Round 12: 1748AD - 1828AD
Surprise, I'm back for an update. It's partly motivated by the fact that, from what I've seen of the discussions regarding Civ 5, it's probably worth sticking with Civ 4 at least for a while more.
I haven't been playing Civ 4 at all for a year or more, so I might be out of practice. But the game is already at an advanced stage, so I suspect it's a matter of executing the final phase of what has been a game-long build up. Also, this round was played ages ago. It's just that I've either lost whatever I've typed or have not actually typed the update at all. So, basically, I'm relying mostly on the screenshots in telling the story now. I hope I don't miss anything important out.
Anyway, it appears that Industrialism was the tech we pursued next, and we got a GE...
...who was probably saved for use in the near future.
I think this screenshot is meant to show that uranium was found near Hippo, further boosting its production. Or it could be intended to show the event in 'Native America' - but I doubt that.
We were due another lucky turn of events next:
Cash to burn on quicker research. I'm not complaining.
Once done with Industrialism, we moved on to Plastics with an eye on the Three Gorges' Dam. Then Pacal came offering a deal:
Well, I wasn't going to give him Aluminium. So I renegotiated the deal and traded gold for clam and fish. The extra health would be good for our large cities, not to mention the addition to Sid's Sushi's effect.
Unfortunately, on that same turn, the gods decided not to favour us this time:
IIRC, that destroyed a few farms and mines, which was annoying and somewhat time-consuming to fix, but the situation was rectified soon enough.
Next, we made a deal with Wang Kon:
On hindsight, this doesn't look like a good deal since MT seems irrelevant by now. Maybe at that time I felt that we needed gold for research and wanted to get something else to add to the value of the trade. Maybe the fact that it enables DPs was part of the reason. Wang Kon is not a rival, so it probably wouldn't adversely affect our chances of winning anyway.
Events seemed to be following one another quite closely:
I decided not to take advantage of the situation since we were focusing on teching and building towards the space race. Risking a potentially long war now might prove detrimental. Archipelago seems to have a moderating effect on player aggressiveness, thanks to the logistics of over-sea fighting.
Now, I'm not sure what this screenshot is about. It might be to show that our cities were fast outgrowing their pop caps. It could also be that some of these cities suddenly became unhappy for whatever reason.
And, as you can see, we've been building destroyers to guard our coastal resources in the event of a late game war.
Well, on that note, we didn't have to wait long for one, despite our diplomatic efforts:
Eternally ungrateful, Sury would certainly pay for his insolence. We could finally grab that annoying Khmer city at the tip of our landmass.
But we'll come back to the war later. As we finished researching Plastics, Roosevelt came by wanting to trade some tech or other, but I proposed this deal instead:
I decided that since we'd traded Superconductors earlier anyway, we might as well trade it for Flight now so that we could immediately research Rocketry for the Apollo Program. This was certainly a convenient turn of events.
The rest of the update will be posted later, if my laptop doesn't run out of battery first. At worst, tomorrow.
[to be continued]