killercane
Deity
Our major question is how to beat Epsilon assuming war goes well. I proposed a nuclear strike in the other thread. What are the downsides of this plan?
The idea would be:
Get Epsilons map first and foremost.
Kill Innovia so that only we and Epsilon are left.
Research to Fission (req. Sci Method, Physics (5700), Electricity (6400), Fission (7865). These are mostly Great Scientist highlightable. Epsilon will probably refrain from doing Sci Method for a while since it obsoletes their Great Library. Starve cities for scientists, and run Caste System and Pacifism.
Begin building Manhatten. Stop building it when we have 1 turn left if we dont have Rocketry yet (so as to hide our intentions).
Switch gears to Rocketry. Perhaps we can trade for artillery from Epsilon. Stop research and build nuclear wessels.
We have room for 6 cities in the south that can immediately chop ICBMs upon completion of Rocketry. There is quite a lot of forest down there. We cash rush the rest.
After testing on a future map, Nukes decimate things pretty well that cavalry can clean up. A mech infantry went down to 7 after a nuke hit. 2 nukes destroyed all troops. This requires further testing however, including how large the blast radius is.
Final step: nuke as many cities as possible and raze them with cavalry. Use pirate attacks as much as we can (2 nukes for Ep's capital; and it probably will be coastal).
The downside that I can see is we will be production and science poor should Epsilon survive. And they would have Loco/Innovia cities to retreat to. We could build SDI somewhere after Manhatten is built. The timeline of this plan might not work if wars with Aloha and Innovia do not go well.
The idea would be:
Get Epsilons map first and foremost.
Kill Innovia so that only we and Epsilon are left.
Research to Fission (req. Sci Method, Physics (5700), Electricity (6400), Fission (7865). These are mostly Great Scientist highlightable. Epsilon will probably refrain from doing Sci Method for a while since it obsoletes their Great Library. Starve cities for scientists, and run Caste System and Pacifism.
Begin building Manhatten. Stop building it when we have 1 turn left if we dont have Rocketry yet (so as to hide our intentions).
Switch gears to Rocketry. Perhaps we can trade for artillery from Epsilon. Stop research and build nuclear wessels.
We have room for 6 cities in the south that can immediately chop ICBMs upon completion of Rocketry. There is quite a lot of forest down there. We cash rush the rest.
After testing on a future map, Nukes decimate things pretty well that cavalry can clean up. A mech infantry went down to 7 after a nuke hit. 2 nukes destroyed all troops. This requires further testing however, including how large the blast radius is.
Final step: nuke as many cities as possible and raze them with cavalry. Use pirate attacks as much as we can (2 nukes for Ep's capital; and it probably will be coastal).
The downside that I can see is we will be production and science poor should Epsilon survive. And they would have Loco/Innovia cities to retreat to. We could build SDI somewhere after Manhatten is built. The timeline of this plan might not work if wars with Aloha and Innovia do not go well.