Brucha
King
- Joined
- Oct 22, 2007
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- 622
With my Soyuz Sovetskikh Sotsialisticheskikh Respublik story drawing painfully slow to an end its time to begin my great epic storyline...
I present to you the first of three stories convering the period from the fall of the Russian Empire, the Russian Civil War and ending with the Cold War in three parts:
Октябрьская революция - The October Revolution - Part 1 : Fall of the Tsars
Октябрьская революция - The October Revolution - Part 2 : The Russian Civil War
Октябрьская революция - The October Revolution - Part 3 : The Cold War
This first story is using El Justo's excellent AoI 1898 - 1919 Deluxe mod, with some changes which I will outline first below:
CHANGES TO AOI MOD
Spoiler :
Mt main goal of modding this wonderful scenario was to better reflect, historically, the Soviet Union during the period covered in this series of stories. In this, I have actually made it more difficult for myself, as the Russians are already having it tough in this scenario.
A new government and accompanying tech has been added: Bolshevism, that can be researched after the tech, The Great War. Bolshevism allows a government change to Bolshevism and the building of Red Guard units. The Red Guard were para-military, more political than true military, but the Red Guard fought the Civil War, and the Red Army did not come about until 1918. Most of the former Imperial Russian military units were either disbanded or formed into Red Guard and Red Army units. Thus, all units of the Tsarist government will upgrade to Red Guard units, which in turn will upgrade to Red Army Infantry or Cavalry as soon as the tech, Red Army, is researched.
Red Guard units are pretty crappy, 5.5.2 infantry units, but the Red Army units are on par with European WW1 Infantry.
That said, there are some misconceptions to the fall of the Tsars of Russian and the rise of the Soviets during the Great War.
The revolution began in March of 1917 in St Petersburg, but not by the Bolsheviks but tather by a populous uprising. In the revolt, Duma members (a sort of legislative body in the Russian Empire) took control of the government and formally announced the creation of the Russian Provisional Government. Finding no support from the Russian military, Tsar Nicholas II abdicated which left the Provisional Government in control.
At first, the Soviets stood by the new Provisional Government, on the condition of being allowed influence in the new government and control of various militias. A state of power struggle ensued within Russia, with the Provisional Government in control of state power and the Soviets holding the allegiance of the workers.
The power struggle soon came to blows and brought about the October Revolution in October 1917 when the Soviets, led by Lenin, overthrew the Provisional Government in Petrograd. Putting themselves into various governmental positions and ministries, the Bolsheviks signed a peace treaty with Germany in March 1918, ending Russia's involvement in the Great War.
Russia soon erupted in civil war between the Soviets and the pro-Provisional Government factions, which continued for several years.
The Bolshevism government is comperable to the others in most respects: corruption is Problematic, Worker Rates are, a Draft Limit of 3, no War Weariness and 4 Military Police.
lastly, I had to add some music files to the game. The music in the mod is great, and correct to the period, but I added several mp3's from my collection to the mix, including:
The Russian Imperial Hymn
bozhe-tsarya-khrani-3 (God Save the Tsar)
Tchaikovsky's Festival of Coronation
Several songs sung by the Red Army Choir
Map Changes:
I also modified the map somewhat, mainly by connecting all cities via roads, as even cities in Canada and Siberia, were connected by roads by the late 19th Century. I also modified rail lines to late 19th Century era conditions.
SCENARIO VICTORY CONDITIONS
Spoiler :
To quote El Justo himself:
the conditions for victory in AoI v3.0 are relatively simple. amass 4,000 VPs while playing either of the "FULL" versions and you win. well, you ask, how does one obtain the VPs?
VPs are obtained two (2) ways. the first and easiest way is to occupy the VP tiles and you'll recieve one (1) VP per turn for each VP that you occupy. typically speaking, the major and medium powers all start with two (2) VP locales. therefore, obtaining additional VP locales can be accomplished through conquest
the second way to obtain VPs is to ship the 'raw materials from the colonies' units back to any of your VP locales (thus making certain enemy VP locations more attractive in terms of your merchant fleet/TR routes from the colonies). Two (2) VPs are awarded for every 'raw material' unit that is safely sent back to a VP. also, 25 gold is awarded for each 'raw material' returned.
be advised however that if you are in a war w/ another colonial civ that you can capture their 'raw material' units! you'll notice that this is quite common in certain areas (Africa fro example) as the AI has the tendency to 'secure' the 'raw materials' units prior to shipping them back (despite the settings which allow for the 'raw material' units to load and ship out w/out the securing by any particular unit). so, knowing this, prepare accordinly to ship back all captured goods should you find yourself at war w/ a colonial civ.
another victory condition is terrain domination. the set figure on this one is 66%. iow, occupy at least 66% of the world's surface and you are victorious!
the last victory condition is popluation percentage; ie 66%. if you obtain this (usually in connection w/ the 66% terrain dominiation) then you are victorious!
the conditions for victory in AoI v3.0 are relatively simple. amass 4,000 VPs while playing either of the "FULL" versions and you win. well, you ask, how does one obtain the VPs?
VPs are obtained two (2) ways. the first and easiest way is to occupy the VP tiles and you'll recieve one (1) VP per turn for each VP that you occupy. typically speaking, the major and medium powers all start with two (2) VP locales. therefore, obtaining additional VP locales can be accomplished through conquest
the second way to obtain VPs is to ship the 'raw materials from the colonies' units back to any of your VP locales (thus making certain enemy VP locations more attractive in terms of your merchant fleet/TR routes from the colonies). Two (2) VPs are awarded for every 'raw material' unit that is safely sent back to a VP. also, 25 gold is awarded for each 'raw material' returned.
be advised however that if you are in a war w/ another colonial civ that you can capture their 'raw material' units! you'll notice that this is quite common in certain areas (Africa fro example) as the AI has the tendency to 'secure' the 'raw materials' units prior to shipping them back (despite the settings which allow for the 'raw material' units to load and ship out w/out the securing by any particular unit). so, knowing this, prepare accordinly to ship back all captured goods should you find yourself at war w/ a colonial civ.
another victory condition is terrain domination. the set figure on this one is 66%. iow, occupy at least 66% of the world's surface and you are victorious!
the last victory condition is popluation percentage; ie 66%. if you obtain this (usually in connection w/ the 66% terrain dominiation) then you are victorious!
Initial Strategies
Spoiler :
After studying other posts covering the AoI scenario, I realized several things:
The Russian Empire is vast and has alot of resources but is surrounded by powerful enemies. I first need to build up my economy and military right away.
Germany and Austria-Hungary are the biggest threat and possess the only locked alliance in the game. I must build up a strong defense on my European borders to combat this.
The best locations for expansion will be in Scandinavia and towards Japan. The Japanese are quite powerful, and I will have to re-fight the Russo-Japanese War within the first 5 years or so in the game.
The Russian Empire is vast and has alot of resources but is surrounded by powerful enemies. I first need to build up my economy and military right away.
Germany and Austria-Hungary are the biggest threat and possess the only locked alliance in the game. I must build up a strong defense on my European borders to combat this.
The best locations for expansion will be in Scandinavia and towards Japan. The Japanese are quite powerful, and I will have to re-fight the Russo-Japanese War within the first 5 years or so in the game.
STORY STYLE
Spoiler :
I will be deviating from my usual story style - it will be grapgic intensive with lots of period material and themes. It won't be written as a plain telling of my turn actions, but more like a text book or such. One big change will be the telling of military engagements, complete with period battle maps and the like. I am forming all units into a military structure as well. The base units represent divisions with appropriate unit designation: 1st, 2nd, 3rd, etc, Infantry Division. Divisions will form corps and then armies.
As I mentioned above, my last game is still winding down and I must complete it before I can really jump into this series, but I should have a first post up within the week. I assume that my first posts will be somewhat mundane with lots of Empire and city management before any hostilities break out.