each passing day

Another Eve had passed, this time by my hand
After a break of years I went to seek her out
I found a young woman working on my lands
I approached and told her all about
The bond between us but she had only fear and doubt
Those eyes, once trusting, were now full of tears
Seeing the monster I’d become in all these years

She destroyed me in the centuries before
And now thought for this I was the one to blame
I returned to the life she now claimed to abhor
And left her in the fields her life unchanged
I approached her reborn forms but it was the same
Always revulsion at what I had become
And through any lie her heart remained unwon

My mages maintained Ceridwen’s demands
Most of which had been trained by me
My kingdom destroyed by my own hands
The first empire of man a cruel theocracy
Devoted to Ceridwen, enforced by sorcery
And I alone remembered times more fair
It was far more than my guilty heart could bare

A bloody rebellion started, which I lead
My empire became an arcane battleground
As the gods had warred now man did instead
Landscapes were lost, forests, mountains, towns
Untold numbers unto Arawn’s shores were bound
In the end the great empire of man was gone
From it only shattered countries would go on

As ages pass these countries war against
Each other, forgetting once they were as one
Or how their bitter squabbling commenced
With an ancient love betrayed their war begun
Loves remains can never love become
The same is true for kingdoms split apart
Warring nations shattered by my heart

What of my queen across these centuries?
At times I glance her as our fates entwine
Sharing a few words or lives married
Occurs unforced as allowed by time
Love’s strongest bonds are those that loosest bind
Her life to me, and mine spent trying to repay
My debt of sin to the men my acts betrayed

 
History - The Age of Rebirth

This will link to each of the chapters as they are posted and give a summery.
 
Divine Affairs

This section will state what the gods are currently up to, links to important interventions and describe the religions and cults that are within Erebus.

Religions and Cults
Spoiler :
Currently I will list the 7 major religions used in the game. Their are also 3 minor cults used as part of the religious system. Note that while I will list the traditional way the religions can be portrayed if you are the Major God of that Religion you can feel free to alter it. If you do so I will change it's description in this section, I'll also keep track of who founded it and who follows it and so on. If you do wish to change it know that the Order can become so extreme it becomes as evil as the thing it fights. The Octopus Overlords is the nightmares of a sleeping god, if he awakes the religion can change in a number of ways. Feel free to be creative. You are the God after all.

Order
The_Order_Image.jpg

Junil, the elder of the Gods, had promised to stay apart from the conflict in Creation. No one knows why he decided to change that, some say it was to combat the influence of the Ashen Veil, others that it was jealousy. Regardless of his reasons, he promised salvation to the least of men and asked only one thing in return: unquestioning obedience.

The Empyrean
Empyrean_Image.jpg

Where the Order values law, the Empyrean values wisdom. Adjudication started from the teachings of Lugus and punishment is not based on adherence to a labyrinthian codex of laws, but from direct consol on the merits of each case. Social equality and impartiality are the model between a government and its citizens as well as between empires. As such the Empyrean gives equal voice to small empires as it does those that dominate Erebus.

Runes of Kilmorph
Runes_Image.jpg

Kilmorph is the goddess of the earth, She Who Dwells Beneath. She formed children out of stone, the Dwarves, and taught them the secrets of metalworking. One of the first religions available to the men of the world, Kilmorph will answer the prayers of honorable men and even send her soldiers to defend their cities.

Fellowship of Leaves
FoL_Image.jpg

Deep in the woods, the whispers of Elves linger. Ancient protectors normally above the affairs of men, some men have shown enough loyalty to them to be taught their magic.

Octopus Overlords
Overlord_Image.jpg

The power beneath the Aegean waves is said to be more powerful than any other, but the Overlords are unfocused and follow a thousand different obscure agendas. The Disciples of the Overlords dare not expose themselves directly to the conflicting commands of their masters and instead use the poor as intermediaries. They are quickly driven insane by the process, which the disciples prefer as it keeps them from manipulating the message. They also share the process of turning a Warrior into The Drown, undead thralls, a process with few volunteers.

Council of Esus
Esus_Image.jpg

An oddity among the religions the Council of Esus has no disciples, priests, high priests or temples. Instead all of its abilities are practiced by units that worship the religion. Any unit that worships Esus can pay to spread religion in a city. That theme, paying for miracles, is common in the Council of Esus.

The Ashen Veil
AV_Image.jpg

Mages spent weeks in meditation, exploring the farthest reaches of the ethereal world. The demands of the body were ignored, and they survived sustained only by magic. Their efforts were rewarded, a sentience was contacted, dark and horrible. It whispered secrets into the mages' minds, secrets of necromancy, diseases, sacrifical rites. It promised power in exchange for their blood, and they freely gave it.


Divine Interventions
Age of Rebirth, Year 0 - The Death of Mulcarn, this causes the world to start thawing and the shattering of the White Hand (The Ice Gods major Religion). It is unknown whether any worshippers survive in cult form, but no doubt they will not be welcome in any lands.

Quests & Geass
None yet
 
Foreign Affairs

Illians.jpg

Spoiler :

History - Age of Ice
The Illians were worshipers of Mulcarn and when he fell they fell with him. Amurite warriors skirmished with these peoples throughout the age of Ice. Eventually they, or rather Kylorin, won. But not without cost. While Kylorin and Cassiel went to slay the God himself, Drifta the White Dragon had been released against the rest of the Amurites. Against creation such as that, there had been little they could do apart from retreat and hold out long enough for Kylorin to strike the final blow.

It is unknown if this old enemy survived into the new age. But if it did so it would be weak. To this day all Amurites know the name Illian and animosity reigns.


Doviello.jpg

Spoiler :

History - Age of Ice
No one is sure what the Doviello were before the Age of Ice, most likely men from many nations. But instead of retreating to caves to last out the cold, they became wild men barely surviving on the surface, raiding and killing any groups they found. Charadon rose to power in this age and he pledged allegiance to the Illians and made his people useful by hiding away part of the Godslayer.

When the Amurite armies smashed them in the Age of Ice, Charadon fell, and the remaining warriors swore subservience to a new master, this time helping the Amurites in some of the final battles. When it was all over they fled back into the wilds leaving their eventual fate a mystery.
 
Domestic Affairs - Mundane

Civics
None

Military
1 Warrior
2 Adepts

People
No Mundane people have been named yet.

Religious Cults
None.
 
Domestic Affairs - Magical

The Magic council
The Magic council is made up of 21 seats relating to the precepts of magical power. The new generation of Amurites have been raised on stories of Kylorin and Patria. They see magic as the power of creation that they too must learn to wield to ever stand equal to their Father and the Gods. 19 of the seats are filled by familes or people who are best linked to the knowledge and wisdom of that precept, most commonly by someone seeking to discover more about the magical power it can provide. However the seat of Ice is always kept empty. So far no-one wishes to fill it. If a tie breaking vote is needed a random person off the street is brought in. This seat is thus constantly changing, and is a symbol of the Amurites being unwilling to limit and stop growing. The seat of Force is always kept by Cassiel, the fallen Archangel and defacto leader of the nation. He tries not to rule directly and acts merely as a mediator and balancer in the long discussions of the group.

Magic Seats
I will list some Bloodlines that have seats but there are no heads of houses until you, the gods, help create them.
Spoiler :

Air: House Salvador - Don Alejandro Salvador
bloodkin of House Seraph, This house is descended from one of the first Mammoth Riders in the Cold War who also unearthed the Galleon ship that brought the Amurite peoples to their new land. They have no current known innate powers.
Alenjandro, the current holder of the Air seat is a member of the Foxmen, disobedient Tali worshippers that enjoy the adrenaline rush of Adventure. Due to their flippant nature and distaste for order they have flourished in the free religious lands of the Amurites.
Body: ?
Chaos: Shanda "Unknown"
A spitfire lady who seems to have an enjoyment of arguments.
Creation: ?
Death: House Seraph - Samein Seraph
Bloodkin to House Salvador, Seraph was a great Archer in the Ice Age who could raise the dead. These Skeleton warriors would be able to explore and search the icy wastes without fear of the cold.
Current Generation appear to be binding the spirits of their ancestors into skeletons.
Dimensional: Bentyr Darbani III
A descendent of a mysterious hero from the Age of Ice. Rarely attends meetings.
Earth: ?
Enchantment: ?=Belle "unknown"
An enchanting woman of the council
Entropy: ?
Fire: House Belenus
Belenus was a great warrior in the Age of Ice that wielded a fiery sword. While the house has no innate talents they still have the sword of their ancestor and wish to master its magics once more in the new age.
Force: Cassiel
Cassiel is the fallen Archangel who now leads the Amurites
Ice: None
The seat of Ice is not used. As a sign of disrespect to the God that their Father killed. If a tie breaking vote is needed they will drag in a random bystander from the street to decide things. Thus further disrespecting the precept of stasis by having it be ever changing.
Law: ?
Life: ?
Metamagic: House Epona
Epona was one of the first apprentices of Kylorin, and also, unknown to most, the reincarnation of his wife. Perhaps because of this it is one of the largest familes with links to many of the people. It is also this family which has helped encourage many of the spells that are now known to the common folk.
Mind: Devus Aragade
Holds a large voting block in the council, currently unknown who his supporters are.
Nature: House Caerbulin
Caerbulin's history is so wild that many believe it to be only stories. But Cassiel knew the man when he was alive and knows many to be true. Especially his ability to tame any animal. One of the few magical lineages not started by Kylorin.
Shadow: ?
Spirit: ?
Sun: Landre Osh
A very old man man of truth ruled by dreams, he is supported by his Grandson.
Water: Catreena Uiscenna
A calming influence on the council.


Magical Research and Condition
Currently there is no research into magic. However many noble bloodlines have been nurtured and have developed innate talents. While they cannot train new born bloodlines or develop the magics the bloodlines have, there are enough adepts within the land to have some help explore.

Magical Cults
None
 
Chapter 0: Prologue
fantasy-art-wallpaper-18-500x312.jpg


The ship fell to pieces nearly the moment it touched the shore. The survivors had packed onto the giant ship, left over from a previous age and sailed away for warmer lands. Some had chosen to stay, some had just been lost to the snow. But the survivors all knew in their hearts that they were the chosen. They were the children of Kylorin and his powerful blood ran through them.

At the Helm of the ship was Cassiel. The other Immortal. He was tall and ivory in skin, lithe and looking light enough that he could be swept away by the wind. He was an Angel, and while such a claim might have been outrageous, he had been living among them for generations. While the Amurites gained their power through Kylorin, they gained their wisdom through Cassiel. It was thanks to him and his knowledge that they knew of the gods and what caused the Ice Age. Through this, they also knew how impossible a task it had been for Kylorin to strike down a God.

Yet their Father had won.

As they build the first settlements into the Mountain next to the river they felt bold. Let the Gods come. They would not find savages quaking in their boots. But a people who descended from a GodSlayer, while Cassiel spouted the wisdom of not getting involved he was an angel not a man. Some of the peoples still woke up from nightmares of the cold. Some dreamed of vengeance, others of justice, and some of equality and friendship. While no one was yet stubborn enough to seek the gods out. Not all would ignore them if or when they returned.

When the first tower went up they declared the settlement finally finished. It was named Kylorinite. While Cassiel thought it was too prideful and that Kylorin would not be amused the people smiled like innocent children and continued to use the name anyway. While Kylorin had stopped them from worshiping him as a god, and many were now thankful of this, they still wished to show the Father of their nation the respect and honour he deserved.


Turn_0_Founding.png


The land was warm. Warmer and hotter then many could imagine, the people took to having mid day celebrations for long banquets when it was too hot to work. It was a vice, but one they richly deserved after so long a winter.

The Surrounding Jungle was rich in resources and some believed in animals too. But the knowledge of how to explore these places had been lost, along with the knowledge on how to clear them away to make room for farmland. Luckily there was fields and forests more used to what the people had known before.

Unlike any others, the Amurites had nurtured the magical bloodlines of Kylorin. While only some had managed to keep their powers enough of the population were adept that they could be used in the fields. The most commonly known spells were the ones Kylorin had encouraged all peoples to know. That of enchantment, to strengthen the weapons of their warriors, that of dimension, so that mages could teleport back home to safety, and that of metamagic a strange spell that allowed the mage to summon a floating eye to scout the land with.

While most familes and people could manage these small spells, other lines of power had been nurtured, and now that the city was complete they could be found within the Capital Building, the Magic Council.


thumbbig-225278.jpg


Cassiel glanced around the room and felt pride. He was not sure if this was right to do so. It had been his friend Kylorin who had put these people on their path. A nation of humans, all capable of wielding the powers of creation, with none of them bending the knee to the gods.

The council members all wore robes, each had a place here and had been chosen based on their desire to learn or mystical mastery. He had tried to argue for different methods of government. But they loved both him and Kylorin, to them their could be no other way. Cassiel had not wanted to lead, and had wanted a nation of people that could be self sufficient. Thus the magic Council had been formed and he had been given the seat of Force and Balance. When he had tried to argue that he had no powers his people had smiled and said 'not having' was not the same as 'not using'. It seemed Kylorin had been telling his own stories before he left.

He had argued for the seats not to be hereditary at least. Each seat would be based off merit. But with so little magic known, and the amurites admiring it so, many of the seats would be filled with family lines for some time. A smile touched his lips as he looked towards the member of the Epona Family that had been chosen, sitting in the chair of Metamagic. They were masters of the common magic eye spell and had helped it become innate to nearly all the people. Further, unknown to everyone but him, the lad on the seat would have been the favourite of Kylorin. A direct line of descent through the male line starting with Epona, the reincarnated love of Kylorins life, cursed to forever be reborn into new lives.

Cassiel hoped that wherever Kylorin was he had found her again.

The others also had namesakes from the age of Ice. The member of the Belenus family had brought their ancestors sword with them. The fire node at the end shone slightly in the council room. They actually had no real magical talent of their own yet, but their passion to learn and once more master fire was well known.

Others were here, Caerbulin in the nature seat, Salvador in the air seat. But the one that disturbed him the most was the young lad from the Seraph family. Sat in his chair the young man was having his glass refilled by his servant, and while the dark cloak covered much Cassiel could still make out the white bones of the skeleton beneath.

After searching the land and deciding what needed doing first, they would need to discuss the future of magic. Perhaps he should tell the tale of Arawn again and how he hated necromancy? No, no, knowing the Amurite people as he did that would probably just encourage them. Knowing a god hated what you were doing would inspire some of them.

He wished he could tell them fully of their past, not just the crumbs he could offer. But Agares had worded the compact well, if a divine being revealed the existence of 'The One' the compact would be in violation and the souls would go to the Angel of Despair.

As the council came to order Cassiel stood and smiled. "It has been 100 years since the Age of Ice ended. We alone know this for we were there when Kylorin slew Mulcarn. On the anniversary of that day we name this new era the Age of Rebirth. Let us talk, for their is much to do."


Spoiler OOC :

Well here is the introduction. Is the lore clear enough without getting too wordy? Cassiel has the respect of the nation and there will be no State Religions. But he will not allow religious persecution either and many cults can pop up in his land as long as they do not harm the rest of the peoples.

I added in some backstory from the Age of Ice to help flesh things out. I actually played a game of it to get my head in the mood. Azer, Seraph and Salvador were some of the Children of Kylorin that I acquired during that game. Azer was a shadowy assassin that fell against Taranis, Seraph was a skeleton summoning Archer and Salvador was a strong Mammoth rider that captured the Galleon stuck in ice so that we could get to the jungled island in the north.

The rest of the heroes of the Age of Ice are also interesting. Belenus was a Dovellio warrior that joined the Amurites, Caerbulin was a hunter that could tame animals and Epona was a fireball wielding sorcerer that was the reincarnation of Eve, Kylorins wife. (It is also hinted that it is from this line that Govvanon is born.)

I didn't name or describe the nature of any of the current generation of these people so that the gods could decide for themselves. But if it is more applicable I may create one as a response to an intervention. If they have already been created I will use them instead.

I noticed that the god thread has been getting posts but so far only Derf has claimed one of the positions :p so don't blame me if you don't get the one you want. When interacting remember that the majority of the Amurites are prideful and that if you try to interact with Cassiel he will NOT respond nicely. He fell to Erebus to help get away from the influences of Gods.

The save will be posted below, but I'd ask any newcomers to let one of the old gods grab it first. It has too many civilizations added in and many will be needed to be taken out. In fact you may need to argue in the god thread to get your Civilization included as I doubt there will be enough space for even half of them!

EDIT: also remember the magical scouting eyes. While I will probably keep the adepts within the border of the nation for story purposes the eyes spell allows me to instantly scout quite a bit of land. Figure out what you want to be close by first as I WILL reveal it in the first turn.
 

Attachments

Subbed. I am interested to see some more brilliant story telling from the great Ravus. :)
 
Divinities all, this is your (un)friendly divine god of war, Camulos speaking.
I've created our Hermetic Lore thread here so we can get to work.
 
Ravus, are we using the latest MagisterModMod that's available from his thread, or are we going for the prior version for compatibility if/when Verdian returns?
If it's the prior one, you'll want to link to the post that has the installer for that version (I posted it over in the FfH forum thread), since MagisterCultuum doesn't leave old versions up.
(As long as he doesn't mind this, of course)
 
Subbed! I've also volunteered to be the backup mortal over at the FfH2 sub-forums. I posted a few questions there too.

You have my undying thanks. Its insane how these never seem to get finished! Feel free to post stories about any of the mortal perspectives or even take a character for your sole use :)

Ravus, are we using the latest MagisterModMod that's available from his thread, or are we going for the prior version for compatibility if/when Verdian returns?
If it's the prior one, you'll want to link to the post that has the installer for that version (I posted it over in the FfH forum thread), since MagisterCultuum doesn't leave old versions up.
(As long as he doesn't mind this, of course)

I thought I attached the version of Magisters mod we needed in the first post. I'll double check and make it clearer if it isn't so. I was planning to use the prior version for if/when Verdian returns.
 
I thought so, I might have just skimmed over that and not noticed it. Better to be sure though!
 
Update!

Spoiler :

As the update mentions I would like it if one of the old gods could edit it first to take out all the extra nations and tell me if the mapscript created a good enough land. I was worried it would mess up with all the additional Civs.

List the nations;
Bannor - Sabathiel
Elohim - Ethne the White
Kuriotates - Cardith Lorda
Luchuirp - Beeri Bawl
Malakim - Varn Gosam
Amurites - Cassiel, Dain the Caswallan, Valledia the Even
Grigori - Decius
Hippus - Tasunke
Khazad - Arturus Thorne (I think? Suddenly not sure if I used the other leader)
Lanun - Hannah the Irin
Ljosalfar - Arendel Phaedra
Sidar - Sandaolphon
Balseraphs - Perpenctach
Calabim - Flauros
Clan of Embers - Jonas Endain & Sheelba
Doveillo - Charadon & Mahala
Illians - Auric Ulvin
Sheaim - Os-Gabella
Svartalfar - Faeryl Viconia

I will be writing more tales from the Age of Ice and replying to any God interventions as I go. I think there is enough lore and details here now that everything is ready though. Any opinions would be nice. I will not be taking it this weekend as I don't think there will enough time for everyone to edit and get into the swing of things, but I will be taking it the weekend after.
 
Hi, Ravus, I'll be Tali in this one.

Updated! A God of Irresponsibility will be fun.

EDIT: I take it then that the save works fine? Seeing as the gods are still talking on the god thread. :) That's the only thing I'm worrying about at the moment.
 
Don't worry about us gods - yet. The time to worry comes when the game starts and what we get up to ;)

Speaking of which...

Camulos, God of War and Chaos
Even during Mulcarn's reign, the name of Camulos was uttered by all sides in fervent hope His favor would cause them to overcome the Illians or be overcome by them. Naught has changed since His demise and the new age, and still His name is called on.
Camulos listens, but seldom does He react. Sometimes a coincidence may be misinterpreted as a sign of Him taking actions, and sometimes what happens is not a coincidence, but never has he spoken to any but the Harbingers.
He watches and waits, listening to all who speak His name. His infinite attention in anything that interests him - such as a fallen archangel and the people he leads.

OOC:
Not spoilered because you're all welcome to see this. This is, of course, the obligatory Introduction to Camulos. As it suggests, I'm watching and waiting until civilization starts to reestablish itself. There may be conflicts, but nothing on the kind of scale that Camulos wants - yet.
The interest in Cassiel and his Amurites is just an incidental at this stage.
 
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