The power of "I am the state" Louis

Trout

Chieftain
Joined
Jun 15, 2015
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I don’t find much written on this subject but I find Louis to be one of the very best leaders in human hands. I should say up front that my analysis is founded on experience playing at Monarch/Emperor/Immortal levels; not Deity. I just don’t enjoy Deity level very much.


I believe Louis’ traits and starting techs are very strong and synergistic. Except for the leaders with overpowered early UU’s which completely change the early game – looking at you Egypt, Persia, Inca, and Rome – I find Louis to be just a very very strong leader.


His starting techs are outstanding with The Wheel and Agriculture. For example, he can immediately steal a worker and start hooking up his corn/wheat/rice without researching a single beaker. He is creative so he gets fast border pops and cheap libraries, then later power whip cheap theaters for overflow hammers.


He is industrious so he can nab some WW’s, build forges cheap, and amass some great fail gold. If there is any marble around, it seems a no-brainer to build Oracle for same number of hammers as a single granary. In my experience, Oracling MC for cheap early Forges and cheap WW Colossus is a great way to elevate your production & commerce while setting you up for getting 1-2 Great Engineers eventually.


France’s UU and UB are helpful a bit and come in the mid-game. Musketeer’s main value in my games has been their ability to quickly get to the front lines which is even more valuable on large/huge maps; and then be mobile stack defenders against any pikes attacking your knights/cuirs. Their UB has two benefits which are both admittedly not very significant; but more significant than several of the other UB’s in the game. First tangible benefit is if running Rep; the free Artist gives you three extra beakers. Secondly, the free Artist Specialist is helpful for extra GPP in the National Epic city. I don’t worry about popping a Great Artist occasionally from this scenario because once I hit astronomy which unlocks the Salon, I will typically be using great people for Golden Ages. For Golden Ages, a Great Artist works just as well as a GE, GM or GS.


Am I missing anything in this analysis?? I just don’t see in Louis’ case where not being financial or organized is a big problem because he starts so fast with his starting techs, cheap libraries/forges, and fast border pops. Then after that fast start, he can build WW’s very fast and/or exploit fail gold to boost his game even more and more than keep up with his financial/organized rivals. He can turn 1 hammer into 3 fail gold in several cities with Industrious, having stone/marble, cheap forge, and running OR civic.


All of these things seem to come together ideally in the Earth 18 scenario, which I play a lot, where Louis starts with the best city site on the map (wheat, pigs, clams, iron, horses, wine, stone, marble, coal, and uranium all in Paris’ BFC!) and can fully exploit all of his aforementioned strengths into a ridiculously strong start. People tout Rome, Germany, China, and Egypt as the strongest civs in that scenario, but there are so many coastal powerhouse cities in Europe that Louis getting the GLH, Pyramids, and Colossus cheaply and quickly after he warrior/chariot rushes the other Euro-civs is just unfair.


Look forward to people smarter than me responding and helping me see what I am missing.
 
What I like about playing France is that drafted Musketeers work very well together with a Cuirassier break-out. The same techs are needed, the Musketeers can move along and they make your stack a bit thicker, they can help mop up units so that your Cuirassiers stay healthy, you can use them to defend your captured cities, they defend against elephants and pikes (and sometimes when you're on defensive terrain).
 
Can't argue much with what you say. I really like France as a civ, not so much for the uniques, but the starting techs. But also all the leaders are very good. In fact, actually DeGaulle is one of my favorite leaders, and Louis is certainly very good. Industrious is one of the most powerful traits, mainly for fail gold, but also getting a fast key wonder or two. Another nice thing about those starting techs is fast Pottery, and I will something go straight for it depending on the land.

As for uniques, the Salon is throwaway and matters little in most games, as is the case with most late UBs. Like you I don't mind an odd Great Artist simply for running Golden Ages, but I'd prefer not having them everywhere I build an observatory. While muskets are generally considered poor units, the Musketeers are a nice complement to Curaissers - a favorite go-to breakout unit. You don't build them en masse, but throwing a few in a stack of Curs is some nice protection against counters, and can fortify in captured cities later. One downside though, is the 2 moves don't come as a promotion, so it disappears when upgrade.

So yeah, I can appreciate you love of Louie.
 
I've always found the Musketeer to be an underrated unit. If you look at regular muskets or even Oromos or Janissaries, I think its much more useful on the highest levels. Muskets suck in general, but not those guys I think. The two movement is very nice and definitely makes them a solid UU in my book. Not only can you move them with a stack of Cuirs/Cav, but even just for quickly moving around between city defense spots can often come in super handy and make things a lot easier.
Most of all I like them as super medics, not in the hands of King Louie though. If you're CHA (De Gaulle and Nappy are both CHA), you can get these guys ultra promoted with relative ease. High base strength obviously means you need to watch out for them, but Woodsman III, Medic III and Morale is nothing to sneeze at, while all you really need to do is mop up some wounded guys with them here and there during the war.

The traits and starting techs of all French leaders are great, but I don't like the UB at all, no. Maybe its different if I wasn't a Pangeae player from way back, because on other maps there is more incentive to get Astro quick, but even then, I doubt theres much use.

Same problem as with my favorite: Hatchet! :queen: Or Ramses. Great starting techs and traits, even stronger UU, borderline useless UB though. Can't have it all I guess. Unless you're Huayna Capac.
 
Yea they're great. Only the UB sucks

CRE/IND is perfect for my tendencies as I tend to build too many wonders and underxpand. But creative makes it easier to seal off land, taking optimal spots without worrying about immediate grwoth and IND makes it effective to build wonders.

The only thing you have to worry when doing Cuirs is pikes and Muskets put those away easily.
 
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Okay. Looks like I am not missing something. Yeah, for me, I like Musketeers but the power is in the fast start. Starting with The Wheel, and Agriculture which allow straight bee-lines to Pottery/Animal Husbandry. Creative for getting the early BFC/cheap Library, and then fail gold with Industrious & cheap Forges just make for ultra-fast starting which I can't seem to replicate with any other leader that does not have an early overpowered UU. Cathy is the fastest early rex-er but doesn't have the same abilities to rev up the economy quickly that Louis has.
 
He's probably a top 10 leader. I wouldn't put him in my top 5. HC and Ramesses are both better IND leaders and Hatty is a better CRE leader.
 
No one will argue France's starting techs are great. Louis XIV has good traits but several leaders have stronger combinations (Lizzy of course, but also Darius, HC, Gandhi...). UU is decent but not a game-changer at all. UB is pretty much useless.

He's probably a top 10 leader. I wouldn't put him in my top 5

I agree. Louis is an ok leader, but nowhere close to the strongest in the game.
 
No one will argue France's starting techs are great. Louis XIV has good traits but several leaders have stronger combinations (Lizzy of course, but also Darius, HC, Gandhi...). UU is decent but not a game-changer at all. UB is pretty much useless.



I agree. Louis is an ok leader, but nowhere close to the strongest in the game.
Right. My top five are HC, Ramesses, Mansa, Gandhi, and Hatty. IDK if I agree that Liz is better than Louis... England's starting techs definitely aren't as good as France's. England's UB and UU are both marginally better but neither is particularly great. I personally prefer IND/CRE to FIN/PHI. Darius and Louis are pretty comparable. FWIW, I'm not a deity player; I win on immortal if I reload a lot, but I mostly play on emperor.
 
My top 5:

HC
Gandhi
Ramesses (or Hatty but nod to IND)
De Gaulle
Izzy
 
I personally prefer IND/CRE to FIN/PHI. Darius and Louis are pretty comparable. FWIW, I'm not a deity player; I win on immortal if I reload a lot, but I mostly play on emperor

I play Deity but win about 20% only (but I win every time on Immortal so there's no point playing it anymore). Lizzy has the 2 strongest traits in the game, IND/CRE is a good combo, but not even close to FIN/PHI. The only reason she's not challenging HC for the top position is because her UB is useless and her UU comes too late. Mining is a good starting tech. Fishing sucks but it can be good on water maps, so at least it isn't hunting.

Darius starts with hunting but his UU can be a game-changer in many maps (especially on Deity, when the AI will box you much more frequently). For large empires his trait combo is impossible to beat, so he's also clearly stronger than Louis.

It's weird how many players here seem to forget how strong Willem is. Even on land maps he's good, while on water maps he's probably 2nd (and just because HC is always ridiculous).
,
 
My top 5:
Izzy
Really, with those terrible starting techs? I love spiritual and I like expansive, and I like citadels OR conquistadores, but they don't really work in unison; you can't really beeline engineering and MT. They're both good, but I always feel like I'm wasting one of them when I'm Iz.
 
Lizzy has the 2 strongest traits in the game, IND/CRE is a good combo, but not even close to FIN/PHI.
I think PHI is way better when you can bulb machinery and engineering. Starting with fishing messes everything up. Maybe it's my play style; if I bulb philosophy and paper and education I feel like I'm wasting them because they're techs I don't want to trade until I'm about to get Lib.
 
I think PHI is way better when you can bulb machinery and engineering. Starting with fishing messes everything up. Maybe it's my play style

It is. Bulbing the way to lib is the most common strategy, because it works. Bulbing engineering is fairly rare, on deity the AI tends to get there faster so it's usually easier to just trade for those techs. Of course on some maps an engineering rush can be good, but it's definitely not the most frequent way to go.
 
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