As you've probably heard before I really am not too fond of the Ethiopian and Mayan UB. I think they are a boring waste of unique-slots. They are available too early to put interesting mechanics on, and because of that they have flat yields, which are really strong early on and completely useless 50 turns in. My original intention have always been completely scrapping them because I find them hideously boring, but since that plan have been shut down more times than I can count(and that's a lot, I can count pretty high), Steele or a monument, it's still going to be the first building you build in every city. Yes they are both going to get pantheons quicker than others, but that feels like a rather boring UB to me. Anyways the idea was placing some kind of weird scaling ability on the buildings, and possibly reducing the current stats, it wouldn't really help with the fact that they are available from the start, but at least it shifts some of the power. I'm not really an endless bag of imagination so I'd like to request help in this matter, please suggest fitting(or not fitting, honestly, game-play over realism) abilities for the Steele and/or the Pyramid. Idea's so far: % Science on city-growth (miniature university) X% of Y yield in city during golden age Faster border expansion Increased religious pressure Increased religious pressure from trade-routes Flat bonus from city growth (scaling with era) Extra city defense Again, feel free to suggest your own ideas or choose an existing one and explain what you like about it. If you think the existing UBs are fine, you're welcome to say that as well.