Exactly. Everyone has an opinion. As a reviewer, your job is to give me the facts about the game so I can decide whether it sounds like it's for me or not. That doesn't mean not having your own thoughts about it; it means divorcing your opinion and preferences from the game itself. If you want to talk about your opinion, do it on a web forum, or even in the comments section. Don't take a magazine/website's money so you can deliver a fundamentally flawed product to an audience that is trying to form an opinion on something.
Exactly my point. I always looked at the game as objectively as possible and tried to figure out what kind of a person t would appeal to, what the target audience is, and then evaluated how well the game would satisfy that audience's taste. Did I like Crysis? No. Did I think Crysis can satisfy the needs of a gamer looking for a FPS that isn't your typical linear corridor roller coaster? Yes.
Oh, and even though I have defended Civ V on countless occasions, on launch for me it was 7.5. It wasn't a good game, but there was definitely a lot of potential. And after the patches a lot of that potential has already been realized, yet another thing this Chick guy ignores. Go figure.
Perhaps someone can explain this to me, because when I played BtS after playing CIV vanilla prior, I recall being annoyed at the clumsily implemented espionage, never seeing the way-too-late corporations, and never saw a random event worth worrying about. Compared to GalCivII's careful assignment of spies and buildup of a massive spy network in espionage and game changing random events (speed caps of 3 tiles in a game where 8 is common, automatic declarations of war, surprise super planets that can make a faction unbeatable if left alone) BtS just seemed like a halfhearted attempt to follow suit, and did poorly at it.
It wasn't so much what was added, as it was what was fixed. A surprisingly big revamp of the AI (I can even argue in vanilla it was just as bad as the one in V, and extremely predictable to boot), fleshing out to the units and adding new ones, making subtle, but well executed changes to many existing features (religion, the tech tree, vassal states and how they work) and some good old bug fixing. The thing is, what it
did add felt superfluous to me as well. I mean, did Firaxis really think the religion system is so jaw-droppingly good that they had to rebrand it under a different name? Corporations were just plain stupid, and espionage, while better than vanilla, could have been taken a step further.
Shame espionage in G and K seems pretty bare-bones to me. I was looking forward to a more complex system...