The OpenDev/Preview Thread

Discussion in 'Humankind - General Discussions' started by Revanchist, Jun 28, 2020.

  1. Elhoim

    Elhoim Iron Tower Studio Dev

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    Let's hope so! The electricity company told me we won't have electricity all day, so I'll be able to test the new scenarios at night.
     
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  2. aguaacrobata2

    aguaacrobata2 Chieftain

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    Same here... Looking forward to see if I am in this week. I am really enjoying what I can see here, on Reddit and on the different YouTube videos sooo fingers crossed to be able to test it by myself
     
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  3. tedhebert

    tedhebert Emperor

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    Received the 2nd Scenario mail this morning. They're having a little trouble with it on steam install, but should be fixed by now. Will play tonight after my work day I guess... or maybe even a little during lunch break.

    I,m very interested in this one. 4 small battle scenarios, will give us a great insight in how battles VS something better than wildlife will feel like. Plus, we will see many differents early eras cultaures in play.

    Can't wait.
     
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  4. CivLuvah

    CivLuvah Deity

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    It's been an hour since they're supposed to send out the OpenDev invites. I got nothing yet. Not even in my promotions in my GMail. :sad:
     
    Last edited: Aug 6, 2020
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  5. tedhebert

    tedhebert Emperor

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    very sorry to hear that buddy... Really hope you get it this time !
     
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  6. CivLuvah

    CivLuvah Deity

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    @Catoninetales_Amplitude Will they be giving more invites for the second scenario coming into tomorrow like for the last one?
     
  7. aguaacrobata2

    aguaacrobata2 Chieftain

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    Well me neither, nothing on Gmail, nothing on Spam and nothing on my Games2Gether profile... It looks like another week of waiting, at least... Soooooo frustrated, hopefully tomorrow there is another chance
     
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  8. tedhebert

    tedhebert Emperor

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    I DID get it on the second day for the first phase... keep hope !
     
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  9. SupremacyKing2

    SupremacyKing2 Deity

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    Combat looks good in scenario #2:

     
  10. CivLuvah

    CivLuvah Deity

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    It looks so deep based on the video
     
  11. Denkt

    Denkt Left Forever

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    It seems like they have taken the endless legend combat system and reworked it from a give order and then have the battle play out into a coventional system in which units instantly respond. Another major difference from endless legends is that battles can continue over several in game turns.

    Castles is also a new thing, now you can build improvements that boost your armies during combat.
     
  12. rastak

    rastak Emperor

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    Signed up a bit late but luckily got in. Plan on popping a few Pale Ales and running through the first two scenarios tonight then providing feedback. Thanks for allowing me to participate Amplitude. I don't have the same hours as Civ but bought almost all your games. Looks like I can run this at 3340x1440 on an ultrawide monitor with UI scaling so that is GREAT news.
     
  13. Krajzen

    Krajzen Deity

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    Good Lord I am in.

    Ha!

    I knew that my time as beta tester of Stellaris would be just a first step on the glorious path towards career of testing games for free. I regret nothing.



    Where do we post feedback?
     
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  14. SupremacyKing2

    SupremacyKing2 Deity

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    City sieges looks epic!!

     
  15. Siptah

    Siptah Eternal Chieftain

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    Indeed, it's a very interesting and informative live stream.
     
  16. FinalDoomsday

    FinalDoomsday Prince

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    I made a total mess out of 3 of my 4 battles woo hoo!

    Just wanted to say I love how they went out of their way to give Japanese and Korean generic units different apperances, I was expecting a 'East Asian' style they would share but nope their arqebusiers have different uniforms!
     
  17. SupremacyKing2

    SupremacyKing2 Deity

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    it is also interesting to see that cities can bring up militia units. I think the AI had 11 units defending the city and each army can hold 8 units. And the battle area was huge. So city sieges can be epic multi turn affairs. In the mid and late game, you will need o bring large armies to take a walled city. It won't be like civ6 where you just bombard a city center until the city HP is low and then take the city with a melee unit.
     
  18. tedhebert

    tedhebert Emperor

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    Finally got it to work. Had to flush my steam download cache, like a lot of people, to get it to work.

    found a way to play the first of 4 BATTLES during lunch time. very fun, Hittites chariots VS Egyptians chariots. I found the batlle fairly easy because I took time to attentively read the spces of each units. Egyptians have a range of 3, and can move after attacking, but have maluses when in melee. Hittites have range of only 1, but if in melee, they force the opponent into having only a move or an attack action, not both.

    So after pre-battle movement, and round 1, all you have to do is make sure all the Egyptian chariots are engaged in melee and it's a win.

    From the questions asked in the survey, it seems they want to know if you used river maluses, elevation bonuses and what not from the map to your advantage, but really, playing the Hittites actually stopped you from being able to do so, since you had to react to Egyptians actions more than could dictacte those events. I feel they should have reversed this and make us play the Egyptians.

    All in all, I found that the AI played the right way, they worked hard to get far away and elevate themselves on the map. Also, I felt the the advantages and disadvantages of each really played out as expected in the battle.

    I'm sure the next 3 are going to be a little more challenging, but it'll have to wait until end of work day ;-)
    20200806124205_1.jpg
     
    Last edited: Aug 6, 2020
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  19. conorbebe

    conorbebe King

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    I suppose I can wait another week, but I'll be gutted if I don't get in at all, I'm so pumped for this game!
     
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  20. rastak

    rastak Emperor

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    @tedhebert - might not want to advertise on a public forum that you got around their scenario release. If it was intended I would think they'd have simply unlocked them all.
     

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