Let's hope the plan serves us well! I played your turnset quickly and feel you played better than I did, with better overall progress on flotillas. I'm glad you checked for "nearest city" info and noticed Ulundi. I learned of it long ago, but I'm not actually playing. So, I didn't mention it, and put it out of my mind. With more nearest city info, we might triangulate and determine its actual location.Played my turns and try to stick to the plan of Peaster:
I notice that the warrior in Shanghai is wounded, so our horseman-flotilla has excellent chances of success next turn. Assuming that, we could then consider peace with China until we can consolidate.
I'm glad to see the Aleppo flotilla found a canal, but am surprised to see it near the pole at 12,2 ... I expected it would turn south, hugging the coast. But without LH we cannot use it for BOTH the Vikings and the Carths, so I guess this route is good.
Based on these flotillas, and some optimism, I consider we have 3 civs "down" (Spain, China and Vikings) and 2 to go (Carth and Romans). If we can build a good port on the western sea, I'll feel much better about the last two.
We agree about the plans for flotillas. I don't fear the Spanish, but Mackerel's fears about barbs are very reasonable. I'm not sure if rushed warriors would help much vs barbs, but an imported dip or ele makes sense, and/or a gamble on the hut at 18,28.Notes:
1 trireme with 2 horsemen is heading to Shanghai and can try to conquer it next turn.
There are two settlers heading to Khanbalyk which can be used to land near Chinese area (canalcities).
Settlers at 19,25 can build city and the other can move west for another city as Peaster described.
We can use the last settlers to get closer to the Romans as Peaster described.
There are some units left to move and a bit of money left to use. Don't forget to change some cityproduction (at least 1 horsemen is build and should be changed).
Don't know if the spanish alliance is a good choise but it's easy to cancel when the time is right....
Personally, I don't like alliances in EC because breaking them involves withdrawing troops. But that's unlikely to be a problem with the Spanish in this game, if we don't wait too long. You didn't mention tribute, but I'm guessing you got some, since you RB'd pretty successfully. IMO we should demand tribute from all the AI's at almost every chance. Also, IIRC some AI has mys. After that, I guess phil or seaf is good.
I'm curious what people want to produce next. I tend to produce more settlers and boats at this stage, ICSing up to about 25-30 cities. That's a safe flexible plan, consistent with HG, but it may be slight overkill. Elephants + boats is an OK plan too, fast but a bit risky. A few dips seem OK. I'd still disband the legion, which seems to me 20 shields wasted, at least in Bokhara. LH is interesting ... probably not really necessary, but it'd probably pay for itself if we build more than about 10 boats.
My main advice for the next set is: don't forget Carthage and Rome. These are shaping up as our farthest, toughest opponents. I'd prefer having a "Plan A" and "Plan B" for each asap. Good luck !!