Vandal Warlord
Nazgûl
Welcome all to the Infanate Weapons Master Faction! This is where citzens can join ,and talk about, the Infanate Weapons Master Faction!
Now down to buisness, I am Weapons Master Vandal Warlord, your leader and protector, the Weapons Master Faction has some bylaws that joiners must know...
First,
Because we are a despotism, the strong must reign and the weak must serve and envy. There are Four government heads, The Weapons Master, The Forge Master, The Hunt Master, and The Grand Citizen. These are their duties and Jobs
Weapons Master The great overlord, He(or She) is our leader. The Wepons Master's duty is to keep our faction alive and running, and to assist the Hunt Master lead our millitary.
The Forge MasterThe Forge Master is the one who decides what buildings and citys are built and where.
The Hunt Master The Hunt Master is our Grand Admiral( or General if you prefer ) he Leads the military with the Weapons Master, The Hunt Master also decides what we do with the Great General.
The Grand Citizen It is the Grand Citizen duty to tend to the needs of our people, the Grand Citizen will take all complaints and discuss with the other Masters what to do with it. It is also the Grand Citizen who decides what we do with great people( except the Great General )
Seccond,
New citizens join by posting on this forum, with the same info that was used on the Citizen registration forum. New Citizens must not belong to any other faction.
Third,
If you wish to change our bylaws you must vote for a change after it is proposed. The same is done with choosing our leaders. If you think that our leaders are failing to do what is needed to be done you can propose a vote of no confidence in one or more leader. But, there must be a good reason why they should be overthrown, or the vote is overruled.
Finally,
Internal conflicts are the last topic. If some citizens or Heads of Government descide that they are better for a job and the voe of no confidence is issued, and the vote of no confidence ends with positive results on your end and hte leader descide they will not obey, he other heads of government will be forced to exile the citizen or leader, and they may not be allowed inside the faction untill further notice. If there are any other internal conflict questions please post them on this thread.
Now for our By Laws
1>All must answer to the heads of government.
2>There is always to be a Weapons Master no more than one, no less.
3>Two or more Heads of government can declare a state of Emergancy, where they are given temporary power to do anything.
4>Every one has a title which they are answered to as.
5>Our Heads of governmen will be given a unit which they are named after.
6>If one of our leaders dies in office, their succesor will take over
7>All leaders must appoint a succesor.
NOW, we have our traits,
Aggressive, Charismatic(Boudica) Aggresive, Philosifical(alexander). We will have a vote on which traits we will have.
Finally the last matter of Buisiness, the current leaders
Weapons Master-N/A
Forge Master- N/A
Hunt Master-N/A
Grand Citizen- N/A
Now down to buisness, I am Weapons Master Vandal Warlord, your leader and protector, the Weapons Master Faction has some bylaws that joiners must know...
First,
Because we are a despotism, the strong must reign and the weak must serve and envy. There are Four government heads, The Weapons Master, The Forge Master, The Hunt Master, and The Grand Citizen. These are their duties and Jobs
Weapons Master The great overlord, He(or She) is our leader. The Wepons Master's duty is to keep our faction alive and running, and to assist the Hunt Master lead our millitary.
The Forge MasterThe Forge Master is the one who decides what buildings and citys are built and where.
The Hunt Master The Hunt Master is our Grand Admiral( or General if you prefer ) he Leads the military with the Weapons Master, The Hunt Master also decides what we do with the Great General.
The Grand Citizen It is the Grand Citizen duty to tend to the needs of our people, the Grand Citizen will take all complaints and discuss with the other Masters what to do with it. It is also the Grand Citizen who decides what we do with great people( except the Great General )
Seccond,
New citizens join by posting on this forum, with the same info that was used on the Citizen registration forum. New Citizens must not belong to any other faction.
Third,
If you wish to change our bylaws you must vote for a change after it is proposed. The same is done with choosing our leaders. If you think that our leaders are failing to do what is needed to be done you can propose a vote of no confidence in one or more leader. But, there must be a good reason why they should be overthrown, or the vote is overruled.
Finally,
Internal conflicts are the last topic. If some citizens or Heads of Government descide that they are better for a job and the voe of no confidence is issued, and the vote of no confidence ends with positive results on your end and hte leader descide they will not obey, he other heads of government will be forced to exile the citizen or leader, and they may not be allowed inside the faction untill further notice. If there are any other internal conflict questions please post them on this thread.
Now for our By Laws
1>All must answer to the heads of government.
2>There is always to be a Weapons Master no more than one, no less.
3>Two or more Heads of government can declare a state of Emergancy, where they are given temporary power to do anything.
4>Every one has a title which they are answered to as.
5>Our Heads of governmen will be given a unit which they are named after.
6>If one of our leaders dies in office, their succesor will take over
7>All leaders must appoint a succesor.
NOW, we have our traits,
Aggressive, Charismatic(Boudica) Aggresive, Philosifical(alexander). We will have a vote on which traits we will have.
Finally the last matter of Buisiness, the current leaders
Weapons Master-N/A
Forge Master- N/A
Hunt Master-N/A
Grand Citizen- N/A