timerover51
Deity
That pretty much rules me out for playing the map except for a small number of civilizations, with maybe restricting the number of settlers by having the Palace auto-produce every few turns. Given my enhanced Barbarians, that should serve to keep the number of cities down. i have had some of the scenarios take over 5 minutes for a turn, at which point I stop playing them and delete the save.@Quintillus I benchmarked the map and when the city limit reached, it took 20 seconds each turn to play.
I own a 9900K @ 5 GHz.
Since the limit reached after about 150 turns, I presume after 300 turns where civs will have a lot more units the time for each turn will be 40 sec max.
Anyhow, you need a very fast cpu with top of the line single thread performance.
When you make a monster map, have some consideration for those of us who do not have the latest and greatest computers to play on. I will try to see how it works with a few civilizations. like maybe 6 or so. I have already been changing the starting locations into something more reasonable and accurate.