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The Playgroud Mod 2.0

Discussion in 'Civ3 - Completed Modpacks' started by The Omega, Sep 20, 2010.

  1. The Omega

    The Omega Completely Insane

    Joined:
    Jun 14, 2004
    Messages:
    3,032
    Location:
    Austin, Texas
    Grade school was a simpler time. There was no need to panic about bills, unemployment, or the inevitable nuclear apocalypse. It was a time when your largest concerns were getting through math class alive, not missing your bus, and seizing control of your enemy’s capital so you can use its strategic location to gain a monopoly over the trade in the region.

    But in spite of the idyllic appearance, the Playground is a harsh place, where children battle each other for dominance. What begins as a small dispute over control of certain parts of the Playground escalates into years of massive wars, which shake the very foundations of the School. Soon, child is fighting against child, giant death robots battle Godzilla, and tanks are rolling across the soccer fields. In the end, there is only one goal in the mind of all who attend the School: The complete conquest and subjugation of all other students.




    *Bell rings*

    Alright kids, class is letting out, time for recess.

    The Playground Mod 2.0 is the sequel to the original Playground Mod, featuring vastly expanded and rebalanced gameplay including dozens of new units, four new civilizations, 10 new governments, new resources, a completely redone civilopedia (which you should totally read. Yes, all of it. We spent a lot of time working on it), etc.
    For those unfamiliar with the Playground Mod, it is a mod based on the wars which happened at my school, from 2nd to 7th grade. However, it’s not the most realistic depiction of those wars; since a mod about small kids running around a tiny playground hitting each other would likely not be the most entertaining of mods, instead we based it off how the participants imagined the wars to be happening. Which means sword fights, nuclear weapons, zombies, and all sorts of other epic things to be found in the imagination of a child.
    In addition to the elements from my school's wars, version 2.0 includes two civilizations from other civfanatics members’ wars: Hooray’s Chase, and Hikaro Takayama’s Lego Republic.

    For the full Playground Mod experience, we recommend that you play with Tutorial Mode on

    The Playground Mod 2.0 is for Civilization 3: Conquests/Complete. To download, click on the link below, follow the instruction, and then extract all files to your Conquests/Scenarios folder.


    And now, CREDITS!!!

    This mod is the work of work ranging from July 31, 2005 to September 20th, 2010. It would have never been possible without the hard work and dedication of many people, including, but not limited to:

    Modding Team:

    Bluemofia
    The Omega

    Units Graphics Design:

    Aaglo
    Embryodead
    Kinboat
    BlueO
    Hikaro Takayama
    Chris85
    mrtn
    tpasmall
    LizardmenRule!
    Eclipse
    Aluminium
    Yaniv
    Kindred 72
    la_dav
    BeBro
    Piernik
    ShiroKobbure
    MoscaTnT
    Orthanc
    Supa
    utahjazz7
    Plotinus
    Heretic_Cata
    Lab Monkey
    CamJH
    Navy Dawg
    Wyrmshadow
    beboy
    jobiwan7
    ripptide
    tom2050
    Steph
    georgestow
    TheMorpheus
    Kal-el
    Bjornlo


    Terrain Graphics Design:

    Tzar Sasha
    Spacer One
    Pounder
    Warpstorm
    Dark Sheer


    Other Graphics Design:

    han_solo
    The Last Conformist
    Wyrmshadow
    Nate1976
    frenchman
    Kinboat
    Aaglo
    Ukas
    Drift
    Kenta'arka
    Lusikka755
    Varlin Saliptor
    The Last Conformist
    mrtn
    odintheking
    Luddi VII
    LizardmenRule!
    Lord Malbeth
    RedAlert
    Hikaro Takayama
    embryodead
    Deth McBones
    Samez


    Beta Testers (Who actually responded):

    Weasel Op
    Spacer One (Rest in peace...)
    The Last Conformist
    Virote_Considon


    Others who helped:

    Quinzy
    Steph
    Babyhead 5
    Hooray
    Tomoyo




    Finally, the download.

    A FAQ is included in the civilopedia.
     
  2. The Omega

    The Omega Completely Insane

    Joined:
    Jun 14, 2004
    Messages:
    3,032
    Location:
    Austin, Texas
  3. The Omega

    The Omega Completely Insane

    Joined:
    Jun 14, 2004
    Messages:
    3,032
    Location:
    Austin, Texas
    Reserved just in case.
     
  4. Bluemofia

    Bluemofia Asteroid = Doomsday

    Joined:
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    Messages:
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    Location:
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    Attached below is a small patch to fix a wonder splash error. Unzip it in your Scenarios folder.

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    And one day ahead of schedule. :yeah:

    Something to play for a day before you get your hands on Civ V. :p

    Also, this mod is a completely stand-alone mod. You do not need the original Playground Mod 1.0 files, as most of it has been rebuilt completely from the ground up. (as opposed to the foundations, which we left in place so we can get this done before Civ VI ;) )
     

    Attached Files:

  5. Meteor Man

    Meteor Man A Man Among the Stars

    Joined:
    Aug 6, 2007
    Messages:
    1,459
    Location:
    Albuquerque, NM, USA
    Wow, it looks great! Definetelly will try tommoro. (Blah, can't spell tonight)
     
  6. tom2050

    tom2050 Chieftain

    Joined:
    Oct 12, 2005
    Messages:
    5,401
  7. Wolfhart

    Wolfhart The Last in Line

    Joined:
    Dec 30, 2001
    Messages:
    919
    Location:
    Stockholm, Sweden
  8. smirnoff

    smirnoff Crusader

    Joined:
    Oct 5, 2009
    Messages:
    455
    Location:
    Canada
    oh no i just put my toys away in my locker lol does that mean i have to bring them back oh man :):cool:

    i downloaded this mod,its cool mod mate lol also funny names of the civs lol
     
  9. Thorvald of Lym

    Thorvald of Lym A Little Sketchy

    Joined:
    Nov 21, 2005
    Messages:
    7,522
    Location:
    A Palace north of Oslo
    Hi guys. Congrats on the new release! Loved the first iteration, and 2.0 looks even better.

    But,

    I'm having a problem playing as the Rebs on the Middle School map. On Turn 128, I finish the 1st Grade TAAS Test but the game hangs right after the Graduation screen. Now, I haven't investigated this extensively, but I changed the city production to something else and the game proceeds as normal, so I'm guessing it has to do with Graduation.

    Is this a problem you've encountered, and/or do you know of a solution (besides foregoing that victory condition)?
     
  10. The Omega

    The Omega Completely Insane

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    3,032
    Location:
    Austin, Texas
    No, we never encountered any problems with the graduation screen while testing....
    Is it just for the 1st Grade TAAS, or is it every time you go to the Graduation screen?
     
  11. Thorvald of Lym

    Thorvald of Lym A Little Sketchy

    Joined:
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    Location:
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    I'm terribly sorry, gentlemen. The problem seems to have corrected itself.

    I can't say for sure if it was the screen or the production, but the first two times the game froze before the screen came up. I was alternating between the Playground Mod and Modern Age 2, which allegedly has difficulty with the Space Race, so that may have had something to do with it.
     
  12. andyyoyeryea

    andyyoyeryea Chieftain

    Joined:
    Apr 26, 2009
    Messages:
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    Location:
    In Somewhere Great
    Awesome!
    The teachers seem epicly over-powered?
    I can take down groups of children with just a few, especially since they haven't hit 3rd grade yet.
     
  13. Bluemofia

    Bluemofia Asteroid = Doomsday

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    3rd graders can be very easily intimidated/killed by teachers. ;)

    Also, teachers don't get the best of infrastructure, so they can't build efficiently. They pretty much have to blitzkrieg the kids, otherwise they get swamped and overrun.
     
  14. Dumanios

    Dumanios MLG

    Joined:
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    4,857
    Kind of related.

    Your Recesses were fun! My schools never had playground wars. :(
     
  15. iPwn

    iPwn Chieftain

    Joined:
    May 6, 2011
    Messages:
    45
    I get missing pediaicons error after completion of red, yellow or blue versions (Char small wonders). Other than that I am having a blast right now.
     
  16. CELTICEMPIRE

    CELTICEMPIRE Zulu Conqueror

    Joined:
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    This is a great mod, it doesn't get the attention it deserves.
     
  17. Bluemofia

    Bluemofia Asteroid = Doomsday

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    Ah, lucky how someone else posted and I noticed.

    ... Huh. Our first error. :p

    Attached in my first post is the corrected files.

    Mmm, the whole Civ V thing also happened, so we're a few versions behind. ;)
     
  18. BaneFire

    BaneFire Chieftain

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    Location:
    Yorkshire
    This is legend, I expected the pages to go up to at least 20! I agree with CELTICEEMPIRE.
     
  19. CELTICEMPIRE

    CELTICEMPIRE Zulu Conqueror

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    I hate that, people ditching good games just because they are "old".
     
  20. Omega124

    Omega124 Challenging Fate

    Joined:
    Nov 1, 2008
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    Location:
    Albany, New York
    Like in the old thread, I wish I could play, but alas, I don't have III. Still the greatest mod idea ever, though.

    What are the four new civs?
     

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