Currently herbalists buff plantations though. I think either it should be buildable everywhere, or the plantation buff should be a different buildingNot planning on either, no. The herbalist is themed around forest/jungle settling.
Currently herbalists buff plantations though. I think either it should be buildable everywhere, or the plantation buff should be a different buildingNot planning on either, no. The herbalist is themed around forest/jungle settling.
Currently herbalists buff plantations though. I think either it should be buildable everywhere, or the plantation buff should be a different building
- Iron Fist (replaces Autarky) - Vassals can no longer rebel or be revoked. Yields from Vassal states increased by 50%, and +50% Worker Improvement rate.
- Lightning Warfare - +3 Movement for Great Generals. Gun units gain +15% attack and ignore enemy ZOC. Armor units gain +15% attack and +1 Movement.
- New World Order - +100% construction speed for Constab/Police Station
- Third Alternative - dropped capital yields, now also Reduces Unit Gold Maintenance costs by 25%.
- Blue-Water Doctrine (was Nationalism). +5 Production/Science from Harbors/Seaports/Lighthouses, +50% Production of Naval Units. +50% to Yields from Trade Routes.
- Cult of Personality (edited) - highest warscore now affects all Civilizations (50% of highest warscore counts as tourism mod with all civs)
- Futurism (added) - +1 Culture from Great Works
- Total War (new) - +25% Production when building land units. +34% Warscore (from city capture, plunder, etc.).
- United Front - Unit gifts to City-States generate 40 Influence. Influence with allied City-States does not decay while at war.
- Power Projection (was Gunboat Diplomacy) - 50% easier to bully City-States. Can bully allied City-States, and doing so decreases the influence of all other Civs with that CS by 25%.
@Gazebo do you have a date planned for the release ? I just started a new game and was wondering if it was worth continuing or i'm better off waiting![]()
That extra hammer is really important for a few of the open terrain plantations like wine or perfume, who are on the weaker side of luxuries.Well, the plantation buff is more for plantations on forests/jungles, but I see your point.
G
[QUOTE="Gazebo, post: 14811112, member: 191587"
How about bumping that closer to 50%? Can't say I'd like losing my own influence for that small effect.Power Projection (was Gunboat Diplomacy) - 50% easier to bully City-States. Can bully allied City-States, and doing so decreases the influence of all other Civs with that CS by 25%.
Overall it would keep me militarily viable in the late game while going for a DV... but the only policy that actually contributes to a DV is United Front. Would this be Tier 1? And even if so, is that enough?
- Iron Fist (replaces Autarky) - Vassals can no longer rebel or be revoked. Yields from Vassal states increased by 50%, and +50% Worker Improvement rate.
- Lightning Warfare - +3 Movement for Great Generals. Gun units gain +15% attack and ignore enemy ZOC. Armor units gain +15% attack and +1 Movement.
- New World Order - +100% construction speed for Constab/Police Station
- Third Alternative - dropped capital yields, now also Reduces Unit Gold Maintenance costs by 25%.
- Blue-Water Doctrine (was Nationalism). +5 Production/Science from Harbors/Seaports/Lighthouses, +50% Production of Naval Units. +50% to Yields from Trade Routes.
- Cult of Personality (edited) - highest warscore now affects all Civilizations (50% of highest warscore counts as tourism mod with all civs)
- Futurism (added) - +1 Culture from Great Works
- Total War (new) - +25% Production when building land units. +34% Warscore (from city capture, plunder, etc.).
- United Front - Unit gifts to City-States generate 40 Influence. Influence with allied City-States does not decay while at war.
- Power Projection (was Gunboat Diplomacy) - 50% easier to bully City-States. Can bully allied City-States, and doing so decreases the influence of all other Civs with that CS by 25%.
Alright, took some time earlier to hash out a version 2 for Autocracy:
Not bad I actually like Iron Fist like this. Now if only the AI who prefers to conquer every city on Deity instead of trying for capitulation on everyone. That would be extremely nice.G
- Iron Fist (replaces Autarky) - Vassals can no longer rebel or be revoked. Yields from Vassal states increased by 50%, and +50% Worker Improvement rate.
I rarely pick up a vassal. A civ is almost always unwilling to capitulate until I take their capital, and most of the time that requires crippling them to the point of no return. Only time it's really worth focusing on is later in the game when I can more easily rush capitals and invest into my new friend enough to have them hop back on their feet. Even with tech trading it comes too late for most potential vassals. Doesn't help that some of them hate me so much that they're unwilling to accept a DoF along with the wagons bursting with gold I prepared for them.Not bad I actually like Iron Fist like this. Now if only the AI who prefers to conquer every city on Deity instead of trying for capitulation on everyone. That would be extremely nice.
Overall over my testing my modmods as well, I have never seen an AI that snowballs in vassals especially you would think it would exist over 22 civilizations. It's either me that always wants a capitulation so I always get them to capitulate or an occasional AI that just wants 0-1 vassal at most instead of a civilization with a vast amount of colonial power represented by his or her amounts of vassals.
I rarely pick up a vassal. A civ is almost always unwilling to capitulate until I take their capital, and most of the time that requires crippling them to the point of no return.
Well, I play with 22 civs (43 for a time), and the vassal ratio is definitely off. Most civs get conquered in full or simply allowed to be sliced up by everyone to avoid future headaches (though I haven't done Enginseer's thing with making vassalage an earlier option). You'd be surprised how much outside forces can influence your ability to break the AI in a timely manner. The AI doesn't really consider long term survival very well when they're losing in big games.In my games there are almost always one or two vassals, which seems appropriate. I force capitulation without the capital hit by 1) breaking their army, and 2) seriously threatening the capital.
Iron Fist looks very bad. Yields from vassals never matter to me, and if you want to win the game, the vassal's potential uprising shouldn't influence anything. The only thing that matters is +50% worker improvement rate, and that's hardly worth a tenet so late in the game. Unique, but not functional from what I see - easy F. New United Front is also meh. Better than the current one, though, but the influence decay shouldn't matter much at this point so it needs a third part to sweeten the deal I'd say. Like the military cs unit gift rate, or unit production which could be taken away from Total War to be replaced with handy Pillaging bonuses which the tree lacks and which would be at home with a policy called Total War and which would actually encourage doing something else. That's why I shill for the +HP and yields for pillaging tiles on that one because that'd be cool, unique and useful. Futurism's +1 Culture might just as well not exist, it's nothing at that point (especially for a warmongerer), it's just more text imho. I don't get why Autocracy constantly gets small, tall-focused yield buffs that even tall wouldn't take.
Also what about wonders? Prora/Hall of Honour are still the worst of the worst, with Freedom's being best at wide and Order's being in the middle. Any changes to these? Hall of Honour could be decent if it allowed you to build units with Faith in the city and lowered the Faith costs there by 25% (so Zealotry-goers don't complain), Prora needs more.
I mean, you admit on the front end that the yields don't matter to you - that seems unfair to the tenet.The goal here is to make a tenet that is useful if you are playing for lots of vassals. That said, I'm going to modify if to increase CS yields as well - makes it a hybrid conquest/diplo tenet.
I haven't messed with them. Open to ideas.