There is also the conspicuous absence of a passable English Channel. A lot of the time, you can only cross the English Channel if you had culture that encompassed an ocean tile.
The resources are not very logical. Why would some places like Europe have tropical plantations like bananas or cotton? On the other hand, I've seen fur in the tropics (or close to the equator).
Some very characteristic features of Scandinavia that are not present in real life (but in RFC) make the UHV possible. E.g. if you play a temperate world, Scandinavia is full of tundra and mountains, making it impossible to win in time. You can play it in a tropical world, but that would mean more jungle and marshes for Mediterranean cultures, which isn't real either.
What would really work is for high likeliness, Rhye can specific a certain region, say Scandinavia, to have x amount of hills, y amount of grassland, z amount of mountains and to top it off, 1-2 rivers. This would obviously change if it were Russia (more grassland, less hills and more rivers).