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The Neo-Byzantine society: A brief look at the reasons behind the Byzantine Empire’s rise in promine

Discussion in 'World History' started by Kyriakos, May 28, 2019.

  1. abradley

    abradley Deity

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    ditto
     
  2. r16

    r16 not deity

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    uh , ı think ı must jump and down the whole West is out to get us , make us pay for taking Istanbul and renaming it back to Kons something . Could even use the example of the Last Prime Minister aka the Speaker of Parliament in the beginning of the year and what accepted the head of the Orthodox Church as ecumenic while his party was claiming the CHP candidate was a secret Greek in collusion with Greece and what not . Wait , we will bombard people from orbit ....

    poster is a fan of the Civ III scenario Twilight of Byzntium , after renaming every single Turkish name in the scenario , but it still requires some work on it .
     
  3. Kyriakos

    Kyriakos Alien spiral maker

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    That is a hard scenario, to play as the byzantine empire, yet it is winnable (somewhat; at least you can destroy the ottomans). You just have to create a few armies. It is tedious, though.
    If only the alliances weren't unbreakable - ie were more like Nato ;)

    @Squonk 's civII scenario, "Fading Lights" is not winnable at all, though, due to spawning units.
     
    Last edited: Jun 26, 2019
  4. r16

    r16 not deity

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    but then who wants to destroy the Ottomans , now that after renaming everything they don't exist ? Gift that city in the way and mostly watch Balkan and Asian armies slash each other to death , make a navy and rob the Italian treasure fleets .
     
  5. Kyriakos

    Kyriakos Alien spiral maker

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    Nothing else borders it. It's not like it could be given to Bulgaria :p
    Not that I mean for this to be a political thread; in fact the OP specifically states the (imo primarily) non-political, and certainly non-nationalist (multi-ethnic) nature of the byz popularity in games.
     
  6. r16

    r16 not deity

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    proves you haven't played it years . Keeping Edirne helps artillery fire on the Balkan units , and there's the third city in Trakya . Gift in to Trabzon dudes and the what would be Ottomans will immediately take it and will face Balkan states . A couple of times AI will attack Istanbul , but will be mostly busy about in fighting . And of course , this is nothing political now that you won't be reported as using former names of cities and whatnot to your Police .
     
  7. Kyriakos

    Kyriakos Alien spiral maker

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    No, it shows you haven't played it (as the byzantines anyway) :p Cause the AI ottomans very rarely do anything other than send 95% of their units to Adrianople and Constantinople. Of course I gift Alexandroupolis to Trebizond, but Bulgaria is just too lame to do anything in the front there, and unless they lose a city fast they don't attract any unit to speak of :)
    What has to be done is to defend Adrianople/Constantinople long enough so that you get some army in Macedonia and then build the army wonder in Thrace etc. After that it is easy, cause no AI ever guards against landing units by ship to Anatolia.
    Only good thing in the scen for early Byzantine is that you can bribe the westerners with a tech or just money.
     
  8. r16

    r16 not deity

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    actually ı have and would have again , but last time ı started that miserable Pisa started its wonder right from turn 1 . You give away the 3rd city , capture one or two in Northwestern Greece(?) so that you can transfer your monks and whatnot to Istanbul in turn two , naturally give away Selanik , too . But keep that city in the Mora , ı think it autoproduces monks and the island of Taşoz , which survives attacks in some games and does not in others . You will have a couple of crises , but inevitably Balkan and Asian forces fall on each other . You might not win the overall game , but will not be dead in the beginning either .
     
  9. Kyriakos

    Kyriakos Alien spiral maker

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    That is a terrible strategy... You give away your second largest city for nothing. You don't have to die in the first few turns (unless you lose virtually all confrontations). Here is my own strategy:

    1) Trade your excess silk resource to one of the italian states, for money/gpt. Protect the silk resource north of Adrianople (you may need to withdraw later, but at least protect it for as long as possible)
    2) Research Diplomacy. Preferably raise the tech bar once, so you only need 10/11 turns. You will be able to sell that tech for a huge price and also get others to declare war in exchange for it (eg Bosnia to Serbia, italians to Ottoman or Papal, etc).
    3) Build 2 trebuchets in Thessalonike and use your army in Epirus (after you conquer the two cities there, in turn2) to besiege Thessaly (iirc the city there is Larisa). Should fall 4-5 turns from the start of the game.
    4) Protect the island just south of Thessalonike, by moving one of your pikemen to it, with the galley you start with in Thessalonike.
    5) Build 1-2 trebuchets in Morea, and at least one more medieval infantry. Then besiege the city to the north (iirc Patra). You may also want to send a pikeman or similar to take out the iron resourse the latins have, cause they only have one, next to Corinth.
    6) Rush-build as many units as possible in Thrace, by exchanging your large gpt with actual gold (primarily with the italians).
    7) Maybe rush-build castles in Adrianople and Constantinople. Disband at least one of your galleys in Constantinople, to help lower the cost of the castle. Alternatively, rush-build two knights (they will allow you to kill the ottoman army unit). Also build some pikemen and trebuchets - at least 2 trebuchets in Thrace and at least four pikemen. Install everything where it is needed.
    8) Philadelphia doesn't matter much; it would be good if you have it when you can land from the north, but that comes a lot later, so even if you lose it it doesn't matter. But know that the ottomans are in the habit of raising cities they cannot hold (eg Smyrna).
     
    Last edited: Jun 28, 2019
  10. r16

    r16 not deity

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    the essential thing - at least in my view- that you should remove any tempting targets like this Ege region place so that what would be Ottomans before r16 changed their name would move up and Selanik readily moves the Balkan bunch to it , instead of them coming down . Move out of the way and let them kill each other . Otherwise there's this talk of trading techs and whatnot the Civ community is so big on . ı trade nothing , you know , as a result of decades and stuff . And giving away so many cities and what not readily doubles your defensives in Istanbul . ı save a lot , reload even more , but you can't cheat AI , if you lose something you will lose the same in the reloads , too .
     
  11. Kyriakos

    Kyriakos Alien spiral maker

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    I don't reload. It is personal :jesus:
     

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