Diamondeye
So Happy I Could Die
What is the Monarchist Cookbook?
What format is that!?!? What is a 'concurrent succession game'?
So what? Why is this important to me?
Rounds
Posting Schedule
Posting Guidelines
Game and Map Generation Settings
Roster (those who are committed to playing in every Game):
The Monarchist Cookbook is a concurrent succession game series to help readers learn how to play and win at Monarch level in Civilization 4: Beyond the Sword.
What format is that!?!? What is a 'concurrent succession game'?
We can only think to describe it by comparing it to its real-life golf counterpart, the "best ball scramble":
And even though we thought we were coining a new format, this was apparently done last year by ruff_hi, here.
To re-iterate the format in terms we're more likely to understand:
This format allows us to 'shadow' each other round-per-round using different strategies and techniques to essentially answer "Which approach is better?" This should help us all learn how best to deal with the various circumstances that arise as well as which strategies are most likely to work given certain situations. (This is particularly important because many of the strategies and gambits that work well at Prince are more difficult and often impossible to accomplish at Monarch ... so, this format should help weed out which is which!)
Wikipedia said:In a scramble (also known as Ambrose), each player in a team tees off on each hole, and the players decide which shot was best. Every player then plays his second shot from within a clublength of where the best ball has come to rest, and the procedure is repeated until the hole is finished.
And even though we thought we were coining a new format, this was apparently done last year by ruff_hi, here.
To re-iterate the format in terms we're more likely to understand:
- A 4000 BC save is generated
- All players on the roster play the save one round
- All saves are uploaded with a corresponding report
- Each save and report is judged to determine which is the best
- Steps 2-4 are repeated using only the previous best save until Victory
This format allows us to 'shadow' each other round-per-round using different strategies and techniques to essentially answer "Which approach is better?" This should help us all learn how best to deal with the various circumstances that arise as well as which strategies are most likely to work given certain situations. (This is particularly important because many of the strategies and gambits that work well at Prince are more difficult and often impossible to accomplish at Monarch ... so, this format should help weed out which is which!)
So what? Why is this important to me?
Because you're invited to play, too!
A strength of this format is it never relies on just one person to play and post every round (though it's strongly recommended). Nor does it necessarily require the same players to continuously play in every game.
For example, if you're great at starting the game but not too good with the mid-game, you could play and submit a Report for only Rounds 1 & 2 and then sit back and learn what you need to learn about how best to play the rest of the game. Or, if you have IRL issues which prevent you from playing one or two Rounds, you can skip them and then pick up later when IRL calms down!
In both cases, you'd obviously want to let the rest of the team know what's going on so they don't wonder where you came from or where you went.
A strength of this format is it never relies on just one person to play and post every round (though it's strongly recommended). Nor does it necessarily require the same players to continuously play in every game.
For example, if you're great at starting the game but not too good with the mid-game, you could play and submit a Report for only Rounds 1 & 2 and then sit back and learn what you need to learn about how best to play the rest of the game. Or, if you have IRL issues which prevent you from playing one or two Rounds, you can skip them and then pick up later when IRL calms down!
In both cases, you'd obviously want to let the rest of the team know what's going on so they don't wonder where you came from or where you went.
Rounds
There are 7 Rounds to each Monarchist Cookbook game:
Some of the Rounds may seem long, but considering the format, too many Rounds would mean dragging each game out over several months -- which none of us want to do. Also, the final Round of 330 Turns may seem long, but each game should conclude during or before the 1900's!
These Round lengths are also somewhat fluid (give or take maybe 10 Turns) to accomodate for major decisions. For example, if you're set to finish Liberalism in 1170 AD, ending your Round at 1155 AD is totally acceptable in order to allow the next Round more options. Similarly, if a major war declaration decision is proposed near the end of a Round, it would be prudent to stop there without making any decision so if your save is determined to be the best save, the decision is still open to the next Round of players.
- 4000 BC - 1000 BC (120 Turns)
- 1000 BC - 700 AD (100 Turns)
- 700 AD - 1300 AD (60 Turns)
- 1300 AD - 1600 AD (60 Turns)
- 1600 AD - 1740 AD (40 Turns)
- 1740 AD - 1820 AD (40 Turns)
- 1800 AD - 2050 AD (330 Turns)
Some of the Rounds may seem long, but considering the format, too many Rounds would mean dragging each game out over several months -- which none of us want to do. Also, the final Round of 330 Turns may seem long, but each game should conclude during or before the 1900's!
These Round lengths are also somewhat fluid (give or take maybe 10 Turns) to accomodate for major decisions. For example, if you're set to finish Liberalism in 1170 AD, ending your Round at 1155 AD is totally acceptable in order to allow the next Round more options. Similarly, if a major war declaration decision is proposed near the end of a Round, it would be prudent to stop there without making any decision so if your save is determined to be the best save, the decision is still open to the next Round of players.
Posting Schedule
The playing/posting schedule is as follows (based on UTC aka GMT):
Basically, the first 3 1/2 days are for playing (and reporting if you're just that fast), and the latter 3 1/2 days are for reporting, voting, etc.
Sure, each Round could be shorter than 7 days, but this format should allow more casual players (and those committed to other series) to find themselves on the Roster.
If you play the save early in the week, feel free to post a Report as early as Day 1!
- Day 1 (Friday) : Play
- Day 2 (Saturday) : Play
- Day 3 (Sunday) : Play, Report
- Day 4 (Monday) : Play, Report
- Day 5 (Tuesday) : Report, Post
- Day 6 (Wednesday) : Post
- Day 7 (Thursday) : Post
Basically, the first 3 1/2 days are for playing (and reporting if you're just that fast), and the latter 3 1/2 days are for reporting, voting, etc.
Sure, each Round could be shorter than 7 days, but this format should allow more casual players (and those committed to other series) to find themselves on the Roster.
If you play the save early in the week, feel free to post a Report as early as Day 1!
Posting Guidelines
That being said, the Posting Guidelines (what few) are:
Basically, each Report should explain how you got where you got within spoiler tags.
Reports should be placed in spoiler tags to prevent other players from accidentally getting hints they didn't want prior to playing the Round. At the end of the Round's week, the 'best ball save' is taken out of spoiler tags and becomes part of the 'main' thread.
- One 'official' Report per Round, please. (If you're shadowing [off non 'best ball saves'], please make very clear in your post it's a Shadow and not a Report.)
- Enclose ALL Reports within SPOILER tags. (Only the chosen 'best ball save' is taken out of spoiler tags before the beginning of the next round.)
- Don't play ahead. When you get to the end of a Round, please stop playing -- especially if you intend to continue playing in the Game -- because you'll get hints which may unnaturally affect your play of the next Round. If you get to the end of the round and just can't help yourself, please at least don't report on those additional turns until subsequent rounds.
- Report by Day 5 (Tuesday) to give sufficient time for consideration.
- Be descriptive in your Report! The #1 priority for a Report is that it should accurately and clearly portray how you got to where you got by the end of the save! It's one thing to get somewhere; it's another thing to show others how you got there -- which is the whole point of this game series.
(In addition to including screenshots of 'micromanaging events' like tile-switching and whipping overflow (the kinds of things not everybody understands but should), using AutoLog (included in The BUG Mod) and posting its Log in a separate spoiler tag is probably the easiest way to ensure every turn is accounted for and fully understood!)
Basically, each Report should explain how you got where you got within spoiler tags.
Reports should be placed in spoiler tags to prevent other players from accidentally getting hints they didn't want prior to playing the Round. At the end of the Round's week, the 'best ball save' is taken out of spoiler tags and becomes part of the 'main' thread.
Game and Map Generation Settings
The Monarchist Cookbook is played with the following game settings:
One player generates the start. (Which player doesn't really matter and is determined at the beginning of each new game.) The start is not checked for any "non start" conditions (such as isolated, low food Capital, lack of nearby strategic resources, etc.); the generated save is played however it lies.
- Civilization 4: Beyond the Sword w/ Bhruic's Unofficial BtS 3.13 patch & supplementary fix
- The BUG Mod. (well, most of us, I think ... it's your choice, really)
- Blue Marble Terrain. (again, it's your choice)
- Random Leader. (Unrestricted Leaders OFF)
- Seven Civilizations. (1 Player + 6 AI)
- Seven Teams. (all on all)
- Refar's RandomScriptMap Random Script Chooser Map.
- Standard Size.
- Random Climate. eek
- Random Sealevel.
- Ancient Era.
- Epic Speed.
- Choose at Random Creation Method. (includes: Fractal Continents, Terra, Hemispheres, Big and Small, Medium and Small, Archipelago & Pangaea Scripts)
- Script Default AI's start.
- Same Rules as AI Player's Start.
- None Exclude Method(s).
One player generates the start. (Which player doesn't really matter and is determined at the beginning of each new game.) The start is not checked for any "non start" conditions (such as isolated, low food Capital, lack of nearby strategic resources, etc.); the generated save is played however it lies.
Roster (those who are committed to playing in every Game):
- Bleys
- Diamondeye
- futurehermit
- OTAKUjbski
- r_rolo1