Let's play a little concept game with the most successful conquerors of all times: the Mongols. The Mongols didn't need infantry for their wars. Under Genghis Khaan, they didn't care about stone buildings in their capital, until they had too much luxuries and had to stock them somewhere. They didn't build any city but Avarga, the capital, which only use was to be a capital. They didn't like irrigations since they were bad for horses. They were also great archers and horse riders. Civ: Mongols MODDED: start with wheel, warrior code and horseback riding Map: 60% Pangea, Standard, rolled up so I have horse (you'll see why) and so I am not on the coast (Mongols a coastal civ?) opponents: Random level: Emperor victory: conquest, dom VARIANTS 1- No infantry units I can't build: -the spearman upgrade path (I don't know about the MI, we'll see) -the warrior upgrade path -crusaders 2- OBC (one built city) I must not build any city but my capital 3- No stone buildings in the capital In my capital, I can't build: - temple and up - library and up - bank and up I can build everything else, including markets, barracks and harbor (but I won't have to) 3- Irrigation rules 3.1 My army must have a clear path with no irrigations to go to war 3.2 I must not irrigate in Avarga's 21 tiles 4- WAR!!! I must attack any civ who insults me by: - demanding anything - wants me to get out of his territory - doesn't get out of my territory - breaks a deal with me - any other thing I'll think about during the game What do you think about this?