micmc
Warlord
this is a request, challange, um...small weeping beg of someone with real skills..
*overview*
having a multiple-game, single empire,
at the end of game #1, the settings (mostly city placement) would become the basis for the next scenario, game #2,
Game #2, would do the same through #3 etc.
the point is this: to let each era really play itself out, even on huge maps, there are times you are done researching rifleman before your poor musketmen are even to the front lines. and things like horse-archers only come into play against rushes and barbarians...
so in each era you'd have a normal progression of full # of turns/time, with enough techs fit in to fully develop the concept of civilization....without falling into the not-so-fun stuff of pre-discovery techs...(e.g. we've all seen those games (and some of us have built them *whistles innocently*) where before you reach "medicine" every trivial part of healing is discovered each without a strogn game purpose...not a critisism of those games btw, just using an example)
your rivals (those not eaten by barbarians) will end up with thier cities on the #2 game map + new civs to replace those who got killed in the previous game
I suspect the first and last games will be the longest, though I could see a thousand year war using flintlocks.
anyway, just a thought, which would take a butt load of back work (to fill in 5 games worth of techs/and reasons for those techs to be in game play) which I know how to do, but building a game that takes over 500 hours to play would be a little daunting even for the most die-hard-core player.
*overview*
having a multiple-game, single empire,
at the end of game #1, the settings (mostly city placement) would become the basis for the next scenario, game #2,
Game #2, would do the same through #3 etc.
the point is this: to let each era really play itself out, even on huge maps, there are times you are done researching rifleman before your poor musketmen are even to the front lines. and things like horse-archers only come into play against rushes and barbarians...
so in each era you'd have a normal progression of full # of turns/time, with enough techs fit in to fully develop the concept of civilization....without falling into the not-so-fun stuff of pre-discovery techs...(e.g. we've all seen those games (and some of us have built them *whistles innocently*) where before you reach "medicine" every trivial part of healing is discovered each without a strogn game purpose...not a critisism of those games btw, just using an example)
your rivals (those not eaten by barbarians) will end up with thier cities on the #2 game map + new civs to replace those who got killed in the previous game
I suspect the first and last games will be the longest, though I could see a thousand year war using flintlocks.
anyway, just a thought, which would take a butt load of back work (to fill in 5 games worth of techs/and reasons for those techs to be in game play) which I know how to do, but building a game that takes over 500 hours to play would be a little daunting even for the most die-hard-core player.