The Monstrosity - Earth map 500x262 & The Monstrosity - Marathon edition

Hello :)

Whats the status for RARR version? its so hard to wait for me :(
Currently I playtest a version that specifically provide advantages / disadvantages on trading, selecting city locations, etc, as far as placing resources on map.
I believe I will finish the testing in about 1,5 month (its a marathon edition).
That is the final test I am going to make.
There is a good chance that I have a final version of the monstrocity map for Christmas holidays.
The conversion to RARR will take a few hours, probably next day after releasing the main map.
Believe me, It's worth the wait and prepare yourself for something very very different and unique.
 
VoIman.me, is there any progress with that map ? I am aware that this is a gigantic project and there is a good chance, that it needs some additional modifications of C3C in gameplay, too. May be you need some help.

Can you post what you have now, so other modders can help you ?
 
Where is the Arctic - Northern Canada - Greenland - Svallbard and Antarctica???
It could be possible to make it bigger by 1/4th horizontally, and include the Arctic and Antarctic region/continent?
I played around a lot in design my own Giant Earth map interpretations, and I always struggle to include Australia, nevermind New Zealand and Hawaii, Rapanui...
but in some I have also included Antarctica waaaaay on the bottom, not stretched like a giant wall of ice, but an actual continent-island...

see it here: https://forums.civfanatics.com/threads/my-tiny-atlantis-earth-map-100x100.697500/

How do you increase the size of the Editor map???
Can I try contribute??? Tnx.
 
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Hi all,
Since there's been no news here for months, is there any other project for a world map with correct starting points? Unfortunately, I've been waiting for this for a few years.. :cry:
 
Hi all,
Since there's been no news here for months, is there any other project for a world map with correct starting points? Unfortunately, I've been waiting for this for a few years.. :cry:
Obibiber, welcome at CFC. :band:[party]

There are many maps in different sizes with correct starting positions available at CFC. The problem is, that the correct starting positions belong to the civs that are used in the biq of those civs - and these civs can be very different to the civs used in standard C3C.

You can add proper starting locations to any Civ 3 map you can find at CFC easily with the editor by clicking on the tile where you want to place a starting location, select in the tile properties the owner of that tile and enable the box starting location.

Starting Location.jpg
 
Obibiber, welcome at CFC. :band:[party]

There are many maps in different sizes with correct starting positions available at CFC. The problem is, that the correct starting positions belong to the civs that are used in the biq of those civs - and these civs can be very different to the civs used in standard C3C.

You can add proper starting locations to any Civ 3 map you can find at CFC easily with the editor by clicking on the tile where you want to place a starting location, select in the tile properties the owner of that tile and enable the box starting location.
Thank you Civinator,

but there is no world map, for CCM 3.0, thats what i meant. Or is there a map that at least correctly specifies the resource distribution?
 
There is at least one 180x180 map created by Kal EL and slightly modified by me for RARR, that with only some small changes in the editor can be used by the CCM mods. It can be found here at the end of post 1: https://forums.civfanatics.com/threads/rise-and-rule-revisited-epic-mod.549166/

What is not so well known is, that I set the resources in CCM 3 and RARR to be "interchangeable", meaning the luxury resources of RARR can be easily transfered by enabling the existing luxury entries of those resources in the CCM 3 biq and disabling their bonus resource entries in the same biq. Additionally most of the CCM civs in central Europe should be disabled in a game, as there is not enough place for Germany, Poland, Austria, and the Netherlands on that map. For CCM civs that are not contained in RARR, the starting locations should be added as I described it in my last post.

The reason why there is no specific CCM worldmap is existing, is that I wanted the CCM map around 2006 about two levels better in its mechanism than all at that time existing Civ 3 worldmaps, meaning the cities should be founded at their correct locations with their correct names. The last function should be done by preplaced resources carrying the names of the cities and giving the cities themselves in the editor a number code like a poastal code for identification. Unfortunately the thesis by some modders, that in Civ 3 there should be no limit for resources proofed to be wrong as, while creating such a kind of a worldmap it was found out, that there exists a hardcoded limit of only 256 resources in Civ 3 - too less for 512 cities.

Most about this project was written at the former SOC site, but there exists also a thread about it at CFC, that can be found here:
https://forums.civfanatics.com/threads/civ2-cities-resurrected.172250/page-2

Unfortunately most of those very nice screenshots in that thread disappeared, as they were linked to the no longer existing SOC site, but may be I could replace at least some of them with some screenshots from my archive.

rmideast-cities-jpg.127834
 
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There is at least one 180x180 map created by Kal EL and slightly modified by me for RARR, that with only some small changes in the editor can be used by the CCM mods. It can be found here at the end of post 1: https://forums.civfanatics.com/threads/rise-and-rule-revisited-epic-mod.549166/

I opened the amp with my standard editor, and it had a bunch of new options I never had before...
like map sizes...
found cities on mountains...

Is it possible opening just the map used also a modded editor, I have installed C3X... maybe it's in there already and I just didn't notice???
Or should I download the 1.22 version to get the full unlocked experience??
Sorry to ask, I haven't really understood what is going on by just reading through the thread. Tnx.
 
I noticed the old stock editor could go back further than 10.000 BC...
I wanted to make a pre-flood era Earth map, with lower sea levels, and massive glaciers over North America and Europe-Eurasia. Also Antarctica should be about half unfroze, with running rivers, and a continuous land bridge to South America, much like the famous Piri Reis map...
Is there any way to alter the time barrier block, aka remove it?
Also another nice hack I would love for such a map, would be two or three more levels of Ocean, so with Climate change, as glaciers would melt, Ocean become deeper, coast become sea, plains become coast... I guess all terrain types in such a scenario should all have these 3x height modifier for everything to work seemlessly... it would be easier to make say grassland +3, and the mountains +6, so at +3 sea level, they would work as usual... I know it's a lot convoluted... just asking if anyone thinks would be possible at all...
 
In my opinion, hills/mountains should primarily indicate areas with moderate/high amounts of elevation change, respectively. This doesn't necessarily correlate to absolute elevation, though it can - but flat plateaus are not hills or mountains, though they may neighbor them.

I was thinking about this also, it's like all tiles should get a -3+3 height stat, but this only change the landscape look, when sea level changes... the overall feeling of the heights would still remain the same... I was just thinking of a way to make it work, and how devs probably did it in CIV VI rising seas..
 
Lazy sweeper, you have just discovered some parts of the power of the Civ 3 editor. :) Try and find out how to use it. You can even change the oceans to be land and the land to be oceans on an earth map. But the Firaxis editor has its limits. Much more powerful in modding C3C is the Quintillus editor, that can be found here: https://forums.civfanatics.com/threads/cross-platform-editor-for-conquests-now-available.377188/

That editor also has limits, but a lot more can be done with it.
 
Lazy sweeper, you have just discovered some parts of the power of the Civ 3 editor. :) Try and find out how to use it. You can even change the oceans to be land and the land to be oceans on an earth map. But the Firaxis editor has its limits. Much more powerful in modding C3C is the Quintillus editor, that can be found here: https://forums.civfanatics.com/threads/cross-platform-editor-for-conquests-now-available.377188/

That editor also has limits, but a lot more can be done with it.
Like making goats reproduce every X turns, so a Mountain site initially have very poor food, and with time, It looks like goats reproduced and spread all around, also their food yield doubles with a certain tech??? Oh man I'm going to quit work for a week... If I don't write back here in a week call the police...!
 
Lazy sweeper, please calm down. As posted the possibilities of these editors are limited.

I have seen that one question still was not answered. A programming for climate change is included in the games of the civ series since Civ 1. In Civ 3 you can select what kind of terrain terraforms into a different terrain by pollution, so per example plains can become desert and marsh can transform to coastal terrain. Of course you need a certain degree of pollution for such a terraforming.

Pollution Effects.jpg
 
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