RegentMan
Deity
Here is a centralized place for information about each teams leader and civilization.
Civfanatics (Mansa Musa - India)
Leader Traits: Spiritual and Financial
Unique Unit: Fast Worker
Unique Building: Mausoleum
Starting Techs: Mysticism and Mining
Starting Unit: Warrior
WePlayCiv (Ragnar - Native America)
Leader Traits: Aggressive and Financial
Unique Unit: Dog Soldier
Unique Building: Totem Pole
Starting Techs: Agriculture and Fishing
Starting Unit: Warrior
Civforum.de (Isabella - Inca)
Leader Traits: Spiritual and Expansive
Unique Unit: Quechua
Unique Building: Terrace
Starting Techs: Agriculture and Mysticism
Starting Unit: Warrior
Apolyton (Elizabeth - Ottomans)
Leader Traits: Financial and Philosophical
Unique Unit: Janissary
Unique Building: Hammam
Starting Techs: Agriculture and The Wheel
Starting Unit: Warrior
Spanish Apolyton (Boudica - Zulu)
Leader Traits: Aggressive and Charismatic
Unique Unit: Impi
Unique Building: Ikhanda
Starting Techs: Agriculture and Hunting
Starting Unit: Scout
CivPlayers (Darius - Aztec)
Leader Traits: Financial and Organized
Unique Unit: Jaguar Warrior
Unique Building: Sacrificial Altar
Starting Techs: Hunting and Mysticism
Starting Unit: Scout
Realms Beyond (Pacal - Egypt)
Leader Traits: Financial and Expansive
Unique Unit: War Chariot
Unique Building: Obelisk
Starting Techs: Agriculture and The Wheel
Starting Unit: Warrior
UniversCivilization (Mehmed - Holy Rome)
Leader Traits: Expansive and Organized
Unique Unit: Landsknecht
Unique Building: Rathaus
Starting Techs: Hunting and Mysticism
Starting Unit: Scout
Civfr (Willem - Maya)
Leader Traits: Financial and Creative
Unique Unit: Holkan
Unique Building: Ball Court
Starting Techs: Mysticism and Mining
Starting Unit: Warrior
Financial: 6
Expansive: 3
Organized: 2
Spiritual: 2
Aggressive: 2
Charismatic: 1
Philosphical: 1
Creative: 1
YossarianLives has already posted some interesting insights in the leader/civ-picking thread:
"Best Picks"
"So-so Picks"
"Worst Picks"
Civfanatics (Mansa Musa - India)
Leader Traits: Spiritual and Financial
Unique Unit: Fast Worker
Unique Building: Mausoleum
Starting Techs: Mysticism and Mining
Starting Unit: Warrior
WePlayCiv (Ragnar - Native America)
Leader Traits: Aggressive and Financial
Unique Unit: Dog Soldier
Unique Building: Totem Pole
Starting Techs: Agriculture and Fishing
Starting Unit: Warrior
Civforum.de (Isabella - Inca)
Leader Traits: Spiritual and Expansive
Unique Unit: Quechua
Unique Building: Terrace
Starting Techs: Agriculture and Mysticism
Starting Unit: Warrior
Apolyton (Elizabeth - Ottomans)
Leader Traits: Financial and Philosophical
Unique Unit: Janissary
Unique Building: Hammam
Starting Techs: Agriculture and The Wheel
Starting Unit: Warrior
Spanish Apolyton (Boudica - Zulu)
Leader Traits: Aggressive and Charismatic
Unique Unit: Impi
Unique Building: Ikhanda
Starting Techs: Agriculture and Hunting
Starting Unit: Scout
CivPlayers (Darius - Aztec)
Leader Traits: Financial and Organized
Unique Unit: Jaguar Warrior
Unique Building: Sacrificial Altar
Starting Techs: Hunting and Mysticism
Starting Unit: Scout
Realms Beyond (Pacal - Egypt)
Leader Traits: Financial and Expansive
Unique Unit: War Chariot
Unique Building: Obelisk
Starting Techs: Agriculture and The Wheel
Starting Unit: Warrior
UniversCivilization (Mehmed - Holy Rome)
Leader Traits: Expansive and Organized
Unique Unit: Landsknecht
Unique Building: Rathaus
Starting Techs: Hunting and Mysticism
Starting Unit: Scout
Civfr (Willem - Maya)
Leader Traits: Financial and Creative
Unique Unit: Holkan
Unique Building: Ball Court
Starting Techs: Mysticism and Mining
Starting Unit: Warrior
Financial: 6
Expansive: 3
Organized: 2
Spiritual: 2
Aggressive: 2
Charismatic: 1
Philosphical: 1
Creative: 1
YossarianLives has already posted some interesting insights in the leader/civ-picking thread:
"Best Picks"
"So-so Picks"
"Worst Picks"