Okay, that's acceptable I guess.
The save looks great. I don't think I'll have a chance to play until Tuesday though so if Rolo wants to pick it up from here, great.
Anyway, I hope the Mids are a placeholder for now, not sure if it is what we want to build quite yet.
Some food for thought:
-Stone city needs a wall sooner rather than later. (Make sure we don't waste hammers and stuff, I remember a vague mention of some bug or something?)
-Does the AI still choose the longer route around if our warrior is blocking the way even if it doesn't know the map fully? For example, an AI on the east may not know of the route to our land via the west, but will it still try to take that way?
-Third city, when do we want to get our third city up? I'm personally thinking sooner (like build third settler now) and then go for Copper city (settle on the plains hill?).
-Wonders, do we want to go for Oracle MC? That looks really powerful to me on this map. Also, I still think GLH would be a great source of passive commerce on this map and we could city spam with our chokepoints so not all cities would need to be on hills.
-Warrior Micro, we have two woods II atm. What do we want to do with them? Continue choking I guess? Anything specific in mind? I'd like to meet our final AI as well so he can start doing war prep instead of focusing on expansion
-Worker Micro, What do we want to do with our 5 workers?
-Tech Path, this ultimately depends on what we want to do with the game. Do we want to go GLH, or Oracle or even try for both or even Mids? One option is to go Sailing, one city builds GLH, another builds a galley and a settler/ Settle the island city, hook up the marble, go for a one turn oracle by pre chopping everything. With co-ordination, it is easily possible
That way, we don't invest any hammers into it without actually getting it