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The Modiquette

Discussion in 'Civ6 - Creation & Customization' started by The_J, Aug 19, 2012.

  1. The_J

    The_J Say No 2 Net Validations Retired Moderator Supporter

    Oct 22, 2008

    This modiquette is the compilation of all the unwritten rules, which the modders here have essentially followed already. They show the essential spirit of this community, to help one another develop and enjoy the Civilization game. If you want to be a good member of this community, then please follow them too.

    The Modiquette
    1. Be creative, don't copy, and respect other people's work
    2. When you upload content, you automatically grant permission for it to be used by all members of this community.
    3. Therefore no permission is required to use content that is uploaded.
    4. However, the modder should give credit for any content used in their mod.
    5. If you identify another modder's content being used in a mod, notify the mod's modder.
    6. If someone notifies you about another modder's non-credited content, you should then add the credit.

    Background on permissions, credits and general courtesy

    Be creative - don't copy
    Nobody here minds if his work is used in other mods, or used as base for something else. Code snippets, units, improvements from other users might serve as base for other custom things, advanced algorithms, unit reskins, etc.
    But please be creative and put some work on it your own. If you only change a slight detail of somebody else's work, then it's a bit too much to call it your own. So please be creative and make the derivate work to something really distinct. The person who did the original work will be happy if his work could help to create another assets, it will make the community happy, and it will improve your skills.

    How we deal with modmods
    Some mods get so big and have so many fans that some decide to mod it further. This is again in the spirit of this community. But please be cautious: A mod is big work. The original modder put lots of time, thoughts and heartblood into his masterpiece. Some people might have a specific idea about what they want to do, what they want to create. And some might not like it if you turn it into something else. So please ask before you modmod. It's the only instance in this forum where permission is really required. It's a matter of heart, please respect if somebody says "No".
    And also here "be creative - don't copy" applies. If you only tweaked some values, then it's not really a different mod. Nobody will really play it if you only changed the strength values of some units. So again, put enough work into it to make it distinct from the original mod. It will certainly attract more players if you can put your differences into some crisp sentences, and if these then do not consist out of negligible things, then you have achieved it: A modmod.
    (please note: If somebody is not anymore active, and you do not get a response for your permission request, then consider it granted; this also applies only to full mods and everything contained in them, for everything else the point "no permission required" applies)
    It has also been the tradition in this forum to describe a modmod as what it is, a modmod, and to attribute the main work to the original author. One part is sure that you honour who did most of the base work. But it's also an advertisement feature for yourself. Because if you make a modmod, then the people who are most likely to try it out are the players of the original mod. If you say "modmod of X", then they'll see that it's something they should check out. And it's also interesting to see for the other people around. If you see that someone has created a modmod, then it means the original mod is good. Really good. So more people are likely to check that mod out, and so also your work. So please honour the original creator, you'll both benefit from it.

    No permission required
    Requiring permission to use something here on the forums is not workable. This forum has existed for more than 10 years. It will probably also exist in 10 years or more. You don't know if you'll be here in 10 years, but what you've uploaded will still be here. If you left the forum, who should be asked? If you see something uploaded in 2002, 2005, 2008, and the modder has left, who should you ask? Working with permissions is therefore not realistic. We therefore consider that you imply with your upload that what you've uploaded is free to use. Else...what would be the point of an upload?
    Please note that some people put restrictions on their work in the form of licenses, e.g. the "creative commons" license (not very common in this forum, but happens). In most cases this means you can use their work, but you have to credit them and to put derivative work under the same license. Please respect that. It's at the end free to use, so please show the courtesy to respect their wish.

    Give credit if you use something
    Since no permissions are required, there is the need to honour someone's hard work. This is done with a "credit list", or "credits", which means that you name the persons whose work you used in your mod. A simple list at the end of your mod will do it. If you don't know who did something specific, then credit the mod team with a list of their members (Mod XY (user A, user B and others)), ... and a generic thank you to the all many unknown modders won't go amiss either.
    And it would also be great if you gave some feedback at this point! Everyone likes to get some comments on their work. And who can judge about the work better than the people who dealt with it? So please try to leave a comment in the threads of the included things. You see that somebody released a unit, which you want to use? Then please be so nice and tell that the author! A "Niiiiice! I'm totally going to use that one :)." will show the author that his work is appreciated and will only need a second for you. So please comment on other people's work.

    Why is this important?
    People do all sorts of things and upload them. Some things were made for fun, some because somebody requested them. People put time, creativity and nerves into these things, and sometimes they don't even use them themselves, but are only done for the other modders around. The only thing which is requested is that you put their name into your mod. Everyone who worked for that mod will then take a look at that list, and will get some satisfaction that their work is useful, and that other people can see it. If no credits are given, it will discourage these people. Why create something for someone else, if you then claim this work for yourself and don't honour the original creators? So please put the names there. It's not a difficult thing, it doesn't require much work, and it will make your fellow modders happy.​

    Another point of view
    Mods are big. They require lots of work. Different art is needed, different code is needed, different maps are needed. Nobody can do a big mod alone. Nobody can make all the needed units, leaderheads, buildings, maps and code parts. Everyone uses stuff from other people. If you have a long credit list, it shows that you have put much effort into finding the best art and the best code around to create a good mod for the players. Who would trust you if you claimed to have a great mod, but none of the master artists, nobody from the coding people is listed? A credit list is not something to be ashamed of. It shows that you put all possible work into your mod to make it great.​

    Missing credits
    Most people who have worked longer than a week on a mod will know this situation: You dig through your folders of downloaded stuff, and you find something which you really need at this moment...but you have no clue who made it. Should you not use it? No, that would be a waste of good art, code or maps. But now, if you've uploaded your mod and someone points out that you missed a person on your credit list, then please add them to the list. Like already said, please honour the people who did the work.​

    The view from the other side
    If you see that someone didn't credit you, but used your work, then there's no need to be outraged. The organization of a big mod can be a mess. You forget stuff. It's like that. There's no malicious intent behind it. What to do? Point it out, but be nice. Especially new modders will be happy to see a "senior" drop by and comment on their mod. And while you leave a note ("nice work here" is something which you should be able to say for other mods), just say that XY is from you and that you'd like to be on the credit list. And like explained above, it should be a non-issue to do that.​

    And since I have to be a good role model here:
    Credits for formatting and suggestions go to kiwitt, as well as to everyone else who contributed to the discussion here and here.

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