While I had my issues with other aspects of the game, when I first heard the complaints about the tactical AI, I thought "big deal, you can compensate by increasing the difficulty". After thinking about it, however, the ineptitude of the tactical AI is now probably my biggest gripe because, if you are playing optimally, it pretty much forces you into always playing the war game.
There was a thread on here about whether it is easier or harder to win a cultural victory on Civ V than Civ IV and I thought both sides made valid, military related points. One side said it was harder because you could no longer largely secure yourself against attack through diplomacy. One side said easier because cities defended themselves and you could rely on outmaneouvering the enemy rather than building more units. It struck me that even the peaceful strategy relies on war. The only way to avoid war altogether would be to build a large enough military to deter attack (which would also be large enough to go on the offensive) and then to not use it offensively.
The AI's tactical handicap being so much more apparent then when it just had to move SODs means there is a real asymetry to the game. The AI essentially gets a much bigger bonus to buildings/science etc. than it does to military, and the best way to make up that bonus is to war it up. This is in huge contrast to Civ IV where some games my best option was to be totally peaceful, sometimes it was total aggression, and sometimes somewhere in between.
Why does it feel like tactical AI hasn't advanced since the original Panzer General?
There was a thread on here about whether it is easier or harder to win a cultural victory on Civ V than Civ IV and I thought both sides made valid, military related points. One side said it was harder because you could no longer largely secure yourself against attack through diplomacy. One side said easier because cities defended themselves and you could rely on outmaneouvering the enemy rather than building more units. It struck me that even the peaceful strategy relies on war. The only way to avoid war altogether would be to build a large enough military to deter attack (which would also be large enough to go on the offensive) and then to not use it offensively.
The AI's tactical handicap being so much more apparent then when it just had to move SODs means there is a real asymetry to the game. The AI essentially gets a much bigger bonus to buildings/science etc. than it does to military, and the best way to make up that bonus is to war it up. This is in huge contrast to Civ IV where some games my best option was to be totally peaceful, sometimes it was total aggression, and sometimes somewhere in between.
Why does it feel like tactical AI hasn't advanced since the original Panzer General?