The Ironclad...

Ymir9

Warlord
Joined
Nov 15, 2006
Messages
126
Is it me, or is it completely useless as anything other than as a poor man's destroyer?

I suppose if you had no iron OR oil it would be the best thing you could hope for, but otherwise it's nothing more than a non-upgradeable dead-end that's only slightly stronger than a Frigate and much less useful, and only one tech away from destroyers at that.

Here's how I would have it:

Frigate/Caravel ->[upgrades to:] Ironclad (+2 movement, can enter oceans, +~20% cost) -> Battleship

[Destroyer moved to Telegraph]

Come to think of it, this whole mid-Industrial period seems way too fast. It seems by the time I've built my first tile of railroad I'm already 5 turns away from tanks.
 

12agnar0k

Emperor
Joined
Jun 25, 2010
Messages
1,556
The idea of the Iron Clad is that it can't sail oceans but is a damn sight better in combat than the ships from the age of sail. The Iron Clad is more of a coastal defence vessel if anything before you get the destroyer.

Having it able to sail Oceans isn't very realistic, but then again, thats not everything.
 

Ymir9

Warlord
Joined
Nov 15, 2006
Messages
126
Ocean-going ironclads were common by the 1870's.
I don't see what the big deal is.
 

Abremms

Prince
Joined
Mar 5, 2010
Messages
436
its good for a stopgap defense if your faced with a fleet of frigates and don't have destroyers yet.

beyond that, coal is prolly better in factories.
 
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