fredrikslicer
Tailor
- Joined
- May 28, 2016
- Messages
- 147
Many find the classical Maya to be very facinating and while I dont disagree the post-classical shows a rise from the ashes dynamic that I think is very exciting thus the following is the post-classical Maya with each leader representing a different state
Maya (Post-classical)
UA: Mayan Collapse (Following the mayan collapse the mayan region began to spawn a myriad of warbands many who would help to reestablish the Maya but with heavy nauhtal influence)
During dark ages military units are built 25% Faster, Upon exiting dark ages:
Normal: Gain 1 inspirations and 1 eurecas
Heroic age: Gain 2 inspirations and 2 eurecas
UU: Macuahitlist (Adopted from the Aztecs this war club was the primary weapon of the maya in melee to distinguish them from the aztec eagle warrior I think they should have the two-handed variety)
Replaces swordsman, does not require Iron, Is cheaper to produce, Moves quicker in Jungles, Has a chance on hit to cut the targets movement in half
UB: Pyramid complex
Replaces holy site produces additional great engineer ponit per district building in temple complex
Ah Mekat Tutul Xiu (Founded the league of Mayapan)
ULA: Leauge war
- Gains a permenant casus belli against city states, any city state that follows your religion you gain an envoy for as long as it does.
The Great Unifier: hostile to city states with his religion outside of his suzerain
Tabascob (Last known king of Tabasco)
ULA: Gateway of Civilizations
- Cities adjecant to rivers and coasts build traders faster
- Commercial districts generates additional food when next to harbors or sea tiles
Chontal: Likes civs with foreign faith, dislikes mercantile city states
Qukumatz (A legendary ruler of Kiche some dispute over his existance exists but all the same)
ULA: The Three families
- Ahaw the Nima Kiche replaces Victor the Castellan
Governor abilities:
- Fortification gains aditional strength if connected to the capital by trade route
- Fund the Il'okab
Strategic resources boosts strength of your units within city limits per resource
- Patronize the Tamub
Trade routes from this city cannot be plundered
- Blood to Tohil
Any units killed within city limits generate faith relative to its strength
- Glorious death
Units in the city gain +15 strength when under siege
- Sacred combatants
Units in this city can be bought for faith, for every surrounding unit you get a discount
Naugal: Becomes a random personality of another ruler upon each game start
Maya (Post-classical)
UA: Mayan Collapse (Following the mayan collapse the mayan region began to spawn a myriad of warbands many who would help to reestablish the Maya but with heavy nauhtal influence)
During dark ages military units are built 25% Faster, Upon exiting dark ages:
Normal: Gain 1 inspirations and 1 eurecas
Heroic age: Gain 2 inspirations and 2 eurecas
UU: Macuahitlist (Adopted from the Aztecs this war club was the primary weapon of the maya in melee to distinguish them from the aztec eagle warrior I think they should have the two-handed variety)
Replaces swordsman, does not require Iron, Is cheaper to produce, Moves quicker in Jungles, Has a chance on hit to cut the targets movement in half
UB: Pyramid complex
Replaces holy site produces additional great engineer ponit per district building in temple complex
Ah Mekat Tutul Xiu (Founded the league of Mayapan)
ULA: Leauge war
- Gains a permenant casus belli against city states, any city state that follows your religion you gain an envoy for as long as it does.
The Great Unifier: hostile to city states with his religion outside of his suzerain
Tabascob (Last known king of Tabasco)
ULA: Gateway of Civilizations
- Cities adjecant to rivers and coasts build traders faster
- Commercial districts generates additional food when next to harbors or sea tiles
Chontal: Likes civs with foreign faith, dislikes mercantile city states
Qukumatz (A legendary ruler of Kiche some dispute over his existance exists but all the same)
ULA: The Three families
- Ahaw the Nima Kiche replaces Victor the Castellan
Governor abilities:
- Fortification gains aditional strength if connected to the capital by trade route
- Fund the Il'okab
Strategic resources boosts strength of your units within city limits per resource
- Patronize the Tamub
Trade routes from this city cannot be plundered
- Blood to Tohil
Any units killed within city limits generate faith relative to its strength
- Glorious death
Units in the city gain +15 strength when under siege
- Sacred combatants
Units in this city can be bought for faith, for every surrounding unit you get a discount
Naugal: Becomes a random personality of another ruler upon each game start