I've been thinking about pledging protection to a city-state...and how it actually doesn't make much sense to me, really. You can pledge to basically all of them if you want just by having a big military - but I have to ask myself: why would some of them care? Yes, I realize that this is why the negative influence modifier comes in for damaged cities, and that may have to do, but I still want to talk more about it, for two reasons - 1. Big military to offer protection doesn't necessarily make sense, and 2. I can't see any particular reason why one couldn't offer protection with a smaller military.
Allow me to explain.
At least in my mind, pledging protection doesn't just mean, "Eh, I say I will protect you - take my word for it and I'll begin to send help if it doesn't seem like you can handle things by yourself." I see it as more of, "I am making a pledge - and I am keeping it. Now."
What this entails for me is an actual and real sacrifice to keep the pledge going. To make a pledge - you need to have 2 units bordering or in the City-State's area of influence (or perhaps more - kind of like demanding tribute, to demonstrate that you have a real military). Once the pledge is made, at least 1 of your military units must remain within 2 tiles of the border of the City-State, or the pledge is cancelled after say 5 turns.
This does several things.
1. Pledging required an actual sacrifice - one of your units is effectively "donated" to a CS forever if you want to maintain the pledge.
2. Anyone can pledge - it is not focused on global military (How would CS know this, anyways?).
3. You're protecting only the CS you're protecting. Yes, I know, it's tautological - but that's the point. You can't pledge to CS on the other side of the ocean just because they're isolated and there's no imminent threats: no defensive force - no pledge!
Because this requires a meaningful level of devotion from the player, the bonus it provides could be buffed somehow. (Should I mention that the odd randomizations of quests ought to be tightened a little so we don't get quests that offer nothing or too much?) I see this as potentially being a much more sensible approach to the matter.
My second topic, which I won't elaborate on much, is that of asking for tribute. I mean, I guess the parade is OK, it's just a bit lame to go in circles all the time. I pondered on the idea of tribute being both an immediate and extended phenomenon - that is, you receive tribute because the CS is scared of you from your army nearby. An extension of the above, a thought, but that's all for now.
Cheers!
-Gidoza
Allow me to explain.
At least in my mind, pledging protection doesn't just mean, "Eh, I say I will protect you - take my word for it and I'll begin to send help if it doesn't seem like you can handle things by yourself." I see it as more of, "I am making a pledge - and I am keeping it. Now."
What this entails for me is an actual and real sacrifice to keep the pledge going. To make a pledge - you need to have 2 units bordering or in the City-State's area of influence (or perhaps more - kind of like demanding tribute, to demonstrate that you have a real military). Once the pledge is made, at least 1 of your military units must remain within 2 tiles of the border of the City-State, or the pledge is cancelled after say 5 turns.
This does several things.
1. Pledging required an actual sacrifice - one of your units is effectively "donated" to a CS forever if you want to maintain the pledge.
2. Anyone can pledge - it is not focused on global military (How would CS know this, anyways?).
3. You're protecting only the CS you're protecting. Yes, I know, it's tautological - but that's the point. You can't pledge to CS on the other side of the ocean just because they're isolated and there's no imminent threats: no defensive force - no pledge!
Because this requires a meaningful level of devotion from the player, the bonus it provides could be buffed somehow. (Should I mention that the odd randomizations of quests ought to be tightened a little so we don't get quests that offer nothing or too much?) I see this as potentially being a much more sensible approach to the matter.
My second topic, which I won't elaborate on much, is that of asking for tribute. I mean, I guess the parade is OK, it's just a bit lame to go in circles all the time. I pondered on the idea of tribute being both an immediate and extended phenomenon - that is, you receive tribute because the CS is scared of you from your army nearby. An extension of the above, a thought, but that's all for now.
Cheers!
-Gidoza