The Inquistion Election Special

Provolution

Sage of Quatronia
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Jul 21, 2004
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Presidential Election

King Daveshack of $INSERTCOUNTRYHERE

King Daveshack, the gatekeeper of new worlds and son of Uther Pentagon, met the lady in the lake, which handed him the sword, making him the first king of $INSERTCOUNTRYHERE.

King Daveshack, renown for his ability of multiple-genesis of trial and error, officialy stated that he would take the humor out of the game if he began to create the worlds according to the ancient scriptures.

He also pledged to found his first city, Camelot, Cumalot or what have you within only two potential start locations. He also said that an intended failure, which the Editor has every intention to depict as intended with the appropriate focus, will be met by restaffing and unintended by problem solving. The King is accountable to all aspects of founding new cities, names included and will also defend the Constitution against "fringe elements", unless problems "causes a lot of pain".

The King will listen to any ideas on the Capital Name, but will make his own informed decision. The King is also concerned how intra-personal relationships will impact his baby constitution and organizational flows. The King will intervene in order to mediate between offiicals if conflict occurs.

"Abusive behaviour is for the Gods to handle" the King states, and he says that concerned peons of the realm can pray to the Gods for Divine Intervention when life becomes hard.

In general, the King enjoy broad support in the beginning of his reign, and we will see how the nation will evolve.

Gubernatorial Election

Governor Ginger Ale wins over Noldodan.
 
Council Elections

Domestic Consul MOTH

Culture Consul Provolution

Lighthouse Proponent and moderate Temple development proponent
Optional Colossus, Great Library, Hanging Gardens, Oracle, Great Wall

External Consul Tim Bentley vs Ulyoth

1. Early wars to eliminate neighbors?

Tim Bentley : Peaceful Expansion
Ulyoth : If needed, a blitzkrieg that does not impact the economy

2. Intensive or limited trade of technology ?

Tim Bentley: Heavy trading for tech parity
Ulyoth Only decent prices, not 10 Gold

3. Give in to harsh demands to keep the peace?

Tim Bentley: Surrender Luxuries, but keep tech, gold and maps.
Ulyoth Only to prevent longer wars, but ignore smaller nations

4. Production targets for Military Units :

Tim Bentley: support limit not real factor, but operational scope
Ulyoth, 1 spearman all cities, 2 on border cities, warriors for exploration

5. Exploration: How many exploration units ?

Tim Bentley send one warrior in each open direction (max 4) and curraughs
Ulyoth 3-4 warriors and 2 naval units to go each way

6. Unit Mix Ratio: offensive/defensive/bombard units should we target?

Tim Bentley Primary Offensive Units
Ulyoth one spearman on all cities, 2 border cities /capital, + offensive units

7. Military Improvements: How soon should we target Barracks?

Tim Bentley: Not prioritize barracks, but settlers, workers, units
Ulyoth: Capital and heavy shield border city for barracks

8. Veteran Troops: What should our policy be on building "regular" troops?

Ulyoth Only when needed
Tim Bentley Regular MPs. field units veteran, regular ships


Technology and Trade Consul SAAM vs. Regent Man

POLICY COMPARISONS

Long term Techs Term One

SAAM Quickest Route to New Government
Regent Man Iron Working and Wheel, then Reassess

Do not sell list

SAAM Iron Working, Literature, Alphabet, Map making, Monarchy, Rep
Regent Man Iron Working, Wheel, Currency, Construction, governments

Independent Research vs. Trade Research

Saam Independent Research
Regent Man Independent research, cheap techs if left behind

Government Type

SAAM Republic
Regent Man depends on Army size


Philosophy Gambit

Saam, go for Philosophy Gambit first
Regent Man, not go for Philosophy, but prioritize Iron

Economy vs. Military

SAAM, go for Economic Techs first
Regent Man Iron Working and the Wheel

Assement

We got 3 somewhat balanced consul positions and one redundant. The close race for external consul and technology and trade consuls prove that these are heavily contested, moderately for the Domestic and even less for culture.

The best way to make more incentive for future elections is to remove Culture Consul totally from the game, and transfer culture wars to governors and wonder discussions to technology and trade.

However, many players would like to see the Foreign Affairs and Trade Department reeestablished. This would require the External Consul and the Technology and Trade Consul to cede away power to a new Consul position.
The Foreign Affairs, Trade and certain high level state functions should be transferred to the new State Consul. This Consul should cover all foreign relation strategies, all trade policies based on national security, Mobilization, War Economy and finally Wonder discussions, as well as espionage activities.
Victory Conditions: Diplomatic Victory

External Consul will retain all military strategies as well as military strategies (strategic level unit movement, builds, and upgrades).
Victory Conditions Domination and Conquest Victories

Finance and Technology Consul will retain the long term technology planning, as well as financial policies, as well as Space Race planning.
Victory conditions: Space Race

Domestic Consul will retain territorial planning, provincial planning, nominating governors and lobbying for long term construction patterns.

Victory Conditions: Culture
 
Directorial Elections

Elected.

Director of Infrastructure: Chieftess, uncontested
Director of Expansion: Snipelfritz, uncontested
Director of Commerce Octavian X, uncontested
Commander of Armed Forces Civgeneral, 70 % vs Ali

Assessment

Some Director level positions need more powers, it seems like Director of Commerce and Commander of Armed Forces has gotten away with most powers, with some left to Expansion and almost none to Labor.

The Inquisition suggests that Infrastructure gets the tactical level science technology decisions from Director of Commerce, and thus control blue collar (Public Works) and Entrepeneurial and industrial businesses (techs). Director of Labor should also lobby the governor on tactical level for city improvements of all kinds (construction business).

The semi-weak Director of Expansion could be given the naval powers from Commander of Armed Powers in peace time, since all naval activities in peace time would be about exploration and settling new colonies, in fact non-war related activities. This office should also get the privileges of the Foreign Affairs and Trade on the tactical level, since all peace time naval movement and colonization will impact foreign relations, as well as acquisition to new resources to be traded. This will balance out the seafaring trait.
We could call this the Director of the Colonial Office.

Director of Commerce should retain control of the slider and the budget, two indeed great powers now that one of our main traits are commercial, and that we get extra gold for ocean tiles with the seafaring trait. More so, DoC should handle the corruption levels as well as promoting market places and banks, as well as court houses. DoC should also lead discussions on Capital Location and Forbidden Palace location, impacting corruption levels.

Commander of the Armed Forces will remain a strong position, and will only lose control over naval units during peace time as well as settler escorts.
Remember the settler-escort-foreign affairs crisis last game.
 
Judicial Elections

Chief Justice Black Hole
Judge Advocate Ashburnham
Public Defender Ravensfire
 
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