mboettcher
General
- Joined
- Aug 24, 2007
- Messages
- 524
The Pyramids are one of the most hotly contested wonders I've seen on this forum for the higher difficulties.
Personally I only build them If I've got some forests, stone and am Ind. Which is not a particularily rare situation for an Ind leader as forests are probably a given for anybody.
The problem is that the Mids are expensive, slowing expansion, perhaps considerably if not timed right, and the Rep civic which is ever so powerful for doubling the production of those 2 scientist library cities also accrues negative diplo points in the sense you are not getting the +2 from hereditary rule. You also don't get the bonus from being able to overwhip and just garrison the unhappiness away. However it may be awhile before you get 18 units for those 6 cities. Then again it may not.
Having Rep also doesn't save you from having to research Constitution later as you need it for Corporation. However, again it does save you from researching Hereditary rule unless you got stuck with wine. Plus if under Rep and an AI demands you switch to HR then you get even more bonus' diplo points and a peace treaty and can switch back later.
Plus the Early GE points are not a small thing.
I'm just not settled on the issue. If I have stone (and am not Ind) do I build them? I don't now if they are worth it.
But the 6 beaker scientists are just soooooo good early. Dominates cottages up and down until Printing Press and uses those early food bonus' really well.
THoughts?
Personally I only build them If I've got some forests, stone and am Ind. Which is not a particularily rare situation for an Ind leader as forests are probably a given for anybody.
The problem is that the Mids are expensive, slowing expansion, perhaps considerably if not timed right, and the Rep civic which is ever so powerful for doubling the production of those 2 scientist library cities also accrues negative diplo points in the sense you are not getting the +2 from hereditary rule. You also don't get the bonus from being able to overwhip and just garrison the unhappiness away. However it may be awhile before you get 18 units for those 6 cities. Then again it may not.
Having Rep also doesn't save you from having to research Constitution later as you need it for Corporation. However, again it does save you from researching Hereditary rule unless you got stuck with wine. Plus if under Rep and an AI demands you switch to HR then you get even more bonus' diplo points and a peace treaty and can switch back later.
Plus the Early GE points are not a small thing.
I'm just not settled on the issue. If I have stone (and am not Ind) do I build them? I don't now if they are worth it.
But the 6 beaker scientists are just soooooo good early. Dominates cottages up and down until Printing Press and uses those early food bonus' really well.
THoughts?