Schuesseled
Deity
- Joined
- Mar 31, 2008
- Messages
- 2,081
how long is the turn timer on pitboss?
Edit: Oh and btw sign me up:
Rule Britannia: England
Edit: Oh and btw sign me up:
Rule Britannia: England
how long is the turn timer on pitboss?
Edit: Oh and btw sign me up:
Rule Britannia: England
Simultaneous turns is completely against what CIV is all about..
Simultaneous turns is completely against what CIV is all about..
I agree, although I'm not sure if it's the way pitboss works, can anyone confirm?
Simultaneous turns are the big draw of Pitboss, so since we're not going for that, email fits our bill just right
So Civ4 (and probably 5) doesn't have any countermeasures against reloading? (The AoW series has them.) I hope combat in Civ5 will be less random than in 1-4.
I"m not sure how you can make combat less random, at some point after all the mechanics and modifiers are calulated their is still a dice roll required.
CS
Well, I heard that it's possible that both units will survive the battle, only being damaged. This sounds less random than having one unit always eliminate the other. Maybe it's like Fantasy Wars/Elven Legacy, where the actual results can be only a bit different than the predicted ones.
well civ 4 had that checkbox for keeping the randomly generated stuff the same on a reload, i'm sure civ 5 will have it to.
well civ 4 had that checkbox for keeping the randomly generated stuff the same on a reload, i'm sure civ 5 will have it to.