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The Land of the Free

Discussion in 'Civ5 - Stories & Let's Plays' started by Sparthage, Nov 16, 2011.

  1. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    The Land of the Free
    -or-
    Realpolitik: The Odd Return
    -or even-
    A More Perfect Union: The Kind-Of Sequel


    Welcome to my little game!

    This game was inspired largely by both yahzuk's A More Perfect Union and Lighthearter's Realpolitik series, and will draw elements from both.

    Anyways, I figured that since the other active forum games either take up too much time or simply are impossible to catch-up with, I might as well start my own game.

    I don't really have much of a plan for how long this will last, but I might as well try to keep this one going longer than my last attempt at a forum game went.

    GAME RULES:
    Section I: The Three Branches of Government
    Section II: The Workings of the Government
    Section III: Basic Game Info
    Section IV: Assassination Attempts
    Spoiler The Three Branches of Government :
    SECTION I: THE THREE BRANCHES OF GOVERNMENT
    THE EXECUTIVE BRANCH
    The leader of the Executive Branch is the President.
    The President is elected to a 4 session term.
    The President has the power to sign into law, or to veto, the bills passed by congress.
    The President may circumvent Congress by issuing Executive Orders.
    The President may create on his own and pass one law per session (law still subject to approval of the Supreme Court).
    If the President issues an Executive Order, the House of Representatives will automatically hold an Impeachment Vote during the next session.
    The President also serves as Commander-in-Chief of the Armed Forces.

    The President may assign each military unit to one of the following functions:
    -National Guard: The unit protects the nation's borders
    -Expeditionary Forces: The unit will explore the unknown. Units will engage barbarians and enemy forces when deemed safe to do so.
    -Army X under the Command of Great General X: The unit will follow a Great General. The President may issue am objective to each General, such as "Capture city X" or "Defend Location X".

    All turn-by-turn movement of units shall be handled by Sparthage.

    The Line of Succession-
    Should the President be removed from office or assassinated, the following will determine his/her successor:
    1. The Speaker of the House
    2. The Senate Majority Leader
    3. The Senate Minority Leader
    4. The longest serving member of Congress that is not the Speaker, Majority, or Minority Leader.

    THE JUDICIARY BRANCH
    The Judiciary Branch is lead by the Supreme Court, which shall be Sparthage.
    The Supreme Court has the power to review all laws and throw out any deemed unconstitutional (or bad for the game!)
    The Supreme Court will break any deadlocked votes.

    THE LEGISLATIVE BRANCH
    The Legislative Branch consists of two Chambers of Congress.

    The Senate
    The Senate is made up of one Senator from every city.
    Senators are elected to a 6 session term.
    The most senior Senator of the largest party shall be the Senate Majority Leader.
    The Senate Majority Leader controls the senate's agenda. This shall be represented in game by allowing the Senate Majority Leader to eliminate two bills each session (automatically fails vote).
    The senior most Senator of the second largest party shall be the Senate Minority Leader.
    The Senate Minority Leader may lead a fillibuster to prevent the vote on a bill. This shall be represented in game by allowing the Senate Minority Leader to eliminate one bill each session (automatically fails vote).
    If the President is impeached, the Senate shall vote whether or not to convict him.

    The House of Representatives
    The House of Representatives is made up up of one Representative per every four citizens in a city (1-4 Citizens = 1 Rep., 5-8 Citizens = 2 Rep, etc.).
    Representatives are elected to a 4 session term.
    At the beginning of each Presidential term, the House shall elect one of its members to be the Speaker of the House.
    The Speaker of the House presides over the House. This shall be represented in game by allowing the Speaker to throw out one bill (automatically fails vote) during each sesison of congress.
    The Speaker of the House shall become President if the President is removed from office before the end of his term.
    Players not voting will have their votes considered as an "abstain".
    If the President circumvents Congress by issuing an Executive Order, the House shall vote whether or not to impeach him during the usual voting period.
    Spoiler The Workings of the Government :
    SECTION II: THE WORKINGS OF THE GOVERNMENT
    How a Bill Becomes Law
    1. During Session N.1, each Senator and Representative may introduce one new bill.
    New bills must be in the format of a simple, straightforward, single sentence statement.
    Of course, in real life, laws are hideously complex things with all sorts of riders, but that would make the game impossible to run. So here, you need to accomplish that by introducing many little bills in conjunction with other players. If you can say it in a gramatically correct way without using conjunctions, you're probably OK. Otherwise the Supreme Court may strike down your bill for being unconstitutional (too complicated for the game!)

    2. At the end of Session N.1, the Supreme Court (Sparthage) shall review all newly introduced bills.
    Any bills deemed unconstitutional by the Supreme Court shall be thrown out.
    3. During congress session N.2, both the Senate and the House of Representatives shall separately vote on the bills passed forward by the Supreme Court.
    If a bill passes in both chambers of congress, it is sent to the President via PM for approval.
    4. Also during congress session N.2, the President shall sign into law or veto the bills passed by congress. Any bills not addressed by the President shall be considered vetoed (pocket veto)
    Bills signed into law by the President become effective immediately.
    5. During congress session N+1.2, any bills vetoed by the President will be revoted on in both houses.
    If the bill passes with greater than 2/3 majority, congress will overrule the President and the bill becomes law.

    Political Parties
    Any player may form a political party.
    There may be any number of political parties in the game.
    Any player may join a political party.
    A player may only belong to one political party at a time.
    A player may switch political parties at the beginning of any congress session.

    Non-Playing Characters (NPCs)
    In each city there are citizens aside from those represented by CFCers.
    These characters can play a key role in elections as they make up much of the city's population.
    For every two citizens in the city, there is one NPC vote (rounded up).
    These votes can be won by those running for office through campaigning.
    In each election, 2-3 issues that concern the NPCs of each city will be posted.
    Those who campaign most effectively on each issue will win the NPC votes from those that are concerned.
    Should no playing character run for an office, an NPC will take the empty office for that term.
    The office-holding NPC will have a profile posted by Sparthage.
    Sparthage will then decide upon the NPCs votes based on this profile.
    NPCs may appear throughout the course of the game. (Posted on Nov. 18, 2011)
    These NPCs may run for office, campaign (through Sparthage's posts), or even assassinate players and other NPCs. (Posted on Nov. 18, 2011)
    NPCs can be tracked on the Player List in each update. (Posted on Nov. 18, 2011)
    Candidate NPCs will be given to each party in every election as open candidacies become known. (Posted on Nov. 23, 2011)
    Candidate NPCs cannot vote, but their support can be affected by campaigns. (Posted on Nov. 23, 2011)


    Running for Office
    Any player may run for President.
    A player may only run for congress as a Senator or Representative of the city where they live.
    A player may not move to a new city in the middle of a campaign.
    A player may campaign for re-election or election to a different office while in office.
    A player may only be running for one office at a time (a player cannot run for Congress while running for President)

    The Electoral College
    Presidents are elected by the electoral college.
    For Presidential elections, each city holds a separate election.
    The winning candiate in each city will receive that city's electoral votes, which will be equal to the number of citizens in the city.
    The candidate that receives the most electoral votes will win the election.
    Spoiler Basic Game Info :
    SECTION III: BASIC GAME INFO
    Joining the Game
    Anyone may join the game.
    There is no waiting list. You will be added to the game at the beginning of the next session.
    There are no "characters" in this game.
    Each player will only have one persona, which will be themselves.
    The only information you need to supply when signing up is what city you wish to live in.

    Deadlines
    This game is intended to be more accessible to players who cannot check the forum every day.
    Each half session will be at least 3 days long.

    Player Activity
    You may be as active or as inactive as you like.
    You will need to be fairly active if you're going to convince your fellow citizens to elect you to office!
    There is no penalty for being inactive, other than incurring the wrath of your fellow citizens.

    Choosing a Place to Live
    All players must live in a city.
    When joining the game, you may choose any city to live in.
    Players may move to a different city during any session of congress.
    A player may not move to a different city while holding a political office.
    A player may not cast any votes during the session in which they move.
    The President and Congressmen will still consider their city to be their home.

    Some Basic Game Management
    Congress shall meet every 5 turns without exception.
    The game level shall be Warlord. The game speed shall be STANDARD. Other game settings are intentionally withheld from the players.
    This game shall focus on both national politics. Cities are governed in accordance to national law.
    Cities shall have a default focus, unless a law dicates otherwise.
    Cities shall produce what Sparthage chooses, unless a law dictates otherwise.
    Workers shall be controlled by Sparthage, unless a law dicates otherwise.
    Research shall follow the path generated by the game to reach Future Tech, unless a law dictates otherwise.
    Social Policy saving shall be enabled. Social Policies will not be selected, unless a law dictates otherwise.
    Promotion saving shall be enabled. Promotions will not be taken, unless a law dictates otherwise.
    Settlers will take a nap, unless a law dicates otherwise.
    Captured cities will be made into puppet states, unless a law dicates otherwise.
    Requests from other nations will be refused, unless a law dictates otherwise.
    Communication with other nations will be polite, unlesss a law dicates otherwise.

    Start of the Game
    It will take a couple preliminary sessions to set up the government before the game really gets rolling.

    Session -4: Initial sign-up. Political Parties are formed.
    Session -3: Players announce their candidacy for office.
    Session -2: Elections for Public Offices
    Session -1.2: Elected players take office. Congressmen introduce bills.
    Session -1.1: Congressmen vote on bills. If a bill passes, the President is alerted via PM and signs or vetoes the bill.
    Session 0: Signed bills become law.
    Session 1.1: THE FIRST FIVE TURNS ARE PLAYED. UPDATE POSTED. Congressmen propose new bills.
    Session 1.2: Congressmen vote on new bills. President Signs/Vetoes Bills, Gives Executive Order.
    Session 2.1: Signed bills become law. THE SECOND FIVE TURNS ARE PLAYED. UPDATE POSTED. Congressmen propose new bills.
    Session 2.2: Congressmen vote on new bills. President Signs/Vetoes Bills, Gives Executive Order.
    Session 3.1: Signed bills become law. THE THIRD FIVE TURNS ARE PLAYED. UPDATE POSTED. Congressmen propose new bills. Players announce candidacies for Congressional and Presidential Elections.
    Session 3.2: Congressmen vote on new bills. President Signs/Vetoes Bills, Gives Executive Order. Players announce candidacies for Congressional and Presidential Elections.
    Session 4.1: Signed bills become law. THE FOURTH FIVE TURNS ARE PLAYED. UPDATE POSTED. Congressmen propose new bills. Players vote in House and Presidential Elections.
    Session 4.2: Congressmen vote on new bills. President Signs/Vetoes Bills, Gives Executive Order. Players vote in House and Presidential Elections.
    Session 5.1: Signed bills become law. THE FIFTH FIVE TURNS ARE PLAYED. UPDATE POSTED w/ ELECTION RESULTS. Elected President and Representatives take office. Congressmen propose new bills. Players announce candidacies for Senate Elections.
    Session 5.2: Congressmen vote on new bills. President Signs/Vetoes Bills, Gives Executive Order. Players announce candidacies for Senate Elections.
    Session 6.1: Signed bills become law. THE SIXTH FIVE TURNS ARE PLAYED. UPDATE POSTED. Congressmen propose new bills. Players vote in Senate Elections.
    Session 6.2: Congressmen vote on new bills. President Signs/Vetoes Bills, Gives Executive Order. Players vote in Senate Elections.
    Session 7.1: Signed bills become law. THE SEVENTH FIVE TURNS ARE PLAYED. UPDATE POSTED w/ ELECTION RESULTS. Elected Senators take office. Congressmen propose new bills. Players announce candidacies for House and Presidential Elections.
    The Game continues on...
    Spoiler Assassination Attempts :
    SECTION IV: Assassination Attempts
    Assassinations may take place at any time. News relating to them will be posted (or PMed if Applicable) immediately.
    Any player may attempt to assassinate another.
    Any player may be targetted for assassination.
    Elected officials have bodyguards, and are harder to assassinate than others.
    Multiple players may work together in the assassination attempt, with each contributing to the chances of success and exposure.
    Each player can make one assassination attempt each session
    The successful assassination attempt itself consists of three random "rolls".
    The "rolls" are random numbers generated by the RNG at Random.org.

    The Assassination Process
    1. The Initiation
    The player(s) involved send a PM to Sparthage with their intentions.
    If players are working together, they must specifically state it.

    2. The Planning Stage
    The RNG is set to a range of 20, with a single number representing the chances of the plot being discovered.
    For each additional player involved, the range is reduced by 2 (ex. 4 Players are involved in an attempt, their chances of being discovered are 1 in 14)
    If the Plot is Discovered at the Planning Stage:
    The Assassination fails immediately.
    If a single player is involved, then their chance of being named as the perpetrator is 75%.
    For each additional player, the chance of each player being named is reduced by 5% (ex. 4 Players are involved in a foiled attempt, each player has a 60% chance of being named)
    Named players will not be able to run for office in the two following elections. Nor will they be able to vote in the election following the attempt.
    Unnamed players will suffer no penalties.

    3. The Attack
    The RNG is set to a range of 5, with a single number representing the chances of the attack succeeding.
    If the attacked player is a Representative the range is increased to 8.
    If the attacked player is a Senator the range is increased to 10.
    If the attacked player is the President the range is increased to 15.
    For each additional player, the range is reduced by 1 (ex. 4 Players are involved in an attempt against a non-elected player, their chances of success are 1 in 2)
    If the Attack Fails:
    If a single player is involved in a plot against a regular player, then their chance of being named as the perpetrator is 85%.
    For each additional player, the chance of each player being named is reduced by 5% (ex. 4 Players are involved in a foiled attempt, each player has a 70% chance of being named)
    If the attacked player is a Representative the base chance is increased to 90%.
    If the attacked player is a Senator the base chance is increased to 95%.
    If the attacked player is the President, the base chance is increased to 100%.
    Penalties are the same as at the Planning Stage for a failed attack.

    4. The Getaway
    The RNG is set to a range of 10, with a single number representing the chances of the assassins being captured.
    If the assassinated player was a Representative the range is reduced to 8.
    If the assassinated player was a Senator the range is reduced to 6.
    If the assassinated player was the President the range is reduced to 4.
    For each additional player participating in the attack, the chance of each player escaping is increased by 1 (ex. 4 Players are involved in a successful attempt, each player has a 1 in 13 chance of being caught)
    If the Getaway Fails:
    If the assassinated player was a standard player, the assassin will not be able to run for office in the following election.
    If the assassinated player was a Representative, the assassin will not be able to run for office in the two following elections. Nor will they be able to vote in the election following the attempt.
    If the assassinated player was a Senator, the assassin will not be able to run for office in the two following elections. Nor will they be able to vote in the election following the attempt.
    If the assassinated player was the President, the assassin will be executed (The same as being assassinated).

    5. The Effects of Assassination
    If a player is assassinated, then they are immediately removed from any held office and cannot run or vote in the next two sessions.
     
  2. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Spoiler Political Parties :
    Commerce Guild for American Supremacy (Guild)
    A party with regards to the total American supremacy over the world through accumulation of luxury and strategic resources in order to incapacitate enemy's economies and support huge armies. Based in Boston. Manifesto
    Leader: JoanK
    Members: None Yet

    Eminently Logical Party of America (ELPA)
    The Eminently Logical Party of America is a party based on making logical decisions. It believes that logic is the ultimate triumpth of Man, and that it must be used to make major decisions. The ELPA is dedicated to making logical decisions not influenced by emotion, and trying to move America on the most logical course. Based in Philidelphia. Offices in All Cities. Manifesto
    Leader: Tambien
    Members: CivOasis, Jwitti, christos200, Lelouch, LordNwahs6, gladoscc

    Communist Party of 'Merica (CPM)
    Do you wish for true power? America says the offer power to the people, but how to truly achieve this? One way: Communism. The Great Marx believed this, so did Lenin and Stalin, Mao and Gorbachev, me and you. How else to put it? Trust these slobbering bureaucrats, or join the Communist Party of 'Merica. We truly shall give power to the people. If Russia, our neighbor could do it, so could we. We could learn from them, embrace their culture, and become one. This shall truly be the Land of the Free. Based in Chicago
    Leader: Princeof_Persia
    Members: None Yet

    American Liberty Party (ALP)
    The American Liberty Party believes that our form of government is the greatest in the world. We can and will be the best in science, wealth, and with the military. People's individual freedoms matter and we believe in a government that does not unnecessarily tax. We are strongly nationalistic and will never back down to anyone. Based in New York.
    Leader: swimandciv
    Members: None Yet

    No Party Party (N/A)
    The No Party Party has no logo or creed. What makes the No Party Party special is that it's not really a party! Just a heading to keep us on all the roll calls and make sure we don't get forgotten. If you want to vote with your heart and your principles (or your pocketbook), go ahead! The No Party Party has no principles or goals besides the prosperity and success of America as best judged by the Party's individual members, and the No Party Party will never ask or require its members to organize or vote in any particular way. Based wherever Members live
    Leader: GreyWithAnE
    Members: None Yet

    United Farmers of America (UFA)
    Ever since mankind took its first steps to civilization, farmers have provided everything to the societies. We feed the nation, so its only appropriate that we get a say in how its run! While we do not want to run for president or anything, we will vote for candidates that values our place in the nation. Farmers of America, we are your representatives! Based in Chicago
    Leader: Red Spy
    Members: None Yet
    Spoiler Player List :
    GreyWithAnE (N/A) Resides in Washington
    LordNwahs6 (ELPA) Resides in Washington
    swimandciv (ALP) Resides in New York
    christos200 (ELPA) Resides in New York
    Lelouch (ELPA) Resides in New York
    JoanK (Guild) Resides in Boston
    Jwitti (ELPA) Resides in Boston
    Dem Taqat (Independent) Resides in Boston
    Tambien (ELPA) Resides in Philadelphia
    CivOasis (ELPA) Resides in Atlanta
    gladoscc (ELPA) Resides in Atlanta
    Princeof Persia (CPM) Resides in Chicago
    Red_Spy (UFA) Resides in Chicago
    Tycho (ELPA) Resides in Chicago
     
  3. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Spoiler Cities (Part 1 of 2) :
    Washington
    Citizens: 15 (7 Turns to Growth)
    Players: 1 (GreyWithAnE)
    NPCs: 8
    Output: 12 :c5food:, 35 :c5production:, 63 :c5gold:, 63 :c5science:, 26 :c5culture:, 26 :c5strength:
    Buildings: Palace, Aqueduct, Granary, Water Mill, Workshop, Market, Bank, Library, University, Monument, Monastary, Garden, and Barracks
    Wonders: Chichen Itza, Ironworks, National College, National Epic, National Treasury, Notre Dame, Taj Mahal, Porcelain Tower, and The Pyramids
    Currently Producing: Forbidden Palace (3 Turns)
    Demands: Furs

    Senator: None
    Representatives:
    Washington - 1 None
    Washington - 2 None
    Washington - 3 None
    Washington - 4 None
    Spoiler Washington :
    New York
    Citizens: 15 (11 Turns to Growth)
    Players: 2 (swimandciv and christos200)
    NPCs: 8
    Output: 9 :c5food:, 26 :c5production:, 27 :c5gold:, 29 :c5science:, 13 :c5culture:, 26 :c5strength:
    Buildings: Aqueduct, Granary, Water Mill, Workshop, Market, Bank, Mint, Library, University, Monument, Temple, Garden, Barracks, Armory, Walls, and Circus
    Wonders: The Oracle and Heroic Epic
    Currently Producing: Sistine Chapel (10 Turns)
    Demands: None

    Senator: None
    Representatives:
    New York - 1 None
    New York - 2 None
    New York - 3 None
    New York - 4 None
    Spoiler New York :
    Boston
    Citizens: 13 (5 Turns to Growth)
    Players: 2 (JoanK and Jwitti)
    NPCs: 7
    Output: 10 :c5food:, 16 :c5production:, 22 :c5gold:, 29 :c5science:, 6 :c5culture:, 22 :c5strength:
    Buildings: Aqueduct, Granary, Water Mill, Workshop, Market, Bank, Library, University, Monument, Temple, Garden, Barracks, and Armory
    Wonders: None
    Currently Producing: Harbor (1 Turn)
    Demands: Sugar

    Senator: None
    Representatives:
    Boston - 1 None
    Boston - 2 None
    Boston - 3 None
    Boston - 4 None
    Spoiler Boston :
    Spoiler City Production (Part 1 of 2) :
    Current Build - Turns Remaining posted instead of Total Turns
    Unavailable Build - Reason posted next to item

    Washington
    Settler (3 Turns)
    Worker (2 Turns)
    Work Boat (2 Turns)
    Figate (5 Turns)
    Caravel (4 Turns)
    Minuteman (4 Turns)
    Longswordsman (4 Turns)
    Trebuchet (4 Turns)
    Knight (5 Turns) Need 1 Horse
    Crossbowman (4 Turns)
    Pikeman (3 Turns)
    Horseman (2 Turns) Need 1 Horse
    Scout (1 Turns)
    Forge (4 Turns)
    Windmill (7 Turns)
    Lighthouse (2 Turns)
    Harbor (4 Turns)
    Colosseum (3 Turns)
    Temple (3 Turns)
    Armory (5 Turns)
    Walls (2 Turns)
    Oxford University (8 Turns) Need Universities in Philadelphia, Atlanta, and Chicago
    Sistine Chapel (12 Turns) Being Built in New York
    The Kremlin (12 Turns)
    The Forbidden Palace (3 Turns)
    Big Ben (15 Turns)

    New York
    Settler (5 Turns)
    Worker (3 Turns)
    Minuteman (6 Turns)
    Longswordsman (5 Turns)
    Trebuchet (5 Turns)
    Knight (5 Turns) Need 1 Horse
    Crossbowman (5 Turns)
    Pikeman (4 Turns)
    Horseman (3 Turns) Need 1 Horse
    Scout (1 Turns)
    Stable (4 Turns)
    Windmill (9 Turns)
    Colosseum (4 Turns)
    Opera House (8 Turns)
    Castle (6 Turns)
    Oxford University (10 Turns) Need Universities in Philadelphia, Atlanta, and Chicago
    Sistine Chapel (10 Turns)
    The Kremlin (17 Turns)
    The Forbidden Palace (17 Turns) Being Built in Washington
    Big Ben (21 Turns)

    Boston
    Settler (6 Turns)
    Worker (4 Turns)
    Work Boat (3 Turns)
    Figate (9 Turns)
    Caravel (6 Turns)
    Minuteman (8 Turns)
    Longswordsman (6 Turns)
    Trebuchet (6 Turns)
    Knight (6 Turns) Need 1 Horse
    Crossbowman (6 Turns)
    Pikeman (5 Turns)
    Horseman (4 Turns) Need 1 Horse
    Scout (2 Turns)
    Stable (5 Turns)
    Forge (6 Turns)
    Windmill (13 Turns)
    Lighthouse (4 Turns)
    Harbor (1 Turn)
    Colosseum (5 Turns)
    Opera House (10 Turns)
    Walls (4 Turns)
    Oxford University (14 Turns) Need Universities in Philadelphia, Atlanta, and Chicago
    Sistine Chapel (23 Turns) Being Built in New York
    The Kremlin (23 Turns)
    The Forbidden Palace (23 Turns) Being Built in Washington
    Big Ben (29 Turns)
     
  4. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Spoiler Cities (Part 2 of 2) :
    Philadelphia
    Citizens: 7 (5 Turns to Growth)
    Players: 1 (Tambien)
    NPCs: 4
    Output: 9 :c5food:, 14 :c5production:, 5 :c5gold:, 10 :c5science:, 3 :c5culture:, 23 :c5strength:
    Buildings: Aqueduct, Granary, Workshop, Market, Library, Monument, Barracks, and Walls
    Wonders: None
    Currently Producing: Windmill (10 Turns)
    Demands: Furs

    Senator: None
    Representatives:
    Philadelphia - 1 None
    Philadelphia - 2 None
    Spoiler Philadelphia :
    Atlanta
    Citizens: 3 (3 Turns to Growth)
    Players: 1 (CivOasis)
    NPCs: 2
    Output: 6 :c5food:, 5 :c5production:, 4 :c5gold:, 3 :c5science:, 1 :c5culture:, 20 :c5strength:
    Buildings: None
    Wonders: None
    Currently Producing: Workshop (12 Turns)
    Demands: None

    Senator: None
    Representatives:
    Atlanta - 1 None
    Spoiler Atlanta :
    Chicago
    Citizens: 1 (2 Turns to Growth)
    Players: 0
    NPCs: 1
    Output: 6 :c5food:, 2 :c5production:, 1 :c5gold:, 1 :c5science:, 1 :c5culture:, 17 :c5strength:
    Buildings: None
    Wonders: None
    Currently Producing: Workshop (48 Turns)
    Demands: None

    Senator: None
    Representatives:
    Chicago - 1 None
    Spoiler Chicago :
    Spoiler City Production (Part 2 of 2) :
    Current Build - Turns Remaining posted instead of Total Turns
    Unavailable Build - Reason posted next to item

    Philadelphia
    Settler (6 Turns)
    Worker (4 Turns)
    Work Boat (3 Turns)
    Figate (11 Turns)
    Caravel (7 Turns)
    Minuteman (9 Turns)
    Longswordsman (7 Turns)
    Trebuchet (7 Turns)
    Knight (7 Turns) Need 1 Horse
    Crossbowman (7 Turns)
    Pikeman (6 Turns)
    Horseman (5 Turns) Need 1 Horse
    Scout (2 Turns)
    Stable (6 Turns)
    Circus (5 Turns)
    Windmill (10 Turns)
    Lighthouse (5 Turns)
    Harbor (7 Turns)
    Colosseum (6 Turns)
    Temple (6 Turns)
    Armory (10 Turns)
    Castle (10 Turns)
    Bank (12 Turns)
    University (10 Turns)
    Sistine Chapel (24 Turns) Being Built in New York
    The Kremlin (24 Turns)
    The Forbidden Palace (24 Turns) Being Built in Washington
    Big Ben (30 Turns)

    Atlanta
    Settler (14 Turns)
    Worker (12 Turns)
    Work Boat (8 Turns)
    Figate (30 Turns)
    Caravel (20 Turns)
    Minuteman (24 Turns)
    Longswordsman (20 Turns)
    Trebuchet (20 Turns)
    Knight (20 Turns) Need 1 Horse
    Crossbowman (20 Turns)
    Pikeman (15 Turns)
    Horseman (12 Turns) Need 1 Horse
    Scout (4 Turns)
    Stable (17 Turns)
    Windmill (41 Turns)
    Lighthouse (12 Turns)
    Harbor (20 Turns)
    Colosseum (17 Turns)
    Monument (7 Turns)
    Barracks (12 Turns)
    Walls (12 Turns)
    Granary (10 Turns)
    Workshop (12 Turns)
    Market (20 Turns)
    Library (12 Turns)
    Observatory (33 Turns)
    Aqueduct (17 Turns)
    Sistine Chapel (74 Turns) Being Built in New York
    The Kremlin (74 Turns)
    The Forbidden Palace (74 Turns) Being Build in Washington
    Big Ben (93 Turns)

    Chicago
    Settler (22 Turns) City Needs Population of 2
    Worker (28 Turns)
    Work Boat (20 Turns)
    Figate (74 Turns)
    Caravel (48 Turns)
    Minuteman (60 Turns)
    Longswordsman (48 Turns)
    Trebuchet (48 Turns)
    Knight (48 Turns) Need 1 Horse
    Crossbowman (48 Turns)
    Pikeman (36 Turns)
    Horseman (30 Turns) Need 1 Horse
    Scout (10 Turns)
    Stable (41 Turns) Nearby Sheep Must be Improved
    Forge (49 Turns)
    Windmill (101 Turns)
    Lighthouse (30 Turns)
    Harbor (49 Turns)
    Colosseum (41 Turns)
    Monument (17 Turns)
    Barracks (30 Turns)
    Walls (30 Turns)
    Granary (25 Turns)
    Workshop (48 Turns)
    Market (49 Turns)
    Library (30 Turns)
    Aqueduct (41 Turns)
    Sistine Chapel (185 Turns) Being Built in New York
    The Kremlin (185 Turns)
    The Forbidden Palace (185 Turns) Being Built in Washington
    Big Ben (231 Turns)
     
  5. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Reserved for Cities Part III (If Necessary)
     
  6. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Reserved for Supreme Court Rulings
     
  7. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Reserved for Foreign Relations and Such
     
  8. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Reserved Just in case...
     
  9. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Reserved
     
  10. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Reserved.
     
  11. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    Session -4:
    Announcements:
    Start signing up and forming parties!

    For those who want to copy-paste something...
    Name:
    City:
    Party:

    To view cities, go to post #3 or #4
     
  12. Tambien

    Tambien Theseus, Duke of Athens

    Joined:
    Mar 21, 2011
    Messages:
    4,118
    Location:
    The Best Place on Earth, Virginia
    I will join. Party info to come later.
     
  13. GreyWithAnE

    GreyWithAnE Chieftain

    Joined:
    Sep 19, 2011
    Messages:
    137
    I haven't even read the rules yet (uncharacteristically), but I'm in. Details forthcoming some time over the weekend.
     
  14. JohannaK

    JohannaK Careless Whisperer

    Joined:
    Oct 13, 2011
    Messages:
    13,368
    Location:
    Last Christmas
    I join in ..., let me think, hummm, no, not that one, ..., oops

    Just joking, I'll start in Boston, and I found the glorious:

    :c5gold:Commerce Guild for American Supremacy:c5gold:

    A party with regards to the total American supremacy over the world through accumulation of luxury and strategic resources in order to incapacitate enemy's economies and support huge armies.

    Coming soon: The logo and official manifesto of the Guild.

    (Does anybody now how to paste a Paint-made image into these posts?)
     
  15. Sparthage

    Sparthage Fighting Tyranny

    Joined:
    Nov 10, 2009
    Messages:
    2,749
    Location:
    New Lunar Republic
    @JoanK: Save the image as JPG or JPEG file.

    Then upload it using either an online hosting site (Photobucket, Imageshack, etc) or the manage attachments tool here on CFC.
     
  16. Tambien

    Tambien Theseus, Duke of Athens

    Joined:
    Mar 21, 2011
    Messages:
    4,118
    Location:
    The Best Place on Earth, Virginia
    Eminently Logical Party of America


    The Eminently Logical Party of America (henceforth refered to as the ELPA) is a party based on making logical decisions. It believes that logic is the ultimate triumpth of Man, and that it must be used to make major decisions. The ELPA is dedicated to making logical decisions not influenced by emotion, and trying to move America on the most logical course.

    Administrator:
    Tambien

    Alterns:
    CivOasis
    Jwitti
     
  17. Princeof Persia

    Princeof Persia The Empire wasn't bad

    Joined:
    Nov 16, 2010
    Messages:
    1,060
    Location:
    Washington D.C.
    I join and create... Drumroll... THE COMMUNIST PARTY OF 'MERICA! Not amerIca, but 'Merica
     
  18. swimandciv

    swimandciv Chieftain

    Joined:
    Sep 28, 2011
    Messages:
    230
    I join and will reside in New York. I create:



    The American Liberty Party believes that our form of government is the greatest in the world. We can and will be the best in science, wealth, and with the military. People's individual freedoms matter and we believe in a government that does not unnecessarily tax. We are strongly nationalistic and will never back down to anyone.
     

    Attached Files:

  19. Tambien

    Tambien Theseus, Duke of Athens

    Joined:
    Mar 21, 2011
    Messages:
    4,118
    Location:
    The Best Place on Earth, Virginia
    i am choosing philidaelphia as my place of residence
     
  20. Tambien

    Tambien Theseus, Duke of Athens

    Joined:
    Mar 21, 2011
    Messages:
    4,118
    Location:
    The Best Place on Earth, Virginia
    So the parties so far....

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Commerce Guild for American Supremacy (CGAS)
    A party with regards to the total American supremacy over the world through accumulation of luxury and strategic resources in order to incapacitate enemy's economies and support huge armies. Based in Boston.
    Leader: JoanK
    Members: None Yet

    Eminently Logical Party of America (ELPA)
    The Eminently Logical Party of America is a party based on making logical decisions. It believes that logic is the ultimate triumpth of Man, and that it must be used to make major decisions. The ELPA is dedicated to making logical decisions not influenced by emotion, and trying to move America on the most logical course. Based in Philidelphia. Offices in Atlanta.
    Administrator: Tambien
    Alterns: CivOasis

    Communist Party of 'Merica (CPM)
    NO DETAILS YET Based in WHERE????.
    Leader: Princeof_Persia
    Members: None Yet

    American Liberty Party (ALP)
    The American Liberty Party believes that our form of government is the greatest in the world. We can and will be the best in science, wealth, and with the military. People's individual freedoms matter and we believe in a government that does not unnecessarily tax. We are strongly nationalistic and will never back down to anyone. Based in New York.
    Leader: swimandciv
    Members: None Yet
     

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