1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

The Mod of Modness Preview Thread

Discussion in 'Civ3 - Creation & Customization' started by georgestow, May 27, 2009.

  1. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    The Mod of Modness(working title) is a mod that I've been working on for about a year. It started off as small, personal mod, with just some extra silly things. However, its been growing and for about half a year, it's been an epic mod in progress. This means many of the silly things I've added in will probably only become available in scenarios, as I wouldn't want my mod to seem too silly, but the scenarios can be. The things that I've added have been trying to lead to a mod where the civs empires grow and fall as they do in real history. This also makes it harder and easier to play as certain civs, which I believe will lead to more interseting games.
    Part of the reason of this thread is, obviously, for people to offer suggestions. Where you see a ???, that's where I really have no idea what to do, and need your help. Thanks.

    The new concepts my mod has are:
    • Civ-Specific Small Wonders
    • Entirely Replaced Leaderheads
    • Entirely Replaced Tech Tree Icons
    • Entirely Replaced City Graphics
    • New Buildings
    • New Wonders
    • New Units
    • Each Civ Has It's Own 'Age of Power'
    • Replaced Terrain Graphics
    • Spans Into The Near Future
    • New Governments
    • Building Extensions
    Civ-Specific Small Great Wonders:
    Great Britain: Houses of Parliament
    Greece: Spartan War School
    Netherlands: Defence Line of Amsterdam
    Germany: Reichstag Building
    Sumeria: The Great Ziggurat
    China: The Teracotta Army
    Russia: St Basil's Cathedral/ The Kremlin
    Carthage: Round Harbour
    Rome: Circus Maximus
    India: Taj Mahal
    Inca: Machu Picchu
    America: The Empire State Building
    Maya: Chichen Itza
    Egypt : Sphinx
    Scandinavia: Leif's Voyage
    Byzantines: Hagia Sofia
    Arabia: Kaaba
    Babylon: Tower of Babel
    France: Notre Dame
    Aztecs: Templo Mayor
    Celts: Maiden Castle
    Hittites: The Wall of Hattusa/Capital Wall
    Iroquois: Tree of Peace
    Japan : Tokyo Tower/Capital Communications Tower
    Korea : Bulguksa
    Mongols: ???
    Ottomans: Selimiye Mosque
    Persia: Zoroastrism
    Portugal: Seafaring School
    Spain: Plaza de toros de la Real Maestranza de Caballería de Sevilla
    Zululand: ???

    I've changed them to Great Wonders because otherwise if the city were captured, the small wonder would be destroyed. I originally had it so that civs could win by Wonder victory, but I really don't think anyone could anyway.

    Entirely Replaced Leaderheads:


    Entirely Replaced Tech Tree Icons:
    See next posts.

    Entirely Replaced City Graphics:
    Image in progress.

    New Buildings:
    Info in progress.

    New Wonders:
    Info in progress.

    New Units:
    See down page for Age of Power units.
    Unit lines are downloadable from the bottom of the post.
    If a unit's name has an asterix at the end, the colour it's box is in will correspond the the colour of the text of the unit it upgrades to.

    Age of Power
    A civ's Age of Power is the time at which I have given them more possible units, and stronger units, so that they can build an empire. Winning outside of an age of power is harder than inside, and civs in theirs are very strong.
    These units will mainly be unit packs, but for some civs, where units are more scarce, the units will be pieced together from all over the place.
    The ages of power will often coincide with their civ-specific wonders.
    The Civs who currently have ages of power implemented:
    Rome
    Greece
    Egypt
    Scandinavia
    Celts
    Arabia
    China
    Byzantine
    Great Britain
    Aztecs
    France
    Carthage

    Civs Currently Without An Implemented Age of Power:
    USA: Modern
    Babylon: Early Ancient
    Germany: Late Industrial
    India: ???
    Iroquois: Early Ancient
    Japan: Future
    Persia: Ancient
    Russia: ???
    Zululand: Early Ancient
    Spain: Late Middle Ages
    Ottoman-Turkey: ???
    Mongols: Early Middle Ages
    Korea: Future
    Sumeria: Early Ancient
    Portugal: Late Middle Ages
    Hittites: Early Ancient
    Inca: Ancient
    Maya: Ancient
    Netherlands: ???

    Replaced Terrain Graphics:
    Image in progress.

    Spans Into The Near Future:
    The Mod of Modness goes up to 2200 AD, and much of the Neo-Modern era is my imagination of the future, so expect mechs.

    New Governments:

    I have currently only added in one new government, Theocracy, but I am planning on another 8 governments:
    Kirocracy
    Kritarchy
    Technocracy
    Tribal Council
    Demarchy
    Noocracy
    Absolute Monarchy
    Constitutional Monarchy

    Theocracy is hard for unit support, but good for espionage and foreign relations.

    Building Extensions:

    This currently hasn't been implemented at all into my game, other than as a concept in my head.
    What I mean by 'Building Extensions' is that you can build extra parts onto certain buildings. This would be done by having the extensions require the original building. They would also cost little, but wouldn't do as much as other 'proper' improvements. Also, they would often cost extra resources, so you can only build these extra things if you have the right resources.
    An example would be having a 'Zoo' building. Then, you can have extensions to it, that require different animal resources. Such as 'Seal Attraction' requiring 'Seals'.
     

    Attached Files:

  2. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    The Icons need rearranging, some techs need to be removed, and some techs need to added.
    The first is the screen, and the screen with arrows. 2 pictures.
    Spoiler :


    The second is the screens through the eyes of different civs. 9 pictures.
    Spoiler :
    Arabia:

    Aztecs:

    Carthage:

    Celts:

    China:

    Egypt:

    Greece:

    Rome:

    Scandinavia:
     
  3. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    The Icons need rearranging, some techs need to be removed, and some techs need to added.
    The first is the screen, and the screen with arrows. 2 pictures.
    Spoiler :


    The second is the screens through the eyes of different civs. 7 pictures.
    Spoiler :
    Arabia:

    Great Britain:

    Byzantine:

    China:

    Egypt:

    France:

    Rome:

    Scandinavia:
     
  4. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    The Icons need rearranging, some techs need to be removed, and some techs need to added.
    The first is the screen, and the screen with arrows. 2 pictures.
    Spoiler :


    The second is the screens through the eyes of different civs. 2 pictures.
    Spoiler :
    France:

    Great Britain:
     
  5. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    This is the screen, and the screen with arrows. 2 pictures.
    Spoiler :

     
  6. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Age of Power unit lines:
    Rome:
    Spoiler :

    Greece:
    Spoiler :

    Egypt:
    Spoiler :

    Scandinavia:
    Spoiler :

    Celts:
    Spoiler :

    Arabia:
    Spoiler :

    China:
    Spoiler :

    Byzantine:
    Spoiler :

    Great Britain:
    Spoiler :

    Aztecs:
    Spoiler :

    France:
    Spoiler :

    Carthage:
    Spoiler :

    As you can see, they are currently mainly Sandris units, but more will be used in due course.
    On the first post, there is a download for an excel unit lines document, including the age of power lines.
     
  7. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Another just in case
    You can post now.
     
  8. Steph

    Steph Multi Many Tasks man Retired Moderator

    Joined:
    Sep 1, 2002
    Messages:
    18,162
    Gender:
    Male
    Location:
    Pont de l'Arn, FRANCE
    Looks good, some principle reminds me something :p
     
  9. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Thanks for the feedback!:D
     
  10. taube87

    taube87 duck and cover!

    Joined:
    Jun 12, 2005
    Messages:
    357
    Location:
    between 37 and 38%
    looks really good, nice collection of buildings, units and other stuff.

    but

    hitler is a very bad choice for an epic leader!
     
  11. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    I know, but is there another leader?
    Would a leader of the Holy Roman Empire do for Germany?

    Also, there a some posts in this thread that are under my account name, but are really pointless. That was because I logged in at a friends house who also has Civ, and I forgot to log out, so he's been annoying and posted silly things in this thread. Sorry.
     
  12. Plotinus

    Plotinus Philosopher Administrator

    Joined:
    Nov 14, 2003
    Messages:
    16,810
    Location:
    Somerset
    Oh come on, there have been plenty of great German leaders. Having Hitler just because you can't think of anyone else is a bit feeble.

    I've deleted the posts, but please be more careful in future.
     
  13. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Okay, I've replaced Hitler with Shiro's excellent Barbarossa.
    Also, when would Germany's Age of Power be? Because I've been thinking late industrial (WWI, WWII), mainly because they were powerful around then and there are plenty of German WW units around. However, is this a good choice? Was there another point in Germany's history where they were world-renouned, etc?

    Thanks for deleting the posts, I'll be more careful from now on.
     
  14. Steph

    Steph Multi Many Tasks man Retired Moderator

    Joined:
    Sep 1, 2002
    Messages:
    18,162
    Gender:
    Male
    Location:
    Pont de l'Arn, FRANCE
    I'll keep WWI and WWII, but clearly name "age of power", and not golden age.
     
  15. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Added Aztec AOP Units+Tech Tree.
    You'll notice that the Tech Tree has been moved around a bit to allow for the Aztec units.
    Thanks Steph, I'll go with the original idea then.
     
  16. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Updated the tech trees(Ancient and Modern), Egypt Age of Power unit line and Leaderheads.
     
  17. Ogedei_the_Mad

    Ogedei_the_Mad Caffeinated Khagan

    Joined:
    Feb 15, 2004
    Messages:
    3,361
    Location:
    Moved back into the kimchi jar
    Two possibilities for Korea's "Age of Power":
    1) Late Ancient: You could represent the Three Kingdoms period (100 BCE - 668 CE) here; the Korean three kingdoms were very active in shaping the development of Northeast Asia. You could use primarily the Silla kingdom to represent this "Age of Power" with perhaps a bit of Goguryeo mixed in. Maybe a Hwarang archer (Silla) and Gaemamusa heavy cavalry (Goguryeo).
    2) Future: Modern Korea (the South, at least) is developing fairly sophisticated robotics and computer technologies that could potentially rival that of neighboring Japan.

    EDIT: Make that a third possibility:
    3) Mid-Medieval: In the first centuries of the Joseon Dynasty (1392-1910 CE) and especially under the reign of King Sejong, the royal government actively supported technical advacnements that produced not only sophisticated tools (such as rain guagues and water clocks), but also advanced weaponry (rockets and Hwacha). The turtle ships became famouse in the Imjin War (1592-1598), but there were probably earlier versions of them before that time.

    It's all up to you on which to choose, of course. ;)
     
  18. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    I think I'll go for future, as there are already many ancients.
    Thanks Ogedei!:D
     
  19. georgestow

    georgestow Proud to be Awesome

    Joined:
    Apr 11, 2008
    Messages:
    954
    Location:
    In The Cold November Rain
    Updated with France. I have also added in a tech 'Imperialism'-but have not yet got the industrial tree preview for it-it's still only visible in the France industrial tech tree.
     
  20. Steph

    Steph Multi Many Tasks man Retired Moderator

    Joined:
    Sep 1, 2002
    Messages:
    18,162
    Gender:
    Male
    Location:
    Pont de l'Arn, FRANCE
    You could use some of Imperator units for earlier cavalry.
    and it could be nice if you add a text below the image in the spoiler to explain the unit upgrade path it's not always easy to see with just he picture (especially with the arrow hiding a part of it).
     

Share This Page