Creating a Character
To create a character you need
Name (we much prefer if you give your character a name similar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance
*Optional
Stats
To enhance your character you can give it various stats, the stats all initially have 4 points in, you have 10 additional points you can spend on each one, and you can only gain additional points through bonuses.
Strength (STR)
Your overall physical prowess
Agility (AGI):
Your speed, dexterity, and reflexes.
Intelligence (INT):
Basically your mental processing power. How fast you think.
Wisdom (WIS):
The amount of information you know.
Endurance (END):
Ability to withstand pain and hardship.
Bravery (BRV):
The ability to reactive under fear or nervousness.
Control (CTL):
Your mental control, the ability to remain calm in stressful situations, etc.
Sense (SNS):
Eyesight, hearing, sense of smell, etc.
Merit/Flaws
The Merit/Flaw system is entirely optional, you do NOT have to use it and is just a way to further enhance your character. You can completely ignore this section.
The Merit/Flaw system works thus: for every merit you assign yourself you gain one flaw, each merit/flaw adds and detracts a point from your stats. The management will award extra bonuses for people who chose a merit/flaw and maintain these within a story.
Merits:
Photographic Memory (+ 1 INT)
Code of Honour (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)
Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Cantered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Colour Blindness (-1 SNS)
Inept (-1 INT)
Frailty (-1 END)
Skills
Optional as well
Skills are another section to enhance the believability of your character, your character receives 2, and once again the management will award bonuses for people that maintain their skills in a role-playing situation.
Cooking
Hunting
Tracking
Swordplay
Horse Riding
Archery
Stealth
Carpentry
Smithing
Healing
Communication.
END OF FIRST POST! This is only the essential required to create a character so is the only stuff needed to be included in one post.
New post!
RPG Economy
Upon joining the RPG each person receives 100 gold, thereon each player receives 50 gold per turn chat, in theory about 100 gold per week extra, extra revenue can be gained by businesses, revenue from land etc.
BANKING
All accounts are kept at the Bank. Salaries are added to all accounts after each turn chat. All transactions must be posted at the bank with a link to the transaction post or a copy of the PM/email where the transaction occurred. Only one party of the transaction should make the transaction post, to avoid confusion. If the transaction is made at a business, the business owner will post the transaction. All amounts are rounded to the nearest whole number. Private transactions should be posted immediately. Businesses may hold their transactions until the day of the next turn chat and post them all at once.
Loans
Simple loans are available from the bank at 5% or 10% interest, after the researching of Banking inside of the game. 5% loans are for the purchase of assets (items, stores, etc.). 10% loans are signature loans and can be taken for any reason. Loans are repaid over a maximum of 3 terms. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turn chats per term. Loan payments are deducted automatically from salaries. A citizen may have only 1 outstanding loan at a time. Loans may be paid off early but no refund of interest is given. Contract salaries are figured assuming 10 turns per chat.
Stores/Shops:
OFFICIAL BUSINESSES
these are business threads run by a Manager (or an Assistant) that sell goods at the official market price (as set or authorized by a Manager). They record all transactions to the bank at each turn chat. They do not record profits.
PRIVATE BUSINESSES
The first private business that a player creates is free, following that every business thereafter costs differing amount of money to set up as shown below.
Place of Business start-up expenses
2000g: Large goods (houses etc)
1000g: Small Goods (food, clothes)
500g: Services (no goods exchanged)
0g: Non-profit organizations (no goods or services exchanged)
If a player wants to create a second business, that business start up costs must then be multiplied by the number of business you have previously.
Size factor:
Personal business: x1
Private company: x2
Public company: x3
Corporation: x4
Supply
It is assumed that each business has enough material to supply their customers.
Technology Restrictions
The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ4 game.
Example: If we have Bronze Working then Iron Working is one advance away. Items dependent on Iron Working (sword, metal armour, etc) could be legally sold.
Taxation
Large goods businesses are taxed 20% of total income
Small goods businesses are taxed 10% of total income
Service businesses are taxed 5% of total income
Non-profit organisations are not taxed
Selling the shop
Businesses can be sold or liquidated. When liquidated, 50% of the Place of Business costs are returned to the seller. If sold to another private owner the price is negotiated. The buyer will then need to pay normal legal start-up fees but will not have any Place of Business expenses.
NEW POST!
Land Management
Tile Costs
Base tiles cost 50 gold
Commerce icon adds 50 gold per icon
Hammer and Food icon adds 30 gold per icon
If the tile is currently being "worked", and extra 100 gold is added
Tile Benefits
5 gpt per plot plus...
5 gpt per Commerce icon and
3 gpt per Hammer and/or Food icon
Additional Rules
A person can only own a maximum of 20% of the total land of the empire.
Buildings cost x2 for building on a hill or mountain due to the difficulties of heights.
Private property can be sold to any other citizens for any amount both citizens agree to. Both parties must PM the Land Manager by Friday for the transfer to become finalized, otherwise it might not be recognized until the following week.
Foreign Control
Any tile that falls under foreign control will automatically revert back to no ownership. All buildings on the tile will be considered destroyed. If the tile is re-gained, then it is placed on sale again. Tiles that no longer lie in our borders, but do not fall under foreign control will no longer produce the virtue point benefits. However, the owner will keep possession of the tile. Buildings will remain on the tile but may require a refurbishing cost depending upon type of building and length of the loss.
Tile Purchasing
New tiles will become available at the land managers discretion, who will post a thread with a list of the tiles available for purchase. Each person lists five tiles they want in order of preference. Players who do not currently own any land get priority over those who do. A player must have enough gold on hand to buy the tile. If more than one citizen wants the same piece of land, a random drawing will decide who gets it.
Absence
If any citizen has not posted at CFC for over four weeks and has not posted in any absence thread, the Land Manager may buy back any land at current purchase price. This land may be re-sold to other citizens
--------------------------------
Well thats the proposed rule set, does anyone have any ideas? things they want to include, things they want to get rid of???
To create a character you need
Name (we much prefer if you give your character a name similar (or exactly the same) to your forum name)
Age
Gender
*Biography/Physical Appearance
*Optional
Stats
To enhance your character you can give it various stats, the stats all initially have 4 points in, you have 10 additional points you can spend on each one, and you can only gain additional points through bonuses.
Strength (STR)
Your overall physical prowess
Agility (AGI):
Your speed, dexterity, and reflexes.
Intelligence (INT):
Basically your mental processing power. How fast you think.
Wisdom (WIS):
The amount of information you know.
Endurance (END):
Ability to withstand pain and hardship.
Bravery (BRV):
The ability to reactive under fear or nervousness.
Control (CTL):
Your mental control, the ability to remain calm in stressful situations, etc.
Sense (SNS):
Eyesight, hearing, sense of smell, etc.
Merit/Flaws
The Merit/Flaw system is entirely optional, you do NOT have to use it and is just a way to further enhance your character. You can completely ignore this section.
Spoiler :
The Merit/Flaw system works thus: for every merit you assign yourself you gain one flaw, each merit/flaw adds and detracts a point from your stats. The management will award extra bonuses for people who chose a merit/flaw and maintain these within a story.
Merits:
Photographic Memory (+ 1 INT)
Code of Honour (+1 BRV)
Common Sense (+1 WIS)
Concentration (+1 CTL)
Calm Heart (+1 CTL)
Self-Confident (+1 CTL)
Ambidextrous (+1 AGI)
Daredevil (+1 BRV)
Perfect Balance (+1 AGI)
Jack-Of-All-Trades (+1 INT)
True Love (+1 BRV)
Danger Sense (+1 SNS)
True Faith (+1 CTL)
Huge Size (+1 END)
Driving Goal (+1 BRV)
Double-jointed (+1 AGI)
Flaws:
Compulsion (-1 CTL)
Nightmares (-1 BRV)
Overconfident (-1 CTL)
Phobia (-1 CTL)
Low-self Image (-1 CTL)
Deranged (-1 WIS)
Hatred (-1 CTL)
Amnesia (-1 WIS)
Confused (-1 INT)
Weak-Willed (-1 BRV)
Absent-Minded (-1 WIS)
Hard of Hearing (-1 SNS)
Bad Sight (-1 SNS)
Uneducated (-1 INT)
Insane Past Life (-1 CTL)
Twisted Upbringing (-1 CTL)
Mute (-1 SNS)
Short (-1 STR)
Self Cantered (-1 WIS)
Gullible (-1 WIS)
Simpleton (-1 INT)
Short Fuse (-1 CTL)
Curiosity (-1 SNS)
Colour Blindness (-1 SNS)
Inept (-1 INT)
Frailty (-1 END)
Skills
Optional as well
Spoiler :
Skills are another section to enhance the believability of your character, your character receives 2, and once again the management will award bonuses for people that maintain their skills in a role-playing situation.
Cooking
Hunting
Tracking
Swordplay
Horse Riding
Archery
Stealth
Carpentry
Smithing
Healing
Communication.
END OF FIRST POST! This is only the essential required to create a character so is the only stuff needed to be included in one post.
New post!
RPG Economy
Upon joining the RPG each person receives 100 gold, thereon each player receives 50 gold per turn chat, in theory about 100 gold per week extra, extra revenue can be gained by businesses, revenue from land etc.
BANKING
All accounts are kept at the Bank. Salaries are added to all accounts after each turn chat. All transactions must be posted at the bank with a link to the transaction post or a copy of the PM/email where the transaction occurred. Only one party of the transaction should make the transaction post, to avoid confusion. If the transaction is made at a business, the business owner will post the transaction. All amounts are rounded to the nearest whole number. Private transactions should be posted immediately. Businesses may hold their transactions until the day of the next turn chat and post them all at once.
Loans
Simple loans are available from the bank at 5% or 10% interest, after the researching of Banking inside of the game. 5% loans are for the purchase of assets (items, stores, etc.). 10% loans are signature loans and can be taken for any reason. Loans are repaid over a maximum of 3 terms. Maximum loan amount is 1/2 of your expected income over the loan period. All calculations will be based on an expected 8 turn chats per term. Loan payments are deducted automatically from salaries. A citizen may have only 1 outstanding loan at a time. Loans may be paid off early but no refund of interest is given. Contract salaries are figured assuming 10 turns per chat.
Stores/Shops:
OFFICIAL BUSINESSES
these are business threads run by a Manager (or an Assistant) that sell goods at the official market price (as set or authorized by a Manager). They record all transactions to the bank at each turn chat. They do not record profits.
PRIVATE BUSINESSES
The first private business that a player creates is free, following that every business thereafter costs differing amount of money to set up as shown below.
Place of Business start-up expenses
2000g: Large goods (houses etc)
1000g: Small Goods (food, clothes)
500g: Services (no goods exchanged)
0g: Non-profit organizations (no goods or services exchanged)
If a player wants to create a second business, that business start up costs must then be multiplied by the number of business you have previously.
Size factor:
Personal business: x1
Private company: x2
Public company: x3
Corporation: x4
Supply
It is assumed that each business has enough material to supply their customers.
Technology Restrictions
The technology of items sold can be no more advanced than one tech above our current knowledge in the actual Civ4 game.
Example: If we have Bronze Working then Iron Working is one advance away. Items dependent on Iron Working (sword, metal armour, etc) could be legally sold.
Taxation
Large goods businesses are taxed 20% of total income
Small goods businesses are taxed 10% of total income
Service businesses are taxed 5% of total income
Non-profit organisations are not taxed
Selling the shop
Businesses can be sold or liquidated. When liquidated, 50% of the Place of Business costs are returned to the seller. If sold to another private owner the price is negotiated. The buyer will then need to pay normal legal start-up fees but will not have any Place of Business expenses.
NEW POST!
Land Management
Tile Costs
Base tiles cost 50 gold
Commerce icon adds 50 gold per icon
Hammer and Food icon adds 30 gold per icon
If the tile is currently being "worked", and extra 100 gold is added
Tile Benefits
5 gpt per plot plus...
5 gpt per Commerce icon and
3 gpt per Hammer and/or Food icon
Additional Rules
A person can only own a maximum of 20% of the total land of the empire.
Buildings cost x2 for building on a hill or mountain due to the difficulties of heights.
Private property can be sold to any other citizens for any amount both citizens agree to. Both parties must PM the Land Manager by Friday for the transfer to become finalized, otherwise it might not be recognized until the following week.
Foreign Control
Any tile that falls under foreign control will automatically revert back to no ownership. All buildings on the tile will be considered destroyed. If the tile is re-gained, then it is placed on sale again. Tiles that no longer lie in our borders, but do not fall under foreign control will no longer produce the virtue point benefits. However, the owner will keep possession of the tile. Buildings will remain on the tile but may require a refurbishing cost depending upon type of building and length of the loss.
Tile Purchasing
New tiles will become available at the land managers discretion, who will post a thread with a list of the tiles available for purchase. Each person lists five tiles they want in order of preference. Players who do not currently own any land get priority over those who do. A player must have enough gold on hand to buy the tile. If more than one citizen wants the same piece of land, a random drawing will decide who gets it.
Absence
If any citizen has not posted at CFC for over four weeks and has not posted in any absence thread, the Land Manager may buy back any land at current purchase price. This land may be re-sold to other citizens
--------------------------------
Well thats the proposed rule set, does anyone have any ideas? things they want to include, things they want to get rid of???