Although I can't even Open my own pictures at work.
From Memory there are 2 topics that need to be discussed.
1. Offence (lets start with the good.)
We have 2 Cataputls out of EE and the City is still at 10
and 9
1 Catapult can attack the Warroir next turn (over 99.9% odds).
From Here I suggest we move 1 Axeman (the one with the promotion) along with the 2 catapults (one at level 2) on thier Conquest to The barbarian City.
Knowing KodKod can join them and round out the team of 4.
This Gives 2 Cats and 2 Axemen as orginally Suggested by Dave. (Probably more than we need but no sense making sure).
2. Defence
We have 2 Axemen in postion to take on the Barb and have a Couple of Choice.
A. Move Road Guard North onto the cottage, and Mistman SE S onto the other Cottage.
Pros: The axeman will attack on of them, if we lose the Other unit can kill the Wonded Barb Axeman.
Cons: We leave 1 Axeman as a Sitting duck with roughly 50% odds.
B. Attack the Axeman on the Hill
Pros: Extra Exp if we Win
Cons: About 30% odds.
C. Have Road Guard Stay in the forest and Have Mist Man Move SE.
Pros: If the Barb Attack Road guard he has +50% defence in the forest.
Cons: If he doesn't Attack then we can't use the 2 unit Pinch as decribed in A. (Example if he Moves NE then we Can only attack with Mist Man or risk a cottage).