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The Modern Age livestream is coming December 17th!

I mean…cultural victory in Civ was only achievable by collecting artifacts/art and pouring hammers into culture buildings for the modifiers. Nothing is really different on that front
In Civ 6? There are several significant ways: great works/artifacts (and the associated theming), high culture UIs (or faith for La Venta) plus airports, high appeal tiles plus national parks/resorts. Rock band spam (which I hated personally, but....)

That's what IMHO makes the culture victory so interesting in 6 is that it's the one with the most different approaches/feeders.

This looks significantly reduced.

I'm pretty underwhelmed to be honest, I was expecting more from the modern age victories

But TBD, there's certainly the opportunity to expand completely in DLC, perhaps with game modes for folks that found the Civ 6 tourism implementation to complicated.
 
No, I meant it’s silly that people are complaining about something that doesn’t exist.

“This thing that doesn’t exist is bad because it seems boring and unnecessary!”

I dunno, seems silly
More voicing displeasure with an idea that has been aired in the hopes it never comes to pass and better ones can be explored instead. At least for me.
 
Only one person in this thread is complaining about DLC; most (including me) are just expressing a dislike at the idea of an additional age existing period, not its delivery method.

I'm not even complaining about DLC as a concept

I'm complaining that the game is designed to bring excessive and constant amounts of it. It's a matter of scale more than principle that I am concerned about
 
I'm less convinced by the hint of a 4th Age, I'm a bit disappointed that playing a single Age doesn't have victory conditions, only the legacy paths, and I'm a bit concerned that Xerxes was so easy to roll over.

On a side note, have we had any confirmation on whether cities can attack or not? Don't think I've seen them attacking?

It was not encouraging watching the live stream. Carl was just rolling over Xerxes' cities with zero resistance.

Hard to say what difficulty that 2nd game was at. Did they say? The 1st game was Immortal they said. And it sounds like his first attempt at Immortal had multiple DOW's in the first 15 turns. So basically Civ 6 AI :D. I have a bad feeling much will be the same. If you can survive the early game, you are home free.
Exactly... what difficulty were they playing at...because yes, Xerxes was a way too easy mat to roll over... but the other civs seemed pretty well developped.... Carlbarian has the eye to pick weak civs to attack ;-)

I really loved everything I saw in the stream except for that and the mention of a 4th age... I want DLC galore, fully behind it, but not for a 4th age... I really want to experience the 3 ages before deciding if I'd ever want a 4th one...

Also, no the cities didn't attack...ever... so walls on district will really be important to build... I find this an interesting fact
 
No, I meant it’s silly that people are complaining about something that doesn’t exist.

“This thing that doesn’t exist is bad because it seems boring and unnecessary!”

I dunno, seems silly
While I'm one who will likely enjoy it, makes sense for people who dislikes a future content that the stream indicate is very likely to come to complain about it. Even if they could just play without that content, it would still means development time being expended in a part of the game they think they are unlikely to enjoy. Most complaining about that prospect are people who actually overall seems to be enjoying most of the new direction about the game and people who want future content (hence disliking that content going for things they're not interested).

Only really one, or at least one person here who is really strongly against DLC.
 
I'm not even complaining about DLC as a concept

I'm complaining that the game is designed to bring excessive and constant amounts of it. It's a matter of scale more than principle that I am concerned about
Fair. I like the concept of lots of DLC personally, as long as they don't reach the point where they're scraping the bottom of the design barrel like NFP--but I think it's okay for Civ7 civs to feel more similar as we're not getting so many of the more radical designs like Civ6 Māori or Mali, alas.
 
as we're not getting so many of the more radical designs like Civ6 Māori or Mali, alas.
I think between creating what i'd say is radically changed new version of civ and having day one compatibility for all the platforms I think the devs have pushed themselves to the limit. And after that there's high priority changes like getting larger number of civs on a map. Radical will come I think we just have to wait for it.
 
I think between creating what i'd say is radically changed new version of civ and having day one compatibility for all the platforms I think the devs have pushed themselves to the limit. And after that there's high priority changes like getting larger number of civs on a map. Radical will come I think we just have to wait for it.
Fair, and it's also normal for the more unusual civs to come in expansions. I do think Civ7 civs will generally be less exotic than the stranger/more exciting Civ6 civs, though.
 
Fair, and it's also normal for the more unusual civs to come in expansions. I do think Civ7 civs will generally be less exotic than the stranger/more exciting Civ6 civs, though.
Personally I think I'm going to have enough of a time picking up the regular rules before delving into anything too weird, anyhow . . .
 
Techtree screenshot
1734487605942.png

1734487908942.png

There are
1. Vendor stand icon and an Ironclad at Steam Engine.
2. Industrialization shows up LATE. Now equivalent to 'Modern Era' in Civ6 system. Yet neither 'Replaciable Parts' nor 'Rifling' tech and not even 'Chemistry' reappeared anymore. This represents WW1 Military Revolutions.B
Enables
- Field Gun.
- Howitzer.
- (Rifle) Infantry. Now represented with a mafia tommygun rather than a steel helmet. (I'd like to discuss Modern age unit lineups further on either different reply or different thread entirely)
3. Flight comes slightly late. in Civ6 this tech is in the same tier as Replaciable Parts and enables only a spotter blimb, and a biplane.
Now enables
- Aerial Commander (Now 'Sea Land and Air')
- Biplane Fighter
- Biplane Bomber
- Bush Plane (Either a recon choice or Attack Plane type)
4. Combustion is in the same tier as Industrialization. Rather than 'following'
Enables
- Dreadnought
- (An unknown type of warship, either Submarine or Cruiser.. note that Submarine became a fearsome undersea threat since 1916 onwards, and even with modern underwater detection, submarine is still too difficult to counter)
5. Mobilization (This tech name is rather goofy to me)
Enables
- Aircraft Carrier (Now an upgraded Fleet Commander, This is what it should be, CV being stack host, not an active combatant)
- (Superdreadnought) Battleship
- Destroyer
- Another kind of Submarine (or there maybe only one type of sub. mmm)
6. Armor (Actual name should be Armored Fighting Vehicles)
Enables
- Tank (No doubt about it, tech icon says all)
- Antitank Gun
- Assault Infantry (Three tommyguns lined up, it could actually be assault rifle)
7. Aerodyanmics
Enables
- Literally WW2 evolutions of all units came from Flight.
8. Mass Production is now in Modern Age. in Civ6 it was Renaissance era tech, same icon.
9. Rocketry. So Space Race. And Game ends. well tooo soon. or did FXis planned for Endgame Age that player does not change civs anymore? or intended for expansions?
So Science Victory may only be The First to Reach the moon. or those who finished all quests required for it FIRST?
 
Collecting artifacts was only the first part of the victory condition though.
I mean I wish there was more to it than artifacts. I guess potential artwork could also be artifacts, if they are to go into a museum.
 
Burning your rivals to the ground is a great way to ensure that your science project is completed first
 
Staffed.PNG

Lol. It sounds like they sent up a bunch of accountants.

Firaxis, listen: First Human Space Flight works so much better.
 
View attachment 712579
Lol. It sounds like they sent up a bunch of accountants.

Firaxis, listen: First Human Space Flight works so much better.
I don't know . . . I mean both manned and human have the word 'man' in there. We can't be having that. 😉 And what if I want to send a monkey up first? Doesn't that count?

The gender neutral term in common use is actually 'Crewed Spacecraft' although I agree that First Human Space Flight sounds best.
 
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