EverNoob
Prince
- Joined
- Jan 26, 2006
- Messages
- 571
This game story features the awesome Fall from Heaven II Shadow mod 0.30.
With 9 civs total, the 8 AI civs are
Difficulty: emperor
Options: raging barbarians, require complete kills, wildlands, AI no building requirements, all victories enabled
Leader
Starting tech
Unique units
Unique buildings
With 9 civs total, the 8 AI civs are
- The Ljosalfar (elves): Amelanchier, Thessa, and Arendel Phaedra
- The Doviello: Charadon and Mahala
- The Clan of Embers (orcs): Sheelba, Jonas Endain
- The Illians: Auric Ulvin
Difficulty: emperor
Options: raging barbarians, require complete kills, wildlands, AI no building requirements, all victories enabled
Leader
Starting tech
Unique units
Unique buildings
Spoiler :
For those who aren't familiar with the settings, a boreal map is almost completely covered in forest, with occasional lakes. With cold temperature, the domintant terrain types are plains, tundras and ice. The dominant food resource is deer, with the occasional farm and pasture resource.
This game is actually my first Shadow game since I didn't get a chance to play during the holidays. So I'm experimenting with many things at once. This forest covered map should favour the elves, so I expect them to dominate most of the game. Due to the forests, starting out with a cottage economy (CE) is gonna be almost impossible, this will give me a chance to try out an initial specialist economy (SE) with the Grigori, with a transition to a CE once it's feasible. I'm using a large map to see how the map plays (monsters, barbs, etc...), before running into another civs. I'm also trying the "require complete kills" option for the first time.
This game is actually my first Shadow game since I didn't get a chance to play during the holidays. So I'm experimenting with many things at once. This forest covered map should favour the elves, so I expect them to dominate most of the game. Due to the forests, starting out with a cottage economy (CE) is gonna be almost impossible, this will give me a chance to try out an initial specialist economy (SE) with the Grigori, with a transition to a CE once it's feasible. I'm using a large map to see how the map plays (monsters, barbs, etc...), before running into another civs. I'm also trying the "require complete kills" option for the first time.